com.ardor3d.scenegraph.Node.updateGeometricState()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
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本文整理了Java中com.ardor3d.scenegraph.Node.updateGeometricState()方法的一些代码示例,展示了Node.updateGeometricState()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.updateGeometricState()方法的具体详情如下:
包路径:com.ardor3d.scenegraph.Node
类名称:Node
方法名:updateGeometricState

Node.updateGeometricState介绍

暂无

代码示例

代码示例来源:origin: Renanse/Ardor3D

protected void updateBlendStates(final Spatial highlight) {
  _handle.acceptVisitor(new Visitor() {
    @Override
    public void visit(final Spatial spatial) {
      final BlendState bs = (BlendState) spatial.getLocalRenderState(StateType.Blend);
      if (bs != null) {
        bs.setSourceFunction(spatial == highlight ? SourceFunction.One : SourceFunction.SourceAlpha);
      }
    }
  }, true);
  _handle.updateGeometricState(0);
}

代码示例来源:origin: Renanse/Ardor3D

public void update(final ReadOnlyTimer timer, final InteractManager manager) {
  _handle.updateGeometricState(timer.getTimePerFrame());
}

代码示例来源:origin: Renanse/Ardor3D

@Override
public void updateGeometricState(final double time, final boolean initiator) {
  super.updateGeometricState(time, initiator);
  if (!_popovers.isEmpty()) {
    for (int i = 0, max = _popovers.size(); i < max; i++) {
      _popovers.get(i).updateGeometricState(time, true);
    }
  }
  if (_ttip != null && _ttip.isVisible()) {
    _ttip.updateGeometricState(time, true);
  }
}

代码示例来源:origin: com.ardor3d/ardor3d-ui

@Override
public void updateGeometricState(final double time, final boolean initiator) {
  super.updateGeometricState(time, initiator);
  if (!_popupMenus.isEmpty()) {
    for (int i = 0, max = _popupMenus.size(); i < max; i++) {
      _popupMenus.get(i).updateGeometricState(time, true);
    }
  }
  if (_ttip != null && _ttip.isVisible()) {
    _ttip.updateGeometricState(time, true);
  }
}

代码示例来源:origin: com.ardor3d/ardor3d-core

@Override
protected void updateChildren(final double time) {
  _imposterQuad.updateGeometricState(time, false);
  if (_doUpdate && (!_haveDrawn || shouldDoUpdate(_cam))) {
    _targetScene.updateGeometricState(time, false);
  }
}

代码示例来源:origin: Renanse/Ardor3D

@Override
protected void updateChildren(final double time) {
  _imposterQuad.updateGeometricState(time, false);
  if (_doUpdate && (!_haveDrawn || shouldDoUpdate(_cam))) {
    _targetScene.updateGeometricState(time, false);
  }
}

代码示例来源:origin: Renanse/Ardor3D

@Override
public void render(final Renderer renderer, final InteractManager manager) {
  final Spatial spat = manager.getSpatialTarget();
  if (spat == null) {
    return;
  }
  _handle.setTranslation(spat.getWorldTranslation());
  _handle.updateGeometricState(0);
  renderer.draw(_handle);
}

代码示例来源:origin: Renanse/Ardor3D

@Override
public void render(final Renderer renderer, final InteractManager manager) {
  final Spatial spat = manager.getSpatialTarget();
  if (spat == null) {
    return;
  }
  _handle.setTranslation(spat.getWorldTranslation());
  _handle.updateGeometricState(0);
  renderer.draw(_handle);
}

代码示例来源:origin: Renanse/Ardor3D

@Override
public void render(final Renderer renderer, final InteractManager manager) {
  final Spatial spat = manager.getSpatialTarget();
  if (spat == null) {
    return;
  }
  _handle.setTranslation(spat.getWorldTranslation());
  _handle.updateGeometricState(0);
  renderer.draw(_handle);
}

代码示例来源:origin: Renanse/Ardor3D

@Override
public void render(final Renderer renderer, final InteractManager manager) {
  final Spatial spat = manager.getSpatialTarget();
  if (spat == null) {
    return;
  }
  _handle.setTranslation(spat.getWorldTranslation());
  _handle.updateGeometricState(0);
  renderer.draw(_handle);
}

代码示例来源:origin: Renanse/Ardor3D

@Override
public void render(final Renderer renderer, final InteractManager manager) {
  final Spatial spat = manager.getSpatialTarget();
  if (spat == null) {
    return;
  }
  _handle.setTranslation(spat.getWorldTranslation());
  _handle.updateGeometricState(0);
  renderer.draw(_handle);
}

代码示例来源:origin: Renanse/Ardor3D

public void update(final ReadOnlyTimer timer) {
  final double tpf = timer.getTimePerFrame();
  // Execute update queue items
  GameTaskQueueManager.getManager(ParticleEditorFrame.GLOBAL_CONTEXT).getQueue(GameTaskQueue.UPDATE).execute();
  _logicalLayer.checkTriggers(tpf);
  rootNode.updateGeometricState(tpf);
  if (Constants.stats) {
    final Camera cam = Camera.getCurrentCamera();
    if (cam != null) {
      labGraph.setTranslation((cam.getWidth() - .5f * labGraph.getWidth()), (.5f * labGraph.getHeight()), 0);
    }
    statNode.updateGeometricState(tpf);
  }
}

代码示例来源:origin: Renanse/Ardor3D

public RotateWidget(final IFilterList filterList) {
  super(filterList);
  _handle = new Node("rotationHandle");
  final ZBufferState zstate = new ZBufferState();
  zstate.setFunction(TestFunction.LessThanOrEqualTo);
  _handle.setRenderState(zstate);
  _handle.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
  _handle.updateGeometricState(0);
  if (RotateWidget.DEFAULT_CURSOR != null) {
    setMouseOverCallback(new SetCursorCallback(RotateWidget.DEFAULT_CURSOR));
  }
}

代码示例来源:origin: Renanse/Ardor3D

public MovePlanarWidget(final IFilterList filterList) {
  super(filterList);
  _handle = new Node("moveHandle");
  final BlendState blend = new BlendState();
  blend.setBlendEnabled(true);
  _handle.setRenderState(blend);
  final ZBufferState zstate = new ZBufferState();
  zstate.setFunction(TestFunction.LessThanOrEqualTo);
  _handle.setRenderState(zstate);
  _handle.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
  _handle.updateGeometricState(0);
  if (MovePlanarWidget.DEFAULT_CURSOR != null) {
    setMouseOverCallback(new SetCursorCallback(MovePlanarWidget.DEFAULT_CURSOR));
  }
}

代码示例来源:origin: Renanse/Ardor3D

public MoveWidget(final IFilterList filterList) {
  super(filterList);
  _handle = new Node("moveHandle");
  final BlendState blend = new BlendState();
  blend.setBlendEnabled(true);
  _handle.setRenderState(blend);
  final ZBufferState zstate = new ZBufferState();
  zstate.setFunction(TestFunction.LessThanOrEqualTo);
  _handle.setRenderState(zstate);
  _handle.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
  _handle.updateGeometricState(0);
  if (MoveWidget.DEFAULT_CURSOR != null) {
    setMouseOverCallback(new SetCursorCallback(MoveWidget.DEFAULT_CURSOR));
  }
}

代码示例来源:origin: Renanse/Ardor3D

public SimpleScaleWidget withArrow(final ReadOnlyVector3 arrowDirection, final ReadOnlyColorRGBA color,
    final double lengthGap, final double tipGap) {
  _arrowDirection = new Vector3(arrowDirection);
  _handle = new InteractArrow("scaleHandle", 1.0, 0.125, lengthGap, tipGap);
  if (!_arrowDirection.equals(Vector3.UNIT_Z)) {
    _handle.setRotation(new Quaternion().fromVectorToVector(Vector3.UNIT_Z, _arrowDirection));
  }
  final BlendState blend = new BlendState();
  blend.setBlendEnabled(true);
  _handle.setRenderState(blend);
  ((Arrow) _handle).setDefaultColor(color);
  final ZBufferState zstate = new ZBufferState();
  zstate.setWritable(false);
  zstate.setFunction(TestFunction.Always);
  _handle.setRenderState(zstate);
  _handle.getSceneHints().setRenderBucketType(RenderBucketType.PostBucket);
  _handle.updateGeometricState(0);
  return this;
}

代码示例来源:origin: Renanse/Ardor3D

public MoveMultiPlanarWidget(final IFilterList filterList, final double extent) {
  super(filterList);
  _handle = new Node("moveHandle");
  final BlendState blend = new BlendState();
  blend.setBlendEnabled(true);
  _handle.setRenderState(blend);
  final ZBufferState zstate = new ZBufferState();
  zstate.setFunction(TestFunction.LessThanOrEqualTo);
  _handle.setRenderState(zstate);
  _handle.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
  _handle.updateGeometricState(0);
  createDefaultHandle(extent);
  if (MoveMultiPlanarWidget.DEFAULT_CURSOR != null) {
    setMouseOverCallback(new SetCursorCallback(MoveMultiPlanarWidget.DEFAULT_CURSOR));
  }
}

代码示例来源:origin: Renanse/Ardor3D

public void init() {
  if (Constants.stats) {
    Constants.updateGraphs = true;
  }
  rootNode.getSceneHints().setCullHint(CullHint.Dynamic);
  statNode.getSceneHints().setCullHint(CullHint.Never);
  grid = createGrid();
  rootNode.attachChild(grid);
  particleNode = new Node("particles");
  rootNode.attachChild(particleNode);
  final ZBufferState zbuf = new ZBufferState();
  zbuf.setWritable(false);
  zbuf.setEnabled(true);
  zbuf.setFunction(ZBufferState.TestFunction.LessThanOrEqualTo);
  particleNode.setRenderState(zbuf);
  statNode.updateGeometricState(0, true);
};

代码示例来源:origin: com.ardor3d/ardor3d-effects

@Override
public void updateGeometricState(final double time, final boolean initiator) {
  super.updateGeometricState(time, initiator);
  if (isRotateWithScene()) {

代码示例来源:origin: Renanse/Ardor3D

@Override
public void updateGeometricState(final double time, final boolean initiator) {
  super.updateGeometricState(time, initiator);
  if (isRotateWithScene()) {

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