com.badlogic.gdx.scenes.scene2d.Group.hit()方法的使用及代码示例

x33g5p2x  于2022-01-20 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.Group.hit()方法的一些代码示例,展示了Group.hit()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Group.hit()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Group
类名称:Group
方法名:hit

Group.hit介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

/** Returns the {@link Actor} at the specified location in stage coordinates. Hit testing is performed in the order the actors
 * were inserted into the stage, last inserted actors being tested first. To get stage coordinates from screen coordinates, use
 * {@link #screenToStageCoordinates(Vector2)}.
 * @param touchable If true, the hit detection will respect the {@link Actor#setTouchable(Touchable) touchability}.
 * @return May be null if no actor was hit. */
public Actor hit (float stageX, float stageY, boolean touchable) {
  root.parentToLocalCoordinates(tempCoords.set(stageX, stageY));
  return root.hit(tempCoords.x, tempCoords.y, touchable);
}

代码示例来源:origin: libgdx/libgdx

/** Returns the {@link Actor} at the specified location in stage coordinates. Hit testing is performed in the order the actors
 * were inserted into the stage, last inserted actors being tested first. To get stage coordinates from screen coordinates, use
 * {@link #screenToStageCoordinates(Vector2)}.
 * @param touchable If true, the hit detection will respect the {@link Actor#setTouchable(Touchable) touchability}.
 * @return May be null if no actor was hit. */
public Actor hit (float stageX, float stageY, boolean touchable) {
  root.parentToLocalCoordinates(tempCoords.set(stageX, stageY));
  return root.hit(tempCoords.x, tempCoords.y, touchable);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Returns the {@link Actor} at the specified location in stage coordinates. Hit testing is performed in the order the actors
 * were inserted into the stage, last inserted actors being tested first. To get stage coordinates from screen coordinates, use
 * {@link #screenToStageCoordinates(Vector2)}.
 * @param touchable If true, the hit detection will respect the {@link Actor#setTouchable(Touchable) touchability}.
 * @return May be null if no actor was hit. */
public Actor hit (float stageX, float stageY, boolean touchable) {
  root.parentToLocalCoordinates(tempCoords.set(stageX, stageY));
  return root.hit(tempCoords.x, tempCoords.y, touchable);
}

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