本文整理了Java中com.badlogic.gdx.scenes.scene2d.Group.getTouchable()
方法的一些代码示例,展示了Group.getTouchable()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Group.getTouchable()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.Group
类名称:Group
方法名:getTouchable
暂无
代码示例来源:origin: libgdx/libgdx
public Actor hit (float x, float y, boolean touchable) {
if (touchable && getTouchable() == Touchable.disabled) return null;
if (!isVisible()) return null;
Vector2 point = tmp;
Actor[] childrenArray = children.items;
for (int i = children.size - 1; i >= 0; i--) {
Actor child = childrenArray[i];
child.parentToLocalCoordinates(point.set(x, y));
Actor hit = child.hit(point.x, point.y, touchable);
if (hit != null) return hit;
}
return super.hit(x, y, touchable);
}
代码示例来源:origin: libgdx/libgdx
public Actor hit (float x, float y, boolean touchable) {
if (touchable && getTouchable() == Touchable.disabled) return null;
if (!isVisible()) return null;
Vector2 point = tmp;
Actor[] childrenArray = children.items;
for (int i = children.size - 1; i >= 0; i--) {
Actor child = childrenArray[i];
child.parentToLocalCoordinates(point.set(x, y));
Actor hit = child.hit(point.x, point.y, touchable);
if (hit != null) return hit;
}
return super.hit(x, y, touchable);
}
代码示例来源:origin: libgdx/libgdx
/** Applies a touch down event to the stage and returns true if an actor in the scene {@link Event#handle() handled} the
* event. */
public boolean touchDown (int screenX, int screenY, int pointer, int button) {
if (!isInsideViewport(screenX, screenY)) return false;
pointerTouched[pointer] = true;
pointerScreenX[pointer] = screenX;
pointerScreenY[pointer] = screenY;
screenToStageCoordinates(tempCoords.set(screenX, screenY));
InputEvent event = Pools.obtain(InputEvent.class);
event.setType(Type.touchDown);
event.setStage(this);
event.setStageX(tempCoords.x);
event.setStageY(tempCoords.y);
event.setPointer(pointer);
event.setButton(button);
Actor target = hit(tempCoords.x, tempCoords.y, true);
if (target == null) {
if (root.getTouchable() == Touchable.enabled) root.fire(event);
} else
target.fire(event);
boolean handled = event.isHandled();
Pools.free(event);
return handled;
}
代码示例来源:origin: libgdx/libgdx
/** Applies a touch down event to the stage and returns true if an actor in the scene {@link Event#handle() handled} the
* event. */
public boolean touchDown (int screenX, int screenY, int pointer, int button) {
if (!isInsideViewport(screenX, screenY)) return false;
pointerTouched[pointer] = true;
pointerScreenX[pointer] = screenX;
pointerScreenY[pointer] = screenY;
screenToStageCoordinates(tempCoords.set(screenX, screenY));
InputEvent event = Pools.obtain(InputEvent.class);
event.setType(Type.touchDown);
event.setStage(this);
event.setStageX(tempCoords.x);
event.setStageY(tempCoords.y);
event.setPointer(pointer);
event.setButton(button);
Actor target = hit(tempCoords.x, tempCoords.y, true);
if (target == null) {
if (root.getTouchable() == Touchable.enabled) root.fire(event);
} else
target.fire(event);
boolean handled = event.isHandled();
Pools.free(event);
return handled;
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public Actor hit (float x, float y, boolean touchable) {
if (touchable && getTouchable() == Touchable.disabled) return null;
if (!isVisible()) return null;
Vector2 point = tmp;
Actor[] childrenArray = children.items;
for (int i = children.size - 1; i >= 0; i--) {
Actor child = childrenArray[i];
child.parentToLocalCoordinates(point.set(x, y));
Actor hit = child.hit(point.x, point.y, touchable);
if (hit != null) return hit;
}
return super.hit(x, y, touchable);
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Applies a touch down event to the stage and returns true if an actor in the scene {@link Event#handle() handled} the
* event. */
public boolean touchDown (int screenX, int screenY, int pointer, int button) {
if (!isInsideViewport(screenX, screenY)) return false;
pointerTouched[pointer] = true;
pointerScreenX[pointer] = screenX;
pointerScreenY[pointer] = screenY;
screenToStageCoordinates(tempCoords.set(screenX, screenY));
InputEvent event = Pools.obtain(InputEvent.class);
event.setType(Type.touchDown);
event.setStage(this);
event.setStageX(tempCoords.x);
event.setStageY(tempCoords.y);
event.setPointer(pointer);
event.setButton(button);
Actor target = hit(tempCoords.x, tempCoords.y, true);
if (target == null) {
if (root.getTouchable() == Touchable.enabled) root.fire(event);
} else
target.fire(event);
boolean handled = event.isHandled();
Pools.free(event);
return handled;
}
代码示例来源:origin: Var3D/var3dframe
if (getRoot().getTouchable() == Touchable.enabled) {
back();
内容来源于网络,如有侵权,请联系作者删除!