com.jogamp.opengl.math.Quaternion.setFromAngleNormalAxis()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中com.jogamp.opengl.math.Quaternion.setFromAngleNormalAxis方法的一些代码示例,展示了Quaternion.setFromAngleNormalAxis的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Quaternion.setFromAngleNormalAxis方法的具体详情如下:
包路径:com.jogamp.opengl.math.Quaternion
类名称:Quaternion
方法名:setFromAngleNormalAxis

Quaternion.setFromAngleNormalAxis介绍

[英]Initialize this quaternion with given normalized axis vector and rotation angle

Implementation Details:

  • #setIdentity() if axis is FloatUtil#isZero(float,float) using FloatUtil#EPSILON
    [中]使用给定的标准化轴向量和旋转角度初始化此四元数
    实施细节:
    *#setIdentity()如果轴是FloatUtil#使用FloatUtil#EPSILON为零(float,float)

代码示例

代码示例来源:origin: ch.unibas.cs.gravis/scalismo-native-stub

/***
 * Initialize this quaternion with given non-normalized axis vector and rotation angle
 * <p>
 * Implementation Details:
 * <ul>
 *   <li> {@link #setIdentity()} if axis is {@link FloatUtil#isZero(float, float) is zero} using {@link FloatUtil#EPSILON epsilon}</li>
 * </ul>
 * </p>
 * @param angle rotation angle (rads)
 * @param vector axis vector not normalized
 * @param tmpV3f float[3] temp storage to normalize vector
 * @return this quaternion for chaining.
 *
 * @see <a href="http://web.archive.org/web/20041029003853/http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56">Matrix-FAQ Q56</a>
 * @see #toAngleAxis(float[])
 */
public final Quaternion setFromAngleAxis(final float angle, final float[] vector, final float[] tmpV3f) {
  VectorUtil.normalizeVec3(tmpV3f, vector);
  return setFromAngleNormalAxis(angle, tmpV3f);
}

代码示例来源:origin: org.jogamp.jogl/jogl

/***
 * Initialize this quaternion with given non-normalized axis vector and rotation angle
 * <p>
 * Implementation Details:
 * <ul>
 *   <li> {@link #setIdentity()} if axis is {@link FloatUtil#isZero(float, float) is zero} using {@link FloatUtil#EPSILON epsilon}</li>
 * </ul>
 * </p>
 * @param angle rotation angle (rads)
 * @param vector axis vector not normalized
 * @param tmpV3f float[3] temp storage to normalize vector
 * @return this quaternion for chaining.
 *
 * @see <a href="http://web.archive.org/web/20041029003853/http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56">Matrix-FAQ Q56</a>
 * @see #toAngleAxis(float[])
 */
public final Quaternion setFromAngleAxis(final float angle, final float[] vector, final float[] tmpV3f) {
  VectorUtil.normalizeVec3(tmpV3f, vector);
  return setFromAngleNormalAxis(angle, tmpV3f);
}

代码示例来源:origin: org.jogamp.jogl/jogl-all-noawt

/***
 * Initialize this quaternion with given non-normalized axis vector and rotation angle
 * <p>
 * Implementation Details:
 * <ul>
 *   <li> {@link #setIdentity()} if axis is {@link FloatUtil#isZero(float, float) is zero} using {@link FloatUtil#EPSILON epsilon}</li>
 * </ul>
 * </p>
 * @param angle rotation angle (rads)
 * @param vector axis vector not normalized
 * @param tmpV3f float[3] temp storage to normalize vector
 * @return this quaternion for chaining.
 *
 * @see <a href="http://web.archive.org/web/20041029003853/http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56">Matrix-FAQ Q56</a>
 * @see #toAngleAxis(float[])
 */
public final Quaternion setFromAngleAxis(final float angle, final float[] vector, final float[] tmpV3f) {
  VectorUtil.normalizeVec3(tmpV3f, vector);
  return setFromAngleNormalAxis(angle, tmpV3f);
}

代码示例来源:origin: ch.unibas.cs.gravis/scalismo-native-stub

tmpPivotVec[(dominantIndex + 2) % 3] =  0f;
return setFromAngleNormalAxis(theta, tmpPivotVec);

代码示例来源:origin: org.jogamp.jogl/jogl

tmpPivotVec[(dominantIndex + 2) % 3] =  0f;
return setFromAngleNormalAxis(theta, tmpPivotVec);

代码示例来源:origin: org.jogamp.jogl/jogl-all-noawt

tmpPivotVec[(dominantIndex + 2) % 3] =  0f;
return setFromAngleNormalAxis(theta, tmpPivotVec);

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