本文整理了Java中com.badlogic.gdx.scenes.scene2d.Group.setBounds()
方法的一些代码示例,展示了Group.setBounds()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Group.setBounds()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Group
类名称:Group
方法名:setBounds
暂无
代码示例来源:origin: libgdx/libgdx
shapeGroup.setBounds(300, 300, 300, 300);
shapeGroup.setOrigin(50, 75);
shapeGroup.setTouchable(Touchable.childrenOnly);
代码示例来源:origin: peakgames/libgdx-stagebuilder
public Group createRootGroup(GroupModel groupModel) {
Group rootGroup;
if (groupModel == null) {
rootGroup = new Group();
rootGroup.setName(ROOT_GROUP_NAME);
rootGroup.setBounds(
resolutionHelper.getGameAreaPosition().x, resolutionHelper.getGameAreaPosition().y,
resolutionHelper.getGameAreaBounds().x, resolutionHelper.getGameAreaBounds().y);
} else {
groupModel.setName(ROOT_GROUP_NAME);
groupModel.setX(resolutionHelper.getGameAreaPosition().x / resolutionHelper.getPositionMultiplier());
groupModel.setY(resolutionHelper.getGameAreaPosition().y / resolutionHelper.getPositionMultiplier());
groupModel.setWidth(resolutionHelper.getGameAreaBounds().x / resolutionHelper.getPositionMultiplier());
groupModel.setHeight(resolutionHelper.getGameAreaBounds().y / resolutionHelper.getPositionMultiplier());
rootGroup = buildGroup(groupModel);
}
return rootGroup;
}
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