本文整理了Java中com.ardor3d.scenegraph.Node.getName()
方法的一些代码示例,展示了Node.getName()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.getName()
方法的具体详情如下:
包路径:com.ardor3d.scenegraph.Node
类名称:Node
方法名:getName
暂无
代码示例来源:origin: com.ardor3d/ardor3d-core
protected Node clone(final Node original) {
Node copy = null;
try {
copy = original.getClass().newInstance();
} catch (final InstantiationException e) {
logger.log(Level.SEVERE, "Could not access final constructor of class "
+ original.getClass().getCanonicalName(), e);
throw new RuntimeException(e);
} catch (final IllegalAccessException e) {
logger.log(Level.SEVERE, "Could not access final constructor of class "
+ original.getClass().getCanonicalName(), e);
throw new RuntimeException(e);
}
copy.setName(original.getName() + "_copy");
copy.getSceneHints().set(original.getSceneHints());
copy.setTransform(original.getTransform());
for (final StateType type : StateType.values()) {
final RenderState state = original.getLocalRenderState(type);
if (state != null) {
copy.setRenderState(state);
}
}
return copy;
}
}
代码示例来源:origin: Renanse/Ardor3D
protected Node clone(final Node original) {
Node copy = null;
try {
copy = original.getClass().newInstance();
} catch (final InstantiationException e) {
logger.log(Level.SEVERE, "Could not access final constructor of class "
+ original.getClass().getCanonicalName(), e);
throw new RuntimeException(e);
} catch (final IllegalAccessException e) {
logger.log(Level.SEVERE, "Could not access final constructor of class "
+ original.getClass().getCanonicalName(), e);
throw new RuntimeException(e);
}
copy.setName(original.getName() + "_copy");
copy.getSceneHints().set(original.getSceneHints());
copy.setTransform(original.getTransform());
for (final StateType type : StateType.values()) {
final RenderState state = original.getLocalRenderState(type);
if (state != null) {
copy.setRenderState(state);
}
}
return copy;
}
}
代码示例来源:origin: com.ardor3d/ardor3d-core
/**
*
* <code>attachChildAt</code> attaches a child to this node at an index. This node becomes the child's parent. The
* current number of children maintained is returned. <br>
* If the child already had a parent it is detached from that former parent.
*
* @param child
* the child to attach to this node.
* @return the number of children maintained by this node.
*/
public int attachChildAt(final Spatial child, final int index) {
if (child != null) {
if (child == this || (child instanceof Node && hasAncestor((Node) child))) {
throw new IllegalArgumentException("Child is already part of this hierarchy.");
}
if (child.getParent() != this) {
if (child.getParent() != null) {
child.getParent().detachChild(child);
}
child.setParent(this);
_children.add(index, child);
child.markDirty(DirtyType.Attached);
if (logger.isLoggable(Level.FINE)) {
logger.fine("Child (" + child.getName() + ") attached to this" + " node (" + getName() + ")");
}
}
}
return _children.size();
}
代码示例来源:origin: Renanse/Ardor3D
/**
*
* <code>attachChild</code> attaches a child to this node. This node becomes the child's parent. The current number
* of children maintained is returned. <br>
* If the child already had a parent it is detached from that former parent.
*
* @param child
* the child to attach to this node.
* @return the number of children maintained by this node.
*/
public int attachChild(final Spatial child) {
if (child != null) {
if (child == this || (child instanceof Node && hasAncestor((Node) child))) {
throw new IllegalArgumentException("Child is already part of this hierarchy.");
}
if (child.getParent() != this) {
if (child.getParent() != null) {
child.getParent().detachChild(child);
}
child.setParent(this);
_children.add(child);
child.markDirty(DirtyType.Attached);
if (logger.isLoggable(Level.FINE)) {
logger.fine("Child (" + child.getName() + ") attached to this" + " node (" + getName() + ")");
}
}
}
return _children.size();
}
代码示例来源:origin: com.ardor3d/ardor3d-core
/**
*
* <code>attachChild</code> attaches a child to this node. This node becomes the child's parent. The current number
* of children maintained is returned. <br>
* If the child already had a parent it is detached from that former parent.
*
* @param child
* the child to attach to this node.
* @return the number of children maintained by this node.
*/
public int attachChild(final Spatial child) {
if (child != null) {
if (child == this || (child instanceof Node && hasAncestor((Node) child))) {
throw new IllegalArgumentException("Child is already part of this hierarchy.");
}
if (child.getParent() != this) {
if (child.getParent() != null) {
child.getParent().detachChild(child);
}
child.setParent(this);
_children.add(child);
child.markDirty(DirtyType.Attached);
if (logger.isLoggable(Level.FINE)) {
logger.fine("Child (" + child.getName() + ") attached to this" + " node (" + getName() + ")");
}
}
}
return _children.size();
}
代码示例来源:origin: Renanse/Ardor3D
/**
*
* <code>attachChildAt</code> attaches a child to this node at an index. This node becomes the child's parent. The
* current number of children maintained is returned. <br>
* If the child already had a parent it is detached from that former parent.
*
* @param child
* the child to attach to this node.
* @return the number of children maintained by this node.
*/
public int attachChildAt(final Spatial child, final int index) {
if (child != null) {
if (child == this || (child instanceof Node && hasAncestor((Node) child))) {
throw new IllegalArgumentException("Child is already part of this hierarchy.");
}
if (child.getParent() != this) {
if (child.getParent() != null) {
child.getParent().detachChild(child);
}
child.setParent(this);
_children.add(index, child);
child.markDirty(DirtyType.Attached);
if (logger.isLoggable(Level.FINE)) {
logger.fine("Child (" + child.getName() + ") attached to this" + " node (" + getName() + ")");
}
}
}
return _children.size();
}
代码示例来源:origin: Renanse/Ardor3D
protected void createJointAttachment(final JointNode jointChildNode, final Node node, final Node subNode) {
final AttachmentPoint attach = new AttachmentPoint("attach-" + node.getName(), (short) 0, subNode,
new Transform(subNode.getTransform()));
_dataCache.addAttachmentPoint(jointChildNode.getJoint(), attach);
// we will attach to scene instead.
subNode.removeFromParent();
}
代码示例来源:origin: Renanse/Ardor3D
if (child != null) {
if (child.getName() == null) {
child.setName(meshNode.getName() + "_polygons");
if (child != null) {
if (child.getName() == null) {
child.setName(meshNode.getName() + "_polylist");
if (child != null) {
if (child.getName() == null) {
child.setName(meshNode.getName() + "_triangles");
if (child != null) {
if (child.getName() == null) {
child.setName(meshNode.getName() + "_lines");
if (points != null) {
if (points.getName() == null) {
points.setName(meshNode.getName() + "_points");
代码示例来源:origin: Renanse/Ardor3D
final Node skinNode = new Node(meshNode.getName());
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