本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.pad()
方法的一些代码示例,展示了Table.pad()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.pad()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:pad
[英]Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value.
[中]将表周围的焊盘顶部、焊盘左侧、焊盘底部和焊盘右侧设置为指定值。
代码示例来源:origin: libgdx/libgdx
/** Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value. */
public Table pad (float pad) {
pad(new Fixed(pad));
return this;
}
代码示例来源:origin: libgdx/libgdx
/** Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value. */
public Table pad (float pad) {
pad(new Fixed(pad));
return this;
}
代码示例来源:origin: libgdx/libgdx
ScrollPane scroll = new ScrollPane(table);
container.add(scroll).expand().fill();
table.pad(10).defaults().expandX().space(4);
Arrays.sort(tests, new Comparator<Instancer>() {
@Override
代码示例来源:origin: libgdx/libgdx
container.pad(10).defaults().expandX().fillX().space(4);
代码示例来源:origin: libgdx/libgdx
table.pad(10).defaults().expandX().space(4);
for (int i = 0; i < 100; i++) {
table.row();
代码示例来源:origin: libgdx/libgdx
stage.addActor(root);
root.setFillParent(true);
root.pad(5);
root.defaults().left().space(5);
代码示例来源:origin: kotcrab/vis-ui
/**
* Allows to set Table's padding with the Padding object, which has be done externally, as it's not part
* of the standard libGDX API.
* @param table will have the padding set according to the this object's data.
* @return the given table for chaining.
*/
public Table applyPadding (final Table table) {
table.pad(top, left, bottom, right);
return table;
}
代码示例来源:origin: libgdx/libgdx
Table table = new Table(skin);
table.setFillParent(true);
table.pad(5);
table.add(fpsLabel).expandX().left().row();
table.add(pointCountLabel).expandX().left().row();
代码示例来源:origin: libgdx/libgdx
Table table = new Table(skin);
table.setFillParent(true);
table.pad(5);
table.add(fpsLabel).expandX().left().row();
table.add(pointCountLabel).expandX().left().row();
代码示例来源:origin: libgdx/libgdx
skin));
Table tooltipTable = new Table(skin);
tooltipTable.pad(10).background("default-round");
tooltipTable.add(new TextButton("Fancy tooltip!", skin));
imgButton.addListener(new Tooltip(tooltipTable));
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Sets the padTop, padLeft, padBottom, and padRight around the table to the specified value. */
public Table pad (float pad) {
pad(new Fixed(pad));
return this;
}
代码示例来源:origin: kotcrab/vis-ui
/**
* Allows to set Table's padding with the Padding object, which has be done externally, as it's not part
* of the standard libGDX API.
* @param padding contains data of padding sizes.
* @param table will have the padding set according to the given data.
* @return the given table for chaining.
*/
public static Table setPadding (final Padding padding, final Table table) {
table.pad(padding.getTop(), padding.getLeft(), padding.getBottom(), padding.getRight());
return table;
}
代码示例来源:origin: langurmonkey/gaiasky
@Override
public void doneLoading(AssetManager assetManager) {
skin = GlobalResources.skin;
mainTable = new Table(skin);
time = new OwnLabel("", skin, "ui-13");
mainTable.add(time);
mainTable.setFillParent(true);
mainTable.right().bottom();
mainTable.pad(5);
// MESSAGES INTERFACE - LOW CENTER
messagesInterface = new MessagesInterface(skin, lock);
messagesInterface.setFillParent(true);
messagesInterface.left().bottom();
messagesInterface.pad(0, 300, 150, 0);
// Add to GUI
rebuildGui();
EventManager.instance.subscribe(this, Events.TIME_CHANGE_INFO);
}
代码示例来源:origin: moribitotech/MTX
levelsTable1.setPosition(-999, 0);
levelsTable1.addAction(Actions.moveTo(0, 0, 0.7f));
levelsTable1.top().left().pad(30, 30, 30, 30);
代码示例来源:origin: langurmonkey/gaiasky
@Override
protected void build() {
float padb = 5 * GlobalConf.SCALE_FACTOR;
content.clear();
content.pad(10 * GlobalConf.SCALE_FACTOR);
content.add(new OwnLabel(txt("gui.newversion.new.current") + ":", skin)).left().padRight(padb).padBottom(padb);
content.add(new OwnLabel(GlobalConf.version.version, skin)).left().padBottom(padb).row();
content.add(new OwnLabel(txt("gui.newversion.new.new") + ":", skin)).left().padRight(padb).padBottom(padb * 2);
content.add(new OwnLabel(tagVersion, skin, "header")).left().padBottom(padb * 2).row();
Label.LabelStyle linkStyle = skin.get("link", Label.LabelStyle.class);
content.add(new Link(txt("gui.newversion.getit"), linkStyle, GlobalConf.WEBPAGE_DOWNLOADS)).center().colspan(2);
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
table.top().pad(DPIUtils.getSpacing() / 2);
table.top();
table.add(new Label("View", skin, "big")).center();
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
public DialogUI(UI ui) {
super(new Table(ui.getSkin()), ui.getSkin());
this.ui = ui;
setFadeScrollBars(true);
setOverscroll(false, false);
up = new Button(ui.getSkin(), "dialog-up");
down = new Button(ui.getSkin(), "dialog-down");
panel = (Table) getActor();
style = ui.getSkin().get(DialogUIStyle.class);
this.recorder = ui.getRecorder();
if (style.background != null)
panel.setBackground(style.background);
panel.top().left();
panel.pad(DPIUtils.getMarginSize());
setVisible(false);
panel.defaults().expandX().fillX().top().left().padBottom(DPIUtils.getSpacing());
up.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
setScrollY(getScrollY() - DPIUtils.getPrefButtonSize());
}
});
down.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
setScrollY(getScrollY() + DPIUtils.getPrefButtonSize());
}
});
}
代码示例来源:origin: langurmonkey/gaiasky
table.pad(pad);
scroll = new OwnScrollPane(table, skin, "minimalist-nobg");
scroll.setFadeScrollBars(false);
代码示例来源:origin: langurmonkey/gaiasky
bottom.setFillParent(true);
bottom.right().bottom();
bottom.pad(pad10);
代码示例来源:origin: rafaskb/typing-label
table.pad(50f);
table.debugCell();
table.add(label).colspan(4).growX();
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