本文整理了Java中com.ardor3d.scenegraph.Node.getTransform()
方法的一些代码示例,展示了Node.getTransform()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.getTransform()
方法的具体详情如下:
包路径:com.ardor3d.scenegraph.Node
类名称:Node
方法名:getTransform
暂无
代码示例来源:origin: com.ardor3d/ardor3d-core
protected Node clone(final Node original) {
Node copy = null;
try {
copy = original.getClass().newInstance();
} catch (final InstantiationException e) {
logger.log(Level.SEVERE, "Could not access final constructor of class "
+ original.getClass().getCanonicalName(), e);
throw new RuntimeException(e);
} catch (final IllegalAccessException e) {
logger.log(Level.SEVERE, "Could not access final constructor of class "
+ original.getClass().getCanonicalName(), e);
throw new RuntimeException(e);
}
copy.setName(original.getName() + "_copy");
copy.getSceneHints().set(original.getSceneHints());
copy.setTransform(original.getTransform());
for (final StateType type : StateType.values()) {
final RenderState state = original.getLocalRenderState(type);
if (state != null) {
copy.setRenderState(state);
}
}
return copy;
}
}
代码示例来源:origin: Renanse/Ardor3D
protected Node clone(final Node original) {
Node copy = null;
try {
copy = original.getClass().newInstance();
} catch (final InstantiationException e) {
logger.log(Level.SEVERE, "Could not access final constructor of class "
+ original.getClass().getCanonicalName(), e);
throw new RuntimeException(e);
} catch (final IllegalAccessException e) {
logger.log(Level.SEVERE, "Could not access final constructor of class "
+ original.getClass().getCanonicalName(), e);
throw new RuntimeException(e);
}
copy.setName(original.getName() + "_copy");
copy.getSceneHints().set(original.getSceneHints());
copy.setTransform(original.getTransform());
for (final StateType type : StateType.values()) {
final RenderState state = original.getLocalRenderState(type);
if (state != null) {
copy.setRenderState(state);
}
}
return copy;
}
}
代码示例来源:origin: Renanse/Ardor3D
protected void createJointAttachment(final JointNode jointChildNode, final Node node, final Node subNode) {
final AttachmentPoint attach = new AttachmentPoint("attach-" + node.getName(), (short) 0, subNode,
new Transform(subNode.getTransform()));
_dataCache.addAttachmentPoint(jointChildNode.getJoint(), attach);
// we will attach to scene instead.
subNode.removeFromParent();
}
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