本文整理了Java中com.ardor3d.scenegraph.Node.draw()
方法的一些代码示例,展示了Node.draw()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.draw()
方法的具体详情如下:
包路径:com.ardor3d.scenegraph.Node
类名称:Node
方法名:draw
[英]draw
calls the onDraw method for each child maintained by this node.
[中]
代码示例来源:origin: Renanse/Ardor3D
/**
* <code>draw</code> updates the billboards orientation then renders the billboard's children.
*
* @param r
* the renderer used to draw.
* @see com.ardor3d.scenegraph.Spatial#draw(com.ardor3d.renderer.Renderer)
*/
@Override
public void draw(final Renderer r) {
rotateBillboard();
super.draw(r);
}
代码示例来源:origin: com.ardor3d/ardor3d-core
/**
* <code>draw</code> updates the billboards orientation then renders the billboard's children.
*
* @param r
* the renderer used to draw.
* @see com.ardor3d.scenegraph.Spatial#draw(com.ardor3d.renderer.Renderer)
*/
@Override
public void draw(final Renderer r) {
rotateBillboard();
super.draw(r);
}
代码示例来源:origin: Renanse/Ardor3D
@Override
public boolean render(final Renderer renderer) {
if (Constants.stats && labGraph == null) {
setupStatGraphs(renderer);
setupStats();
}
// Execute renderQueue items
GameTaskQueueManager.getManager(ParticleEditorFrame.GLOBAL_CONTEXT).getQueue(GameTaskQueue.RENDER)
.execute(renderer);
// Clean up card garbage such as textures, vbos, etc.
ContextGarbageCollector.doRuntimeCleanup(renderer);
rootNode.draw(renderer);
if (Constants.stats) {
StatCollector.update();
statNode.draw(renderer);
}
return true;
}
代码示例来源:origin: Renanse/Ardor3D
super.draw(r);
代码示例来源:origin: com.ardor3d/ardor3d-effects
super.draw(r);
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