本文整理了Java中com.badlogic.gdx.scenes.scene2d.Group.addActor()
方法的一些代码示例,展示了Group.addActor()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Group.addActor()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Group
类名称:Group
方法名:addActor
[英]Adds an actor as a child of this group, removing it from its previous parent. If the actor is already a child of this group, no changes are made.
[中]
代码示例来源:origin: libgdx/libgdx
/** Adds an actor to the root of the stage.
* @see Group#addActor(Actor) */
public void addActor (Actor actor) {
root.addActor(actor);
}
代码示例来源:origin: libgdx/libgdx
/** Adds an actor to the root of the stage.
* @see Group#addActor(Actor) */
public void addActor (Actor actor) {
root.addActor(actor);
}
代码示例来源:origin: libgdx/libgdx
private void fillGroup (Group group, Texture texture) {
float advance = 32 + SPACING;
for (int y = 0; y < NUM_SPRITES * advance; y += advance)
for (int x = 0; x < NUM_SPRITES * advance; x += advance) {
Image img = new Image(new TextureRegion(texture));
img.setAlign(Align.center);
img.setScaling(Scaling.none);
img.setBounds(x, y, 32, 32);
img.setOrigin(16, 16);
group.addActor(img);
sprites.add(img);
}
}
代码示例来源:origin: libgdx/libgdx
private Group createActorGroup (TextureRegionDrawable bob) {
Actor main = new DrawableActor(bob);
main.setPosition(0, 0, Align.center);
Actor hat = new DrawableActor(bob) {
@Override
public void act (float delta) {
rotateBy(delta * -300);
}
};
hat.setOrigin(Align.center);
hat.setScale(0.5f);
hat.setPosition(0, 21, Align.center);
Group group = new Group() {
@Override
public void act (float delta) {
rotateBy(delta * 120);
setScale(0.9f + 0.2f * MathUtils.cos(MathUtils.degreesToRadians * getRotation()));
super.act(delta);
}
};
group.addActor(main);
group.addActor(hat) ;
// group.setTransform(false);
float margin = 35;
float x = MathUtils.random(margin, stage.getWidth() - margin);
float y = MathUtils.random(margin, stage.getHeight() - margin);
group.setPosition(x, y);
group.setRotation(MathUtils.random(0, 360));
return group;
}
代码示例来源:origin: libgdx/libgdx
shapeGroup.setOrigin(50, 75);
shapeGroup.setTouchable(Touchable.childrenOnly);
shapeGroup.addActor(shapeActor);
stage.addActor(shapeGroup);
代码示例来源:origin: libgdx/libgdx
actor.setScale(2f);
actor.addAction(forever(rotateBy(360, 8f)));
group.addActor(actor);
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Adds an actor to the root of the stage.
* @see Group#addActor(Actor) */
public void addActor (Actor actor) {
root.addActor(actor);
}
代码示例来源:origin: Var3D/var3dframe
public T show(Group group) {
group.addActor(t);
return t;
}
代码示例来源:origin: dingjibang/GDX-RPG
private static void into(Actor from, Object to){
if(to instanceof Table)
((Table)to).add(from);
if(to instanceof Group)
((Group)to).addActor(from);
}
代码示例来源:origin: dingjibang/GDX-RPG
public GdxQuery addActor(Actor... actors){
Actor one = get();
if(one instanceof Group)
for(Actor actor : actors)
((Group) one).addActor(actor);
return this;
}
代码示例来源:origin: peakgames/libgdx-stagebuilder
public void addActor(Actor actor) {
getRoot().addActor(actor);
}
代码示例来源:origin: peakgames/libgdx-stagebuilder
public void fillGroupActors(Group group, GroupModel groupModel) {
for (BaseModel model : groupModel.getChildren()) {
ActorBuilder builder = builders.get(model.getClass());
group.addActor(builder.build(model, group));
}
}
代码示例来源:origin: 121077313/cocostudio-ui-libgdx
@Override
public Actor parse(CocoCreatorUIEditor editor, final ObjectData widget) {
Group group = new Group();
for (AANode cNode : widget._components) {
Actor childrenActor = editor.parseWidget(group, (ObjectData) cNode);
if (childrenActor == null) {
continue;
}
group.addActor(childrenActor);
}
return group;
}
代码示例来源:origin: Var3D/var3dframe
public T show(Group group, float sx, float sy, int aglin) {
group.addActor(t);
t.setPosition(group.getWidth() * sx, group.getHeight() * sy, aglin);
return t;
}
代码示例来源:origin: narfman0/GDXWorld
/** Adds the given Actor to the given Group at the coordinates relative to the Stage.
* @param actor the Actor to add to the given Group
* @param newParent the Group to add the given Actor to */
public static void addAtStageCoordinates(Actor actor, Group newParent) {
tmp.set(positionInStageCoordinates(actor));
newParent.stageToLocalCoordinates(tmp);
newParent.addActor(actor);
actor.setPosition(tmp.x, tmp.y);
}
代码示例来源:origin: peakgames/libgdx-stagebuilder
@Override
public Actor build(BaseModel model, Group parent) {
GroupModel groupModel = (GroupModel) model;
normalizeModelSize(model, parent, model.getWidth(), model.getHeight());
Group group = groupModel.getColor() != null ? new ColoredGroup(groupModel) : new Group();
setBasicProperties(model, group);
List<BaseModel> children = groupModel.getChildren();
Collections.sort(children, new ZIndexComparator());
if (parent != null) setSelfRelativePositions(group, groupModel, parent);
for (BaseModel child : children) {
Actor actor = builders.get(child.getClass()).build(child, group);
group.addActor(actor);
}
setChildRelativePositions(group, children);
return group;
}
代码示例来源:origin: dingjibang/GDX-RPG
@SuppressWarnings("unchecked")
public TypedGdxQuery<T> to(Object... object){
for(Object o:object){
if(o instanceof Stage)
((Stage)o).addActor(t);
else if(o instanceof ScrollPane)
((ScrollPane)o).setWidget(t);
else if(o instanceof Table)
((Table)o).add(t).fill().prefSize(t.getWidth(), t.getHeight()).row();
else if(o instanceof Group || o instanceof WidgetGroup)
((Group)o).addActor(t);
else if (o instanceof TypedGdxQuery)
((TypedGdxQuery<Group>)o).get().addActor(t);
else if (o instanceof GdxQuery)
to(((GdxQuery)o).get());
}
return this;
}
代码示例来源:origin: dingjibang/GDX-RPG
public GdxQuery to(Object... object){
for(Object o:object){
if(o instanceof Stage)
for(Actor a:list())
((Stage)o).addActor(a);
else if(o instanceof ScrollPane)
((ScrollPane)o).setWidget(get());
else if(o instanceof Table)
for(Actor a:list())
((Table)o).add(a).fill().prefSize(a.getWidth(),a.getHeight()).row();
else if(o instanceof Group || o instanceof WidgetGroup)
for(Actor a:list())
((Group)o).addActor(a);
else if (o instanceof GdxQuery)
for(Actor a:list())
((GdxQuery)o).getItem(Group.class).addActor(a);
}
return this;
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
@Override
public void changed(ChangeEvent event, com.badlogic.gdx.scenes.scene2d.Actor actor) {
if (toolsButton.isChecked()) {
scnWidget.getParent().addActor(toolsWindow);
toolsWindow.setPosition(getScnWidget().getX() + 5, getScnWidget().getY() + 5);
toolsWindow.invalidate();
} else {
scnWidget.getParent().removeActor(toolsWindow);
}
}
});
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
@Override
public void changed(ChangeEvent event, com.badlogic.gdx.scenes.scene2d.Actor actor) {
if (viewButton.isChecked()) {
scnWidget.getParent().addActor(viewWindow);
viewWindow.setPosition(getScnWidget().getX() + 5, getScnWidget().getY() + 5);
viewWindow.invalidate();
} else {
scnWidget.getParent().removeActor(viewWindow);
}
}
});
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