com.badlogic.gdx.scenes.scene2d.Group.setStage()方法的使用及代码示例

x33g5p2x  于2022-01-20 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.Group.setStage()方法的一些代码示例,展示了Group.setStage()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Group.setStage()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Group
类名称:Group
方法名:setStage

Group.setStage介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

/** Replaces the root group. This can be useful, for example, to subclass the root group to be notified by
 * {@link Group#childrenChanged()}. */
public void setRoot (Group root) {
  if (root.parent != null) root.parent.removeActor(root, false);
  this.root = root;
  root.setParent(null);
  root.setStage(this);
}

代码示例来源:origin: libgdx/libgdx

/** Replaces the root group. This can be useful, for example, to subclass the root group to be notified by
 * {@link Group#childrenChanged()}. */
public void setRoot (Group root) {
  if (root.parent != null) root.parent.removeActor(root, false);
  this.root = root;
  root.setParent(null);
  root.setStage(this);
}

代码示例来源:origin: libgdx/libgdx

/** Creates a stage with the specified viewport and batch. This can be used to avoid creating a new batch (which can be
 * somewhat slow) if multiple stages are used during an application's life time.
 * @param batch Will not be disposed if {@link #dispose()} is called, handle disposal yourself. */
public Stage (Viewport viewport, Batch batch) {
  if (viewport == null) throw new IllegalArgumentException("viewport cannot be null.");
  if (batch == null) throw new IllegalArgumentException("batch cannot be null.");
  this.viewport = viewport;
  this.batch = batch;
  root = new Group();
  root.setStage(this);
  viewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
}

代码示例来源:origin: libgdx/libgdx

/** Creates a stage with the specified viewport and batch. This can be used to avoid creating a new batch (which can be
 * somewhat slow) if multiple stages are used during an application's life time.
 * @param batch Will not be disposed if {@link #dispose()} is called, handle disposal yourself. */
public Stage (Viewport viewport, Batch batch) {
  if (viewport == null) throw new IllegalArgumentException("viewport cannot be null.");
  if (batch == null) throw new IllegalArgumentException("batch cannot be null.");
  this.viewport = viewport;
  this.batch = batch;
  root = new Group();
  root.setStage(this);
  viewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Creates a stage with the specified viewport and batch. This can be used to avoid creating a new batch (which can be
 * somewhat slow) if multiple stages are used during an application's life time.
 * @param batch Will not be disposed if {@link #dispose()} is called, handle disposal yourself. */
public Stage (Viewport viewport, Batch batch) {
  if (viewport == null) throw new IllegalArgumentException("viewport cannot be null.");
  if (batch == null) throw new IllegalArgumentException("batch cannot be null.");
  this.viewport = viewport;
  this.batch = batch;
  root = new Group();
  root.setStage(this);
  viewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
}

代码示例来源:origin: Var3D/var3dframe

public void setStage(Stage stage){
    super.setStage(stage);
    game.var3dListener.linkNativeTextField(this,Method.sizeChanged);
    game.var3dListener.linkNativeTextField(this,Method.positionChanged);
    game.var3dListener.linkNativeTextField(this,Method.setFontSize);
    if(isVisible())game.var3dListener.linkNativeTextField(this,Method.setHidden);
  }
}

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