com.badlogic.gdx.scenes.scene2d.ui.Image.getScaleY()方法的使用及代码示例

x33g5p2x  于2022-01-21 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Image.getScaleY()方法的一些代码示例,展示了Image.getScaleY()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Image.getScaleY()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Image
类名称:Image
方法名:getScaleY

Image.getScaleY介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  Color color = getColor();
  batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
  float x = getX();
  float y = getY();
  float scaleX = getScaleX();
  float scaleY = getScaleY();
  if (drawable instanceof TransformDrawable) {
    float rotation = getRotation();
    if (scaleX != 1 || scaleY != 1 || rotation != 0) {
      ((TransformDrawable)drawable).draw(batch, x + imageX, y + imageY, getOriginX() - imageX, getOriginY() - imageY,
        imageWidth, imageHeight, scaleX, scaleY, rotation);
      return;
    }
  }
  if (drawable != null) drawable.draw(batch, x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
}

代码示例来源:origin: libgdx/libgdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  Color color = getColor();
  batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
  float x = getX();
  float y = getY();
  float scaleX = getScaleX();
  float scaleY = getScaleY();
  if (drawable instanceof TransformDrawable) {
    float rotation = getRotation();
    if (scaleX != 1 || scaleY != 1 || rotation != 0) {
      ((TransformDrawable)drawable).draw(batch, x + imageX, y + imageY, getOriginX() - imageX, getOriginY() - imageY,
        imageWidth, imageHeight, scaleX, scaleY, rotation);
      return;
    }
  }
  if (drawable != null) drawable.draw(batch, x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  Color color = getColor();
  batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
  float x = getX();
  float y = getY();
  float scaleX = getScaleX();
  float scaleY = getScaleY();
  if (drawable instanceof TransformDrawable) {
    float rotation = getRotation();
    if (scaleX != 1 || scaleY != 1 || rotation != 0) {
      ((TransformDrawable)drawable).draw(batch, x + imageX, y + imageY, getOriginX() - imageX, getOriginY() - imageY,
        imageWidth, imageHeight, scaleX, scaleY, rotation);
      return;
    }
  }
  if (drawable != null) drawable.draw(batch, x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
}

代码示例来源:origin: kotcrab/vis-ui

public void draw (Batch batch, Image parent) {
    ShaderProgram originalShader = batch.getShader();
    batch.setShader(gridShader);
    gridShader.setUniformf("u_width", parent.getWidth());
    gridShader.setUniformf("u_height", parent.getHeight());
    gridShader.setUniformf("u_gridSize", gridSize);
    batch.draw(whiteTexture, parent.getX() + parent.getImageX(), parent.getY() + parent.getImageY(),
        parent.getImageWidth() * parent.getScaleX(), parent.getImageHeight() * parent.getScaleY());
    batch.setShader(originalShader);
  }
}

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