com.ardor3d.scenegraph.Node.draw()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
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本文整理了Java中com.ardor3d.scenegraph.Node.draw()方法的一些代码示例,展示了Node.draw()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.draw()方法的具体详情如下:
包路径:com.ardor3d.scenegraph.Node
类名称:Node
方法名:draw

Node.draw介绍

[英]draw calls the onDraw method for each child maintained by this node.
[中]

代码示例

代码示例来源:origin: Renanse/Ardor3D

/**
 * <code>draw</code> updates the billboards orientation then renders the billboard's children.
 *
 * @param r
 *            the renderer used to draw.
 * @see com.ardor3d.scenegraph.Spatial#draw(com.ardor3d.renderer.Renderer)
 */
@Override
public void draw(final Renderer r) {
  rotateBillboard();
  super.draw(r);
}

代码示例来源:origin: com.ardor3d/ardor3d-core

/**
 * <code>draw</code> updates the billboards orientation then renders the billboard's children.
 * 
 * @param r
 *            the renderer used to draw.
 * @see com.ardor3d.scenegraph.Spatial#draw(com.ardor3d.renderer.Renderer)
 */
@Override
public void draw(final Renderer r) {
  rotateBillboard();
  super.draw(r);
}

代码示例来源:origin: Renanse/Ardor3D

@Override
public boolean render(final Renderer renderer) {
  if (Constants.stats && labGraph == null) {
    setupStatGraphs(renderer);
    setupStats();
  }
  // Execute renderQueue items
  GameTaskQueueManager.getManager(ParticleEditorFrame.GLOBAL_CONTEXT).getQueue(GameTaskQueue.RENDER)
      .execute(renderer);
  // Clean up card garbage such as textures, vbos, etc.
  ContextGarbageCollector.doRuntimeCleanup(renderer);
  rootNode.draw(renderer);
  if (Constants.stats) {
    StatCollector.update();
    statNode.draw(renderer);
  }
  return true;
}

代码示例来源:origin: Renanse/Ardor3D

super.draw(r);

代码示例来源:origin: com.ardor3d/ardor3d-effects

super.draw(r);

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