com.ardor3d.scenegraph.Node.getWorldTransform()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
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本文整理了Java中com.ardor3d.scenegraph.Node.getWorldTransform()方法的一些代码示例,展示了Node.getWorldTransform()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.getWorldTransform()方法的具体详情如下:
包路径:com.ardor3d.scenegraph.Node
类名称:Node
方法名:getWorldTransform

Node.getWorldTransform介绍

暂无

代码示例

代码示例来源:origin: Renanse/Ardor3D

private void initDefaultJointTransforms(final JointNode jointNode) {
  final Joint j = jointNode.getJoint();
  if (j != null && jointNode.getSceneNode() != null) {
    j.setInverseBindPose(jointNode.getSceneNode().getWorldTransform().invert(null));
  }
  for (final JointNode jointChildNode : jointNode.getChildren()) {
    initDefaultJointTransforms(jointChildNode);
  }
}

代码示例来源:origin: Renanse/Ardor3D

protected Vector3 getNewOffset(final Vector2 oldMouse, final MouseState current, final Camera camera,
      final InteractManager manager) {

    // make plane object
    final Plane pickPlane = new Plane().setPlanePoints(_calcVec3A, _calcVec3B, _calcVec3C);

    // find out where we were hitting the plane before
    getPickRay(oldMouse, camera);
    if (!_calcRay.intersectsPlane(pickPlane, _calcVec3A)) {
      return _calcVec3A.zero();
    }

    // find out where we are hitting the plane now
    getPickRay(new Vector2(current.getX(), current.getY()), camera);
    if (!_calcRay.intersectsPlane(pickPlane, _calcVec3B)) {
      return _calcVec3A.zero();
    }

    // convert to target coord space
    final Node parent = manager.getSpatialTarget().getParent();
    if (parent != null) {
      parent.getWorldTransform().applyInverse(_calcVec3A);
      parent.getWorldTransform().applyInverse(_calcVec3B);
    }

    return _calcVec3B.subtractLocal(_calcVec3A);
  }
}

代码示例来源:origin: Renanse/Ardor3D

t.set(_parent.getWorldTransform());
  Transform.releaseTempInstance(t);
} else {
  _parent.getWorldTransform().multiply(_localTransform, _worldTransform);

代码示例来源:origin: com.ardor3d/ardor3d-ui

t.set(_parent.getWorldTransform());
  Transform.releaseTempInstance(t);
} else {
  _parent.getWorldTransform().multiply(_localTransform, _worldTransform);

代码示例来源:origin: Renanse/Ardor3D

parent.getWorldTransform().applyInverse(_calcVec3C);
parent.getWorldTransform().applyInverse(_calcVec3D);

代码示例来源:origin: Renanse/Ardor3D

parent.getWorldTransform().applyInverse(_calcVec3A);
parent.getWorldTransform().applyInverse(_calcVec3B);

代码示例来源:origin: Renanse/Ardor3D

parent.getWorldTransform().applyInverseVector(_calcVec3A);
parent.getWorldTransform().applyInverseVector(_calcVec3B);

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