com.ardor3d.scenegraph.Node.propagateStatesFromRoot()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
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本文整理了Java中com.ardor3d.scenegraph.Node.propagateStatesFromRoot()方法的一些代码示例,展示了Node.propagateStatesFromRoot()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.propagateStatesFromRoot()方法的具体详情如下:
包路径:com.ardor3d.scenegraph.Node
类名称:Node
方法名:propagateStatesFromRoot

Node.propagateStatesFromRoot介绍

暂无

代码示例

代码示例来源:origin: Renanse/Ardor3D

/**
 * Called during updateRenderState(Stack[]), this function goes up the scene graph tree until the parent is null and
 * pushes RenderStates onto the states Stack array.
 *
 * @param stack
 *            The stack to push any parent states onto.
 */
public void propagateStatesFromRoot(final StateStack stack) {
  // traverse to root to allow downward state propagation
  if (_parent != null) {
    _parent.propagateStatesFromRoot(stack);
  }
  // push states onto current render state stack
  for (final RenderState state : _renderStateList.values()) {
    stack.push(state);
  }
}

代码示例来源:origin: com.ardor3d/ardor3d-core

/**
 * Called during updateRenderState(Stack[]), this function goes up the scene graph tree until the parent is null and
 * pushes RenderStates onto the states Stack array.
 * 
 * @param stack
 *            The stack to push any parent states onto.
 */
public void propagateStatesFromRoot(final StateStack stack) {
  // traverse to root to allow downward state propagation
  if (_parent != null) {
    _parent.propagateStatesFromRoot(stack);
  }
  // push states onto current render state stack
  for (final RenderState state : _renderStateList.values()) {
    stack.push(state);
  }
}

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