本文整理了Java中com.jogamp.opengl.math.Quaternion.setFromAngleNormalAxis
方法的一些代码示例,展示了Quaternion.setFromAngleNormalAxis
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Quaternion.setFromAngleNormalAxis
方法的具体详情如下:
包路径:com.jogamp.opengl.math.Quaternion
类名称:Quaternion
方法名:setFromAngleNormalAxis
[英]Initialize this quaternion with given normalized axis vector and rotation angle
Implementation Details:
代码示例来源:origin: ch.unibas.cs.gravis/scalismo-native-stub
/***
* Initialize this quaternion with given non-normalized axis vector and rotation angle
* <p>
* Implementation Details:
* <ul>
* <li> {@link #setIdentity()} if axis is {@link FloatUtil#isZero(float, float) is zero} using {@link FloatUtil#EPSILON epsilon}</li>
* </ul>
* </p>
* @param angle rotation angle (rads)
* @param vector axis vector not normalized
* @param tmpV3f float[3] temp storage to normalize vector
* @return this quaternion for chaining.
*
* @see <a href="http://web.archive.org/web/20041029003853/http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56">Matrix-FAQ Q56</a>
* @see #toAngleAxis(float[])
*/
public final Quaternion setFromAngleAxis(final float angle, final float[] vector, final float[] tmpV3f) {
VectorUtil.normalizeVec3(tmpV3f, vector);
return setFromAngleNormalAxis(angle, tmpV3f);
}
代码示例来源:origin: org.jogamp.jogl/jogl
/***
* Initialize this quaternion with given non-normalized axis vector and rotation angle
* <p>
* Implementation Details:
* <ul>
* <li> {@link #setIdentity()} if axis is {@link FloatUtil#isZero(float, float) is zero} using {@link FloatUtil#EPSILON epsilon}</li>
* </ul>
* </p>
* @param angle rotation angle (rads)
* @param vector axis vector not normalized
* @param tmpV3f float[3] temp storage to normalize vector
* @return this quaternion for chaining.
*
* @see <a href="http://web.archive.org/web/20041029003853/http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56">Matrix-FAQ Q56</a>
* @see #toAngleAxis(float[])
*/
public final Quaternion setFromAngleAxis(final float angle, final float[] vector, final float[] tmpV3f) {
VectorUtil.normalizeVec3(tmpV3f, vector);
return setFromAngleNormalAxis(angle, tmpV3f);
}
代码示例来源:origin: org.jogamp.jogl/jogl-all-noawt
/***
* Initialize this quaternion with given non-normalized axis vector and rotation angle
* <p>
* Implementation Details:
* <ul>
* <li> {@link #setIdentity()} if axis is {@link FloatUtil#isZero(float, float) is zero} using {@link FloatUtil#EPSILON epsilon}</li>
* </ul>
* </p>
* @param angle rotation angle (rads)
* @param vector axis vector not normalized
* @param tmpV3f float[3] temp storage to normalize vector
* @return this quaternion for chaining.
*
* @see <a href="http://web.archive.org/web/20041029003853/http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56">Matrix-FAQ Q56</a>
* @see #toAngleAxis(float[])
*/
public final Quaternion setFromAngleAxis(final float angle, final float[] vector, final float[] tmpV3f) {
VectorUtil.normalizeVec3(tmpV3f, vector);
return setFromAngleNormalAxis(angle, tmpV3f);
}
代码示例来源:origin: ch.unibas.cs.gravis/scalismo-native-stub
tmpPivotVec[(dominantIndex + 2) % 3] = 0f;
return setFromAngleNormalAxis(theta, tmpPivotVec);
代码示例来源:origin: org.jogamp.jogl/jogl
tmpPivotVec[(dominantIndex + 2) % 3] = 0f;
return setFromAngleNormalAxis(theta, tmpPivotVec);
代码示例来源:origin: org.jogamp.jogl/jogl-all-noawt
tmpPivotVec[(dominantIndex + 2) % 3] = 0f;
return setFromAngleNormalAxis(theta, tmpPivotVec);
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