com.ardor3d.scenegraph.Node.getNumberOfChildren()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
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本文整理了Java中com.ardor3d.scenegraph.Node.getNumberOfChildren()方法的一些代码示例,展示了Node.getNumberOfChildren()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.getNumberOfChildren()方法的具体详情如下:
包路径:com.ardor3d.scenegraph.Node
类名称:Node
方法名:getNumberOfChildren

Node.getNumberOfChildren介绍

[英]getNumberOfChildren returns the number of children this node maintains.
[中]

代码示例

代码示例来源:origin: Renanse/Ardor3D

public int getChildCount(final Object parent) {
  if (parent instanceof UIFrame) {
    return 1;
  }
  if (parent instanceof Node) {
    final Node parentNode = (Node) parent;
    return parentNode.getNumberOfChildren();
  }
  return 0;
}

代码示例来源:origin: com.ardor3d/ardor3d-core

/**
 * 
 * <code>detachAllChildren</code> removes all children attached to this node.
 */
public void detachAllChildren() {
  for (int i = getNumberOfChildren() - 1; i >= 0; i--) {
    detachChildAt(i);
  }
  logger.fine("All children removed.");
}

代码示例来源:origin: Renanse/Ardor3D

/**
 *
 * <code>detachAllChildren</code> removes all children attached to this node.
 */
public void detachAllChildren() {
  for (int i = getNumberOfChildren() - 1; i >= 0; i--) {
    detachChildAt(i);
  }
  logger.fine("All children removed.");
}

代码示例来源:origin: Renanse/Ardor3D

public static void trimEmptyBranches(final Spatial spatial) {
  if (spatial instanceof Node) {
    final Node node = (Node) spatial;
    for (int i = node.getNumberOfChildren(); --i >= 0;) {
      trimEmptyBranches(node.getChild(i));
    }
    if (node.getNumberOfChildren() <= 0) {
      spatial.removeFromParent();
    }
  }
}

代码示例来源:origin: com.ardor3d/ardor3d-core

public static void trimEmptyBranches(final Spatial spatial) {
    if (spatial instanceof Node) {
      final Node node = (Node) spatial;
      for (int i = node.getNumberOfChildren(); --i >= 0;) {
        trimEmptyBranches(node.getChild(i));
      }
      if (node.getNumberOfChildren() <= 0) {
        spatial.removeFromParent();
      }
    }
  }
}

代码示例来源:origin: com.ardor3d/ardor3d-core

@Override
public void updateWorldTransform(final boolean recurse) {
  super.updateWorldTransform(recurse);
  if (recurse) {
    for (int i = getNumberOfChildren() - 1; i >= 0; i--) {
      _children.get(i).updateWorldTransform(true);
    }
  }
}

代码示例来源:origin: com.ardor3d/ardor3d-core

@Override
protected void propagateDirtyDown(final EnumSet<DirtyType> dirtyTypes) {
  super.propagateDirtyDown(dirtyTypes);
  for (int i = getNumberOfChildren() - 1; i >= 0; i--) {
    final Spatial child = _children.get(i);
    child.propagateDirtyDown(dirtyTypes);
  }
}

代码示例来源:origin: com.ardor3d/ardor3d-core

@Override
  public void read(final InputCapsule capsule) throws IOException {
    super.read(capsule);
    final List<Spatial> cList = capsule.readSavableList("children", null);
    _children.clear();
    if (cList != null) {
      _children.addAll(cList);
    }

    // go through children and set parent to this node
    for (int i = getNumberOfChildren() - 1; i >= 0; i--) {
      final Spatial child = _children.get(i);
      child._parent = this;
    }
  }
}

代码示例来源:origin: Renanse/Ardor3D

@Override
public void updateWorldTransform(final boolean recurse) {
  super.updateWorldTransform(recurse);
  if (recurse) {
    for (int i = getNumberOfChildren() - 1; i >= 0; i--) {
      _children.get(i).updateWorldTransform(true);
    }
  }
}

代码示例来源:origin: Renanse/Ardor3D

@Override
  public void read(final InputCapsule capsule) throws IOException {
    super.read(capsule);
    final List<Spatial> cList = capsule.readSavableList("children", null);
    _children.clear();
    if (cList != null) {
      _children.addAll(cList);
    }

    // go through children and set parent to this node
    for (int i = getNumberOfChildren() - 1; i >= 0; i--) {
      final Spatial child = _children.get(i);
      child._parent = this;
    }
  }
}

代码示例来源:origin: com.ardor3d/ardor3d-core

@Override
protected void updateWorldRenderStates(final boolean recurse, final RenderState.StateStack stack) {
  super.updateWorldRenderStates(recurse, stack);
  if (recurse) {
    for (int i = getNumberOfChildren() - 1; i >= 0; i--) {
      _children.get(i).updateWorldRenderStates(true, stack);
    }
  }
}

代码示例来源:origin: Renanse/Ardor3D

@Override
protected void propagateDirtyDown(final EnumSet<DirtyType> dirtyTypes) {
  super.propagateDirtyDown(dirtyTypes);
  for (int i = getNumberOfChildren() - 1; i >= 0; i--) {
    final Spatial child = _children.get(i);
    child.propagateDirtyDown(dirtyTypes);
  }
}

代码示例来源:origin: Renanse/Ardor3D

@Override
protected void updateWorldRenderStates(final boolean recurse, final RenderState.StateStack stack) {
  super.updateWorldRenderStates(recurse, stack);
  if (recurse) {
    for (int i = getNumberOfChildren() - 1; i >= 0; i--) {
      _children.get(i).updateWorldRenderStates(true, stack);
    }
  }
}

代码示例来源:origin: com.ardor3d/ardor3d-core

@Override
protected void updateChildren(final double time) {
  for (int i = getNumberOfChildren() - 1; i >= 0; i--) {
    final Spatial pkChild = getChild(i);
    if (pkChild != null) {
      pkChild.updateGeometricState(time, false);
    }
  }
}

代码示例来源:origin: Renanse/Ardor3D

@Override
public void sortLights() {
  for (int i = getNumberOfChildren() - 1; i >= 0; i--) {
    final Spatial pkChild = getChild(i);
    if (pkChild != null) {
      pkChild.sortLights();
    }
  }
}

代码示例来源:origin: com.ardor3d/ardor3d-core

@Override
public void sortLights() {
  for (int i = getNumberOfChildren() - 1; i >= 0; i--) {
    final Spatial pkChild = getChild(i);
    if (pkChild != null) {
      pkChild.sortLights();
    }
  }
}

代码示例来源:origin: Renanse/Ardor3D

@Override
protected void updateChildren(final double time) {
  for (int i = getNumberOfChildren() - 1; i >= 0; i--) {
    final Spatial pkChild = getChild(i);
    if (pkChild != null) {
      pkChild.updateGeometricState(time, false);
    }
  }
}

代码示例来源:origin: com.ardor3d/ardor3d-core

private static Spatial makeCopy(final Spatial source, final Spatial parent, final CopyLogic logic) {
  final AtomicBoolean recurse = new AtomicBoolean();
  final Spatial result = logic.copy(source, recurse);
  if (recurse.get() && source instanceof Node && result instanceof Node
      && ((Node) source).getNumberOfChildren() > 0) {
    for (final Spatial child : ((Node) source).getChildren()) {
      final Spatial copy = makeCopy(child, result, logic);
      if (copy != null) {
        ((Node) result).attachChild(copy);
      }
    }
  }
  return result;
}

代码示例来源:origin: Renanse/Ardor3D

private static Spatial makeCopy(final Spatial source, final Spatial parent, final CopyLogic logic) {
  final AtomicBoolean recurse = new AtomicBoolean();
  final Spatial result = logic.copy(source, recurse);
  if (recurse.get() && source instanceof Node && result instanceof Node
      && ((Node) source).getNumberOfChildren() > 0) {
    for (final Spatial child : ((Node) source).getChildren()) {
      final Spatial copy = makeCopy(child, result, logic);
      if (copy != null) {
        ((Node) result).attachChild(copy);
      }
    }
  }
  return result;
}

代码示例来源:origin: com.ardor3d/ardor3d-core

/**
 * removes all collision trees associated with a Spatial object.
 * 
 * @param object
 *            the spatial to remove all collision trees from.
 */
public void removeCollisionTree(final Spatial object) {
  if (object instanceof Node) {
    final Node n = (Node) object;
    for (int i = n.getNumberOfChildren() - 1; i >= 0; i--) {
      removeCollisionTree(n.getChild(i));
    }
  } else if (object instanceof Mesh) {
    removeCollisionTree((Mesh) object);
  }
}

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