本文整理了Java中com.ardor3d.scenegraph.Node.getWorldBound()
方法的一些代码示例,展示了Node.getWorldBound()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.getWorldBound()
方法的具体详情如下:
包路径:com.ardor3d.scenegraph.Node
类名称:Node
方法名:getWorldBound
暂无
代码示例来源:origin: com.ardor3d/ardor3d-core
_frustumIntersects = ((_parent != null && _parent.getWorldBound() != null) ? _parent._frustumIntersects
: Camera.FrustumIntersect.Intersects);
代码示例来源:origin: Renanse/Ardor3D
_frustumIntersects = ((_parent != null && _parent.getWorldBound() != null) ? _parent._frustumIntersects
: Camera.FrustumIntersect.Intersects);
代码示例来源:origin: Renanse/Ardor3D
@Override
public void draw(final Renderer r) {
if (_timer != null && _redrawRate > 0) {
_elapsed += _timer.getTimePerFrame();
}
if (_tRenderer == null) {
init(r);
}
if (_cam == null) {
_cam = Camera.getCurrentCamera();
_tRenderer.getCamera().setFrustum(_cam.getFrustumNear(), _cam.getFrustumFar(), _cam.getFrustumLeft(),
_cam.getFrustumRight(), _cam.getFrustumTop(), _cam.getFrustumBottom());
_tRenderer.getCamera().setFrame(_cam.getLocation(), _cam.getLeft(), _cam.getUp(), _cam.getDirection());
}
if (_doUpdate && (!_haveDrawn || shouldDoUpdate(_cam)) && _targetScene.getWorldBound() != null) {
final BoundingVolume b = _targetScene.getWorldBound();
_center.set(b.getCenter());
updateCameraLookat();
calculateImposter();
updateCameraLookat();
updateCameraFrustum();
renderImposter();
_haveDrawn = true;
}
_imposterQuad.draw(r);
}
代码示例来源:origin: com.ardor3d/ardor3d-core
@Override
public void draw(final Renderer r) {
if (_timer != null && _redrawRate > 0) {
_elapsed += _timer.getTimePerFrame();
}
if (_tRenderer == null) {
init(r);
}
if (_cam == null) {
_cam = Camera.getCurrentCamera();
_tRenderer.getCamera().setFrustum(_cam.getFrustumNear(), _cam.getFrustumFar(), _cam.getFrustumLeft(),
_cam.getFrustumRight(), _cam.getFrustumTop(), _cam.getFrustumBottom());
_tRenderer.getCamera().setFrame(_cam.getLocation(), _cam.getLeft(), _cam.getUp(), _cam.getDirection());
}
if (_doUpdate && (!_haveDrawn || shouldDoUpdate(_cam)) && _targetScene.getWorldBound() != null) {
final BoundingVolume b = _targetScene.getWorldBound();
_center.set(b.getCenter());
updateCameraLookat();
calculateImposter();
updateCameraLookat();
updateCameraFrustum();
renderImposter();
_haveDrawn = true;
}
_imposterQuad.draw(r);
}
代码示例来源:origin: com.ardor3d/ardor3d-core
public static void findCollisions(final Spatial spatial, final Spatial scene, final CollisionResults results) {
if (spatial == scene || spatial.getWorldBound() == null
|| !spatial.getSceneHints().isPickingHintEnabled(PickingHint.Collidable)
|| !scene.getSceneHints().isPickingHintEnabled(PickingHint.Collidable)) {
return;
}
if (spatial instanceof Node) {
final Node node = (Node) spatial;
if (node.getWorldBound().intersects(scene.getWorldBound())) {
// further checking needed.
for (int i = 0; i < node.getNumberOfChildren(); i++) {
PickingUtil.findCollisions(node.getChild(i), scene, results);
}
}
} else if (spatial instanceof Mesh) {
final Mesh mesh = (Mesh) spatial;
if (mesh.getWorldBound().intersects(scene.getWorldBound())) {
if (scene instanceof Node) {
final Node parent = (Node) scene;
for (int i = 0; i < parent.getNumberOfChildren(); i++) {
PickingUtil.findCollisions(mesh, parent.getChild(i), results);
}
} else {
results.addCollision(mesh, (Mesh) scene);
}
}
}
}
代码示例来源:origin: Renanse/Ardor3D
public static void findCollisions(final Spatial spatial, final Spatial scene, final CollisionResults results) {
if (spatial == scene || spatial.getWorldBound() == null
|| !spatial.getSceneHints().isPickingHintEnabled(PickingHint.Collidable)
|| !scene.getSceneHints().isPickingHintEnabled(PickingHint.Collidable)) {
return;
}
if (spatial instanceof Node) {
final Node node = (Node) spatial;
if (node.getWorldBound().intersects(scene.getWorldBound())) {
// further checking needed.
for (int i = 0; i < node.getNumberOfChildren(); i++) {
PickingUtil.findCollisions(node.getChild(i), scene, results);
}
}
} else if (spatial instanceof Mesh) {
final Mesh mesh = (Mesh) spatial;
if (mesh.getWorldBound().intersects(scene.getWorldBound())) {
if (scene instanceof Node) {
final Node parent = (Node) scene;
for (int i = 0; i < parent.getNumberOfChildren(); i++) {
PickingUtil.findCollisions(mesh, parent.getChild(i), results);
}
} else {
results.addCollision(mesh, (Mesh) scene);
}
}
}
}
代码示例来源:origin: com.ardor3d/ardor3d-core
final Node node = (Node) spatial;
if (node.getWorldBound().intersects(scene.getWorldBound())) {
if (node.getNumberOfChildren() == 0 && !checkPrimitives) {
return true;
代码示例来源:origin: Renanse/Ardor3D
final Node node = (Node) spatial;
if (node.getWorldBound().intersects(scene.getWorldBound())) {
if (node.getNumberOfChildren() == 0 && !checkPrimitives) {
return true;
代码示例来源:origin: Renanse/Ardor3D
private void calculateImposter() {
final BoundingVolume worldBound = _targetScene.getWorldBound();
_center.set(worldBound.getCenter());
代码示例来源:origin: com.ardor3d/ardor3d-core
private void calculateImposter() {
final BoundingVolume worldBound = _targetScene.getWorldBound();
_center.set(worldBound.getCenter());
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