com.badlogic.gdx.scenes.scene2d.ui.Table.defaults()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.defaults()方法的一些代码示例,展示了Table.defaults()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.defaults()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:defaults

Table.defaults介绍

[英]The cell values that will be used as the defaults for all cells.
[中]将用作所有单元格默认值的单元格值。

代码示例

代码示例来源:origin: libgdx/libgdx

add(buttonTable = new Table(skin)).fillX();
contentTable.defaults().space(6);
buttonTable.defaults().space(6);

代码示例来源:origin: libgdx/libgdx

add(buttonTable = new Table(skin)).fillX();
contentTable.defaults().space(6);
buttonTable.defaults().space(6);

代码示例来源:origin: libgdx/libgdx

ScrollPane scroll = new ScrollPane(table);
container.add(scroll).expand().fill();
table.pad(10).defaults().expandX().space(4);
Arrays.sort(tests, new Comparator<Instancer>() {
  @Override

代码示例来源:origin: libgdx/libgdx

container.pad(10).defaults().expandX().fillX().space(4);

代码示例来源:origin: libgdx/libgdx

private void setupUI () {
  ui = new Stage(new ExtendViewport(640, 480));
  Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
  skipCleanup = new CheckBox("Skip blend function clean-up", skin);
  skipCleanup.addListener(listener);
  logLabel = new Label("", skin.get(LabelStyle.class));
  clearEmitters = new TextButton("Clear screen", skin);
  clearEmitters.addListener(listener);
  scaleEffects = new TextButton("Scale existing effects", skin);
  scaleEffects.addListener(listener);
  Table table = new Table();
  table.setTransform(false);
  table.setFillParent(true);
  table.defaults().padTop(5).left();
  table.top().left().padLeft(5);
  table.add(skipCleanup).colspan(2).row();
  table.add(clearEmitters).spaceRight(10);
  table.add(scaleEffects).row();
  table.add(logLabel).colspan(2);
  ui.addActor(table);
}

代码示例来源:origin: libgdx/libgdx

public void create () {
  stage = new Stage();
  Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
  label = new Label("", skin);
  Table root = new Table(skin);
  root.setFillParent(true);
  root.setBackground(skin.getDrawable("default-pane"));
  root.debug().defaults().space(6);
  root.add(new TextButton("Button 1", skin));
  root.add(new TextButton("Button 2", skin)).row();
  root.add("Press spacebar to change the viewport:").colspan(2).row();
  root.add(label).colspan(2);
  stage.addActor(root);
  viewports = getViewports(stage.getCamera());
  names = getViewportNames();
  stage.setViewport(viewports.first());
  label.setText(names.first());
  Gdx.input.setInputProcessor(new InputMultiplexer(new InputAdapter() {
    public boolean keyDown (int keycode) {
      if (keycode == Input.Keys.SPACE) {
        int index = (viewports.indexOf(stage.getViewport(), true) + 1) % viewports.size;
        label.setText(names.get(index));
        Viewport viewport = viewports.get(index);
        stage.setViewport(viewport);
        resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
      }
      return false;
    }
  }, stage));
}

代码示例来源:origin: libgdx/libgdx

root.setFillParent(true);
root.setBackground(skin.getDrawable("default-pane"));
root.defaults().space(6);
root.setTransform(true);
root.rotateBy(10);

代码示例来源:origin: libgdx/libgdx

root.setFillParent(true);
root.pad(5);
root.defaults().left().space(5);

代码示例来源:origin: libgdx/libgdx

table.pad(10).defaults().expandX().space(4);
for (int i = 0; i < 100; i++) {
  table.row();

代码示例来源:origin: libgdx/libgdx

root.debug().defaults().space(6).size(110);
stage.addActor(root);

代码示例来源:origin: kotcrab/vis-ui

/** Sets default table spacing for VisUI skin. Uses values from current skin {@link Sizes} class obtained from {@link VisUI#getSizes()}. */
  public static void setSpacingDefaults (Table table) {
    Sizes sizes = VisUI.getSizes();
    if (sizes.spacingTop != 0) table.defaults().spaceTop(sizes.spacingTop);
    if (sizes.spacingBottom != 0) table.defaults().spaceBottom(sizes.spacingBottom);
    if (sizes.spacingRight != 0) table.defaults().spaceRight(sizes.spacingRight);
    if (sizes.spacingLeft != 0) table.defaults().spaceLeft(sizes.spacingLeft);
  }
}

代码示例来源:origin: libgdx/libgdx

horizOnlyBottomTable, vertOnlyLeftTable, vertOnlyRightTable};
for (Table t : tables)
  t.defaults().expandX().fillX();

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

private void setup() {
  content = new Table();
  content.defaults().space(50);
  super.setActor(content);		
}

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

public void setPageSpacing (float pageSpacing) {
  if (content != null) {
    content.defaults().space(pageSpacing);
    for (Cell<?> cell : content.getCells()) {
      cell.space(pageSpacing);
    }
    content.invalidate();
  }
}

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

private Table createVerbPanel() {
  Table verbs = new Table();
  
  verbs.defaults().pad(MARGIN);
  for (int i = 0; i < VERBS.size(); i++) {
    if (i % VERB_COLS == 0)
      verbs.row();
    TextButton b = new TextButton(VERBS_DESC.get(i), style.verbButtonStyle);
    b.setName(VERBS.get(i));
    b.addListener(new ClickListener() {
      public void clicked(InputEvent event, float x, float y) {
        currentVerb = event.getListenerActor().getName();
        infoLine.setText(((TextButton) event.getListenerActor()).getText());
        target = null;
      }
    });
    verbs.add(b).fill().expand();
  }
  return verbs;
}

代码示例来源:origin: kotcrab/vis-ui

add(buttonTable = new Table(skin));
contentTable.defaults().space(2).padLeft(3).padRight(3);
buttonTable.defaults().space(6).padBottom(3);

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

private Table createInventoryPanel() {
  Table inventory = new Table();
  inventory.defaults().pad(MARGIN);

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

private Table createArrowPanel() {
  Table arrows = new Table();
  arrows.defaults().pad(MARGIN);

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

public DialogUI(UI ui) {
  super(new Table(ui.getSkin()), ui.getSkin());
  this.ui = ui;
  setFadeScrollBars(true);
  setOverscroll(false, false);
  up = new Button(ui.getSkin(), "dialog-up");
  down = new Button(ui.getSkin(), "dialog-down");
  panel = (Table) getActor();
  style = ui.getSkin().get(DialogUIStyle.class);
  this.recorder = ui.getRecorder();
  if (style.background != null)
    panel.setBackground(style.background);
  panel.top().left();
  panel.pad(DPIUtils.getMarginSize());
  setVisible(false);
  panel.defaults().expandX().fillX().top().left().padBottom(DPIUtils.getSpacing());
  up.addListener(new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      setScrollY(getScrollY() - DPIUtils.getPrefButtonSize());
    }
  });
  down.addListener(new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      setScrollY(getScrollY() + DPIUtils.getPrefButtonSize());
    }
  });
}

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

d.getButtonTable().defaults().padLeft(DPIUtils.getMarginSize()).padRight(DPIUtils.getMarginSize());

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