com.badlogic.gdx.scenes.scene2d.ui.Image.setY()方法的使用及代码示例

x33g5p2x  于2022-01-21 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Image.setY()方法的一些代码示例,展示了Image.setY()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Image.setY()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Image
类名称:Image
方法名:setY

Image.setY介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void create () {
  texture = new Texture(Gdx.files.internal("data/badlogicsmall.jpg"));
  stage = new Stage();
  for (int i = 0; i < 100; i++) {
    Image img = new Image(new TextureRegion(texture));
    img.setX((float)Math.random() * 480);
    img.setY((float)Math.random() * 320);
    img.getColor().a = (float)Math.random() * 0.5f + 0.5f;
    stage.addActor(img);
  }
  stage.getRoot().addAction(forever(sequence(fadeOut(3), fadeIn(3))));
}

代码示例来源:origin: libgdx/libgdx

blend.setY(ui.getHeight() - 64);

代码示例来源:origin: dingjibang/GDX-RPG

public void setY(float y) {
  super.setY((int)y);
}

代码示例来源:origin: Var3D/var3dframe

private void inZone(){
  if(img_tank.getX()<getLeft()){
    img_tank.setX(getLeft());
  }else if(img_tank.getRight()>getRight()){
    img_tank.setX(getRight(),Align.right);
  }
  if(img_tank.getY()<getBottom()){
    img_tank.setY(getBottom());
  }else if(img_tank.getTop()>getTop()){
    img_tank.setY(getTop(),Align.top);
  }
}

代码示例来源:origin: peakgames/libgdx-stagebuilder

public ToggleWidget(ToggleWidgetStyle style) {
  this.style = style;
  background = new Image(style.backgroundDrawable);
  addActor(background);
  toggleButton = new Image(style.toggleButtonDrawable);
  addActor(toggleButton);
  float width = background.getWidth();
  float height = Math.max(toggleButton.getHeight(), background.getHeight());
  setWidth(width);
  setHeight(height);
  background.setY((getHeight()-background.getHeight())/2);
  toggleButton.setY((getHeight()-toggleButton.getHeight())/2);
  addListener(new ToggleWidgetClickListener());
  maxButtonX = getWidth() - toggleButton.getWidth();
  minButtonX = 0;
  minButtonX += style.toggleButtonPadding/2;
  maxButtonX -= style.toggleButtonPadding/2;
  isLeft = true;
  toggleButton.setX(minButtonX);
}

代码示例来源:origin: xietansheng/Game2048ForGDX

helpContentImage.setY(getHeight() - helpContentImage.getHeight());
addActor(helpContentImage);

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