本文整理了Java中com.badlogic.gdx.scenes.scene2d.Group.getWidth()
方法的一些代码示例,展示了Group.getWidth()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Group.getWidth()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Group
类名称:Group
方法名:getWidth
暂无
代码示例来源:origin: libgdx/libgdx
public void validate () {
if (!layoutEnabled) return;
Group parent = getParent();
if (fillParent && parent != null) {
float parentWidth, parentHeight;
Stage stage = getStage();
if (stage != null && parent == stage.getRoot()) {
parentWidth = stage.getWidth();
parentHeight = stage.getHeight();
} else {
parentWidth = parent.getWidth();
parentHeight = parent.getHeight();
}
setSize(parentWidth, parentHeight);
}
if (!needsLayout) return;
needsLayout = false;
layout();
}
代码示例来源:origin: libgdx/libgdx
public void validate () {
if (!layoutEnabled) return;
Group parent = getParent();
if (fillParent && parent != null) {
float parentWidth, parentHeight;
Stage stage = getStage();
if (stage != null && parent == stage.getRoot()) {
parentWidth = stage.getWidth();
parentHeight = stage.getHeight();
} else {
parentWidth = parent.getWidth();
parentHeight = parent.getHeight();
}
setSize(parentWidth, parentHeight);
}
if (!needsLayout) return;
needsLayout = false;
layout();
}
代码示例来源:origin: libgdx/libgdx
parentHeight = stage.getHeight();
} else {
parentWidth = parent.getWidth();
parentHeight = parent.getHeight();
代码示例来源:origin: libgdx/libgdx
parentHeight = stage.getHeight();
} else {
parentWidth = parent.getWidth();
parentHeight = parent.getHeight();
代码示例来源:origin: Var3D/var3dframe
public T show(Group group, float sx, float sy, int aglin) {
group.addActor(t);
t.setPosition(group.getWidth() * sx, group.getHeight() * sy, aglin);
return t;
}
代码示例来源:origin: kotcrab/vis-ui
private void updateToastsPositions () {
boolean bottom = (alignment & Align.bottom) != 0;
boolean left = (alignment & Align.left) != 0;
float y = bottom ? screenPaddingY : root.getHeight() - screenPaddingY;
for (Toast toast : toasts) {
Table table = toast.getMainTable();
table.setPosition(
left ? screenPaddingX : root.getWidth() - table.getWidth() - screenPaddingX,
bottom ? y : y - table.getHeight());
y += (table.getHeight() + messagePadding) * (bottom ? 1 : -1);
}
}
代码示例来源:origin: crashinvaders/gdx-texture-packer-gui
private void updateToastsPositions () {
boolean bottom = (alignment & Align.bottom) != 0;
boolean left = (alignment & Align.left) != 0;
float y = bottom ? screenPadding : root.getHeight() - screenPadding;
for (Toast toast : toasts) {
Table table = toast.getMainTable();
table.setPosition(
left ? screenPadding : root.getWidth() - table.getWidth() - screenPadding,
bottom ? y : y - table.getHeight());
y += (table.getHeight() + messagePadding) * (bottom ? 1 : -1);
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public void validate () {
if (!layoutEnabled) return;
Group parent = getParent();
if (fillParent && parent != null) {
float parentWidth, parentHeight;
Stage stage = getStage();
if (stage != null && parent == stage.getRoot()) {
parentWidth = stage.getWidth();
parentHeight = stage.getHeight();
} else {
parentWidth = parent.getWidth();
parentHeight = parent.getHeight();
}
setSize(parentWidth, parentHeight);
}
if (!needsLayout) return;
needsLayout = false;
layout();
}
代码示例来源:origin: kotcrab/vis-ui
@Override
public void draw (Batch batch, float parentAlpha) {
if (keepWithinParent && getParent() != null) {
float parentWidth = getParent().getWidth();
float parentHeight = getParent().getHeight();
if (getX() < 0) setX(0);
if (getRight() > parentWidth) setX(parentWidth - getWidth());
if (getY() < 0) setY(0);
if (getTop() > parentHeight) setY(parentHeight - getHeight());
}
super.draw(batch, parentAlpha);
}
}
代码示例来源:origin: peakgames/libgdx-stagebuilder
/**
* Target screen resolution(800x480) may be smaller than selected asset resolution(1280x800) for
* device screen resolution 1280x800. sizeMultiplier in this case will be "1". If there is size
* information in layout xml file generated for 800x480 target screen resolution, size multiplier value "1" will
* not work correctly. Position multiplier (1280 / 800 = 1.6) must be used in such cases for providing correct scaling.
*
* @param defaultWidth if width of the actor is not specified in layout file then defaultWidth is multiplied with sizeMultiplier
* @param defaultHeight if height of the actor is not specified in layout file then defaultHeight is multiplied with sizeMultiplier
*/
protected void normalizeModelSize(BaseModel model, Group parent, float defaultWidth, float defaultHeight) {
if (parent != null && model.isFillParentWidth()) {
model.setWidth(parent.getWidth());
} else {
float width = model.getWidth();
model.setWidth(width == 0 ?
defaultWidth * resolutionHelper.getSizeMultiplier() :
width * resolutionHelper.getPositionMultiplier());
}
if (parent != null && model.isFillParentHeight()) {
model.setHeight(parent.getHeight());
} else {
float height = model.getHeight();
model.setHeight(height == 0 ?
defaultHeight * resolutionHelper.getSizeMultiplier() :
height * resolutionHelper.getPositionMultiplier());
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
parentHeight = stage.getHeight();
} else {
parentWidth = parent.getWidth();
parentHeight = parent.getHeight();
代码示例来源:origin: peakgames/libgdx-stagebuilder
private void updateGroupProperties( ExternalGroupModel model, Group group){
group.setName( model.getName());
model.setWidth( group.getWidth());
model.setHeight( group.getHeight());
// For example .. <FriendsPanel > in top xml and its implementation's root group (FriendsPanel.xml file's)
// should both be visible=true in order to set whole group visible, if at least one of them set to false
// whole group will be invisible.
group.setVisible(model.isVisible() && group.isVisible());
Vector2 screenPos;
if (model.getScreenAlignmentSupport() == null) {
screenPos = calculateScreenPosition(model.getScreenAlignment(), model);
} else {
screenPos = calculateScreenPosition(model.getScreenAlignment(), model.getScreenAlignmentSupport(), model);
}
if (screenPos != null) {
group.setPosition(screenPos.x, screenPos.y);
} else {
float positionMultiplier = resolutionHelper.getPositionMultiplier();
group.setPosition(model.getX() * positionMultiplier, model.getY() * positionMultiplier);
}
setScaleProperty(model, group);
}
}
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