本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.draw()
方法的一些代码示例,展示了Table.draw()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.draw()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:draw
[英]Called to draw the background, before clipping is applied (if enabled). Default implementation draws the background drawable.
[中]调用以在应用剪裁之前绘制背景(如果启用)。默认实现可绘制背景。
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
if (drawTitleTable) super.draw(batch, parentAlpha);
}
};
代码示例来源:origin: libgdx/libgdx
protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
super.drawBackground(batch, parentAlpha, x, y);
// Manually draw the title table before clipping is done.
titleTable.getColor().a = getColor().a;
float padTop = getPadTop(), padLeft = getPadLeft();
titleTable.setSize(getWidth() - padLeft - getPadRight(), padTop);
titleTable.setPosition(padLeft, getHeight() - padTop);
drawTitleTable = true;
titleTable.draw(batch, parentAlpha);
drawTitleTable = false; // Avoid drawing the title table again in drawChildren.
}
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
if (drawTitleTable) super.draw(batch, parentAlpha);
}
};
代码示例来源:origin: libgdx/libgdx
protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
super.drawBackground(batch, parentAlpha, x, y);
// Manually draw the title table before clipping is done.
titleTable.getColor().a = getColor().a;
float padTop = getPadTop(), padLeft = getPadLeft();
titleTable.setSize(getWidth() - padLeft - getPadRight(), padTop);
titleTable.setPosition(padLeft, getHeight() - padTop);
drawTitleTable = true;
titleTable.draw(batch, parentAlpha);
drawTitleTable = false; // Avoid drawing the title table again in drawChildren.
}
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
}
};
代码示例来源:origin: com.github.xaguzman/gamedevlib-libgdx
protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
super.drawBackground(batch, parentAlpha, x, y);
// Manually draw the title table before clipping is done.
titleTable.getColor().a = getColor().a;
float padTop = getPadTop(), padLeft = getPadLeft();
titleTable.setSize(getWidth() - padLeft - getPadRight(), padTop);
titleTable.setPosition(padLeft, getHeight() - padTop);
drawTitleTable = true;
titleTable.draw(batch, parentAlpha);
drawTitleTable = false; // Avoid drawing the title table again in drawChildren.
}
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
Stage stage = getStage();
if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
keepWithinStage();
if (style.stageBackground != null) {
stageToLocalCoordinates(tmpPosition.set(0, 0));
stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x,
getY() + tmpSize.y);
}
super.draw(batch, parentAlpha);
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
super.drawBackground(batch, parentAlpha, x, y);
// Manually draw the title table before clipping is done.
titleTable.getColor().a = getColor().a;
float padTop = getPadTop(), padLeft = getPadLeft();
titleTable.setSize(getWidth() - padLeft - getPadRight(), padTop);
titleTable.setPosition(padLeft, getHeight() - padTop);
drawTitleTable = true;
titleTable.draw(batch, parentAlpha);
drawTitleTable = false; // Avoid drawing the title table again in drawChildren.
}
代码示例来源:origin: libgdx/libgdx
public void draw (Batch batch, float parentAlpha) {
Stage stage = getStage();
if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
keepWithinStage();
if (style.stageBackground != null) {
stageToLocalCoordinates(tmpPosition.set(0, 0));
stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x,
getY() + tmpSize.y);
}
super.draw(batch, parentAlpha);
}
代码示例来源:origin: libgdx/libgdx
for (int i = 0; i < children.size; i++)
children.get(i).moveBy(offsetX, offsetY);
super.draw(batch, parentAlpha);
for (int i = 0; i < children.size; i++)
children.get(i).moveBy(-offsetX, -offsetY);
代码示例来源:origin: libgdx/libgdx
for (int i = 0; i < children.size; i++)
children.get(i).moveBy(offsetX, offsetY);
super.draw(batch, parentAlpha);
for (int i = 0; i < children.size; i++)
children.get(i).moveBy(-offsetX, -offsetY);
代码示例来源:origin: Var3D/var3dframe
@Override
public void draw(Batch batch, float parentAlpha)
{
super.draw(batch, parentAlpha);
}
public void setActor(Actor actor)
代码示例来源:origin: com.badlogicgames.gdx/gdx
public void draw (Batch batch, float parentAlpha) {
if (drawTitleTable) super.draw(batch, parentAlpha);
}
};
代码示例来源:origin: kotcrab/vis-ui
@Override
public void draw (Batch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
if (style.border != null) style.border.draw(batch, getX(), getY(), getWidth(), getHeight());
}
代码示例来源:origin: langurmonkey/gaiasky
@Override
public void draw(Batch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
if (style.border != null)
style.border.draw(batch, getX(), getY(), getWidth(), getHeight());
}
代码示例来源:origin: moribitotech/MTX
@Override
public void draw(SpriteBatch batch, float parentAlpha) {
// First draw bg
if(textureBackground != null && isBackgroundTextureActive){
batch.draw(textureBackground, getX(), getY(), getWidth(), getHeight());
}
// Then draw child actors over bg
super.draw(batch, parentAlpha);
}
}
代码示例来源:origin: crashinvaders/gdx-texture-packer-gui
@Override
public void draw(Batch batch, float parentAlpha) {
super.draw(batch, parentAlpha);
if (focused && focusBorderEnabled && style.focusBorder != null) {
Color color = getColor();
batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
style.focusBorder.draw(batch, getX(), getY(), getWidth(), getHeight());
}
}
代码示例来源:origin: moribitotech/MTX
@Override
public void draw(SpriteBatch batch, float parentAlpha) {
// Then draw child actors over bg
super.draw(batch, parentAlpha);
// First draw bg
if (textureBackground != null && isBackgroundTextureActive) {
batch.draw(textureBackground, getX(), getY(), getOriginX(),
getOriginY(), getWidth(), getHeight(), getScaleX(),
getScaleY(), getRotation());
}
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public void draw (Batch batch, float parentAlpha) {
Stage stage = getStage();
if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
keepWithinStage();
if (style.stageBackground != null) {
stageToLocalCoordinates(tmpPosition.set(0, 0));
stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x,
getY() + tmpSize.y);
}
super.draw(batch, parentAlpha);
}
代码示例来源:origin: com.github.xaguzman/gamedevlib-libgdx
public void draw (Batch batch, float parentAlpha) {
Stage stage = getStage();
if (stage.getKeyboardFocus() == null) stage.setKeyboardFocus(this);
keepWithinStage();
if (style.stageBackground != null) {
stageToLocalCoordinates(tmpPosition.set(0, 0));
stageToLocalCoordinates(tmpSize.set(stage.getWidth(), stage.getHeight()));
drawStageBackground(batch, parentAlpha, getX() + tmpPosition.x, getY() + tmpPosition.y, getX() + tmpSize.x, getY()
+ tmpSize.y);
}
super.draw(batch, parentAlpha);
}
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