本文整理了Java中com.badlogic.gdx.scenes.scene2d.Group.setPosition()
方法的一些代码示例,展示了Group.setPosition()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Group.setPosition()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Group
类名称:Group
方法名:setPosition
暂无
代码示例来源:origin: libgdx/libgdx
private Group createActorGroup (TextureRegionDrawable bob) {
Actor main = new DrawableActor(bob);
main.setPosition(0, 0, Align.center);
Actor hat = new DrawableActor(bob) {
@Override
public void act (float delta) {
rotateBy(delta * -300);
}
};
hat.setOrigin(Align.center);
hat.setScale(0.5f);
hat.setPosition(0, 21, Align.center);
Group group = new Group() {
@Override
public void act (float delta) {
rotateBy(delta * 120);
setScale(0.9f + 0.2f * MathUtils.cos(MathUtils.degreesToRadians * getRotation()));
super.act(delta);
}
};
group.addActor(main);
group.addActor(hat) ;
// group.setTransform(false);
float margin = 35;
float x = MathUtils.random(margin, stage.getWidth() - margin);
float y = MathUtils.random(margin, stage.getHeight() - margin);
group.setPosition(x, y);
group.setRotation(MathUtils.random(0, 360));
return group;
}
代码示例来源:origin: SquidPony/SquidLib
/**
* Sets the position of the actor's bottom left corner.
*
* @param x
* @param y
*/
@Override
public void setPosition(float x, float y) {
super.setPosition(x, y);
setBounds(x, y, getWidth(), getHeight());
}
代码示例来源:origin: lycying/c2d-engine
/**
* set the position use the camera's viewPort . the zero-zero is on the left bottom
*/
public void setPosition(final float x,final float y){
super.setPosition(x, y);
model.body.setTransform(new Vector2(x,y).add(model.drawableOffsetX,model.drawableOffsetY).scl(1/RADIO), model.body.getAngle());
}
代码示例来源:origin: Var3D/var3dframe
public Group createSuperRoot() {
Group SRoot = new Group();
SRoot.setSize(getFullWidth(), getFullHeight());
SRoot.setPosition(game.getCenterX(), game.getCenterY(), Align.center);
return SRoot;
}
代码示例来源:origin: peakgames/libgdx-stagebuilder
private void updateGroupProperties( ExternalGroupModel model, Group group){
group.setName( model.getName());
model.setWidth( group.getWidth());
model.setHeight( group.getHeight());
// For example .. <FriendsPanel > in top xml and its implementation's root group (FriendsPanel.xml file's)
// should both be visible=true in order to set whole group visible, if at least one of them set to false
// whole group will be invisible.
group.setVisible(model.isVisible() && group.isVisible());
Vector2 screenPos;
if (model.getScreenAlignmentSupport() == null) {
screenPos = calculateScreenPosition(model.getScreenAlignment(), model);
} else {
screenPos = calculateScreenPosition(model.getScreenAlignment(), model.getScreenAlignmentSupport(), model);
}
if (screenPos != null) {
group.setPosition(screenPos.x, screenPos.y);
} else {
float positionMultiplier = resolutionHelper.getPositionMultiplier();
group.setPosition(model.getX() * positionMultiplier, model.getY() * positionMultiplier);
}
setScaleProperty(model, group);
}
}
代码示例来源:origin: Var3D/var3dframe
public void resize(float width, float height) {
changing(width, height);
getViewport().update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
if (isStretching) {//拉伸适配的时候,计算一下iphoneX的安全边距
calculationCuts();
calculationAafeArea(1, 1);
return;
}
float bl = getWidth() / getHeight() * Gdx.graphics.getHeight() / Gdx.graphics.getWidth();
if (bl < 1) {
cutWidth = (1 - bl) * getWidth() / 2f;
cutHeight = 0;
getRoot().setScale(bl, 1);
getRoot().setPosition(cutWidth, 0);
cutWidth = cutWidth / getRoot().getScaleX();
calculationAafeArea(bl, 1);
} else if (bl >= 1) {
cutWidth = 0;
cutHeight = (1 - 1 / bl) * getHeight() / 2f;
getRoot().setScale(1, 1 / bl);
getRoot().setPosition(0, cutHeight);
cutHeight = cutHeight / getRoot().getScaleY();
calculationAafeArea(1, bl);
}
calculationCuts();
}
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