com.badlogic.gdx.scenes.scene2d.Group.setBounds()方法的使用及代码示例

x33g5p2x  于2022-01-20 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.Group.setBounds()方法的一些代码示例,展示了Group.setBounds()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Group.setBounds()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Group
类名称:Group
方法名:setBounds

Group.setBounds介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

shapeGroup.setBounds(300, 300, 300, 300);
shapeGroup.setOrigin(50, 75);
shapeGroup.setTouchable(Touchable.childrenOnly);

代码示例来源:origin: peakgames/libgdx-stagebuilder

public Group createRootGroup(GroupModel groupModel) {
  Group rootGroup;
  if (groupModel == null) {
    rootGroup = new Group();
    rootGroup.setName(ROOT_GROUP_NAME);
    rootGroup.setBounds(
        resolutionHelper.getGameAreaPosition().x, resolutionHelper.getGameAreaPosition().y,
        resolutionHelper.getGameAreaBounds().x, resolutionHelper.getGameAreaBounds().y);
  } else {
    groupModel.setName(ROOT_GROUP_NAME);
    groupModel.setX(resolutionHelper.getGameAreaPosition().x / resolutionHelper.getPositionMultiplier());
    groupModel.setY(resolutionHelper.getGameAreaPosition().y / resolutionHelper.getPositionMultiplier());
    groupModel.setWidth(resolutionHelper.getGameAreaBounds().x / resolutionHelper.getPositionMultiplier());
    groupModel.setHeight(resolutionHelper.getGameAreaBounds().y / resolutionHelper.getPositionMultiplier());
    rootGroup = buildGroup(groupModel);
  }
  return rootGroup;
}

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