com.badlogic.gdx.scenes.scene2d.ui.Table.getWidth()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.getWidth()方法的一些代码示例,展示了Table.getWidth()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.getWidth()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:getWidth

Table.getWidth介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public Actor hit (float x, float y, boolean touchable) {
  if (clip) {
    if (touchable && getTouchable() == Touchable.disabled) return null;
    if (x < 0 || x >= getWidth() || y < 0 || y >= getHeight()) return null;
  }
  return super.hit(x, y, touchable);
}

代码示例来源:origin: libgdx/libgdx

public Actor hit (float x, float y, boolean touchable) {
  if (clip) {
    if (touchable && getTouchable() == Touchable.disabled) return null;
    if (x < 0 || x >= getWidth() || y < 0 || y >= getHeight()) return null;
  }
  return super.hit(x, y, touchable);
}

代码示例来源:origin: libgdx/libgdx

/** Called to draw the background, before clipping is applied (if enabled). Default implementation draws the background
 * drawable. */
protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
  if (background == null) return;
  Color color = getColor();
  batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
  background.draw(batch, x, y, getWidth(), getHeight());
}

代码示例来源:origin: libgdx/libgdx

/** Called to draw the background, before clipping is applied (if enabled). Default implementation draws the background
 * drawable. */
protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
  if (background == null) return;
  Color color = getColor();
  batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
  background.draw(batch, x, y, getWidth(), getHeight());
}

代码示例来源:origin: libgdx/libgdx

public void layout () {
  float width = getWidth();
  float height = getHeight();

代码示例来源:origin: libgdx/libgdx

public void layout () {
  float width = getWidth();
  float height = getHeight();

代码示例来源:origin: libgdx/libgdx

public void drawDebug (ShapeRenderer shapes) {
  if (isTransform()) {
    applyTransform(shapes, computeTransform());
    drawDebugRects(shapes);
    if (clip) {
      shapes.flush();
      float x = 0, y = 0, width = getWidth(), height = getHeight();
      if (background != null) {
        x = padLeft.get(this);
        y = padBottom.get(this);
        width -= x + padRight.get(this);
        height -= y + padTop.get(this);
      }
      if (clipBegin(x, y, width, height)) {
        drawDebugChildren(shapes);
        clipEnd();
      }
    } else
      drawDebugChildren(shapes);
    resetTransform(shapes);
  } else {
    drawDebugRects(shapes);
    super.drawDebug(shapes);
  }
}

代码示例来源:origin: libgdx/libgdx

public void drawDebug (ShapeRenderer shapes) {
  if (isTransform()) {
    applyTransform(shapes, computeTransform());
    drawDebugRects(shapes);
    if (clip) {
      shapes.flush();
      float x = 0, y = 0, width = getWidth(), height = getHeight();
      if (background != null) {
        x = padLeft.get(this);
        y = padBottom.get(this);
        width -= x + padRight.get(this);
        height -= y + padTop.get(this);
      }
      if (clipBegin(x, y, width, height)) {
        drawDebugChildren(shapes);
        clipEnd();
      }
    } else
      drawDebugChildren(shapes);
    resetTransform(shapes);
  } else {
    drawDebugRects(shapes);
    super.drawDebug(shapes);
  }
}

代码示例来源:origin: libgdx/libgdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  if (isTransform()) {
    applyTransform(batch, computeTransform());
    drawBackground(batch, parentAlpha, 0, 0);
    if (clip) {
      batch.flush();
      float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
      if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
        getHeight() - padBottom - padTop.get(this))) {
        drawChildren(batch, parentAlpha);
        batch.flush();
        clipEnd();
      }
    } else
      drawChildren(batch, parentAlpha);
    resetTransform(batch);
  } else {
    drawBackground(batch, parentAlpha, getX(), getY());
    super.draw(batch, parentAlpha);
  }
}

代码示例来源:origin: libgdx/libgdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  if (isTransform()) {
    applyTransform(batch, computeTransform());
    drawBackground(batch, parentAlpha, 0, 0);
    if (clip) {
      batch.flush();
      float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
      if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
        getHeight() - padBottom - padTop.get(this))) {
        drawChildren(batch, parentAlpha);
        batch.flush();
        clipEnd();
      }
    } else
      drawChildren(batch, parentAlpha);
    resetTransform(batch);
  } else {
    drawBackground(batch, parentAlpha, getX(), getY());
    super.draw(batch, parentAlpha);
  }
}

代码示例来源:origin: libgdx/libgdx

x = bottomLeft.getX() + bottomLeft.getWidth() + gap;
bottomRight.setPosition(x, y);
stage.addActor(bottomRight);

代码示例来源:origin: com.badlogicgames.gdx/gdx

public Actor hit (float x, float y, boolean touchable) {
  if (clip) {
    if (touchable && getTouchable() == Touchable.disabled) return null;
    if (x < 0 || x >= getWidth() || y < 0 || y >= getHeight()) return null;
  }
  return super.hit(x, y, touchable);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Called to draw the background, before clipping is applied (if enabled). Default implementation draws the background
 * drawable. */
protected void drawBackground (Batch batch, float parentAlpha, float x, float y) {
  if (background == null) return;
  Color color = getColor();
  batch.setColor(color.r, color.g, color.b, color.a * parentAlpha);
  background.draw(batch, x, y, getWidth(), getHeight());
}

代码示例来源:origin: langurmonkey/gaiasky

private void finish() {
  table.pack();
  scroll.setWidth(table.getWidth() + scroll.getStyle().vScroll.getMinWidth());
  pack();
  me.setPosition(Math.round(stage.getWidth() / 2f - me.getWidth() / 2f), Math.round(stage.getHeight() / 2f - me.getHeight() / 2f));
}

代码示例来源:origin: kotcrab/vis-ui

private void updateToastsPositions () {
  boolean bottom = (alignment & Align.bottom) != 0;
  boolean left = (alignment & Align.left) != 0;
  float y = bottom ? screenPaddingY : root.getHeight() - screenPaddingY;
  for (Toast toast : toasts) {
    Table table = toast.getMainTable();
    table.setPosition(
        left ? screenPaddingX : root.getWidth() - table.getWidth() - screenPaddingX,
        bottom ? y : y - table.getHeight());
    y += (table.getHeight() + messagePadding) * (bottom ? 1 : -1);
  }
}

代码示例来源:origin: crashinvaders/gdx-texture-packer-gui

private void updateToastsPositions () {
  boolean bottom = (alignment & Align.bottom) != 0;
  boolean left = (alignment & Align.left) != 0;
  float y = bottom ? screenPadding : root.getHeight() - screenPadding;
  for (Toast toast : toasts) {
    Table table = toast.getMainTable();
    table.setPosition(
        left ? screenPadding : root.getWidth() - table.getWidth() - screenPadding,
        bottom ? y : y - table.getHeight());
    y += (table.getHeight() + messagePadding) * (bottom ? 1 : -1);
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void layout () {
  float width = getWidth();
  float height = getHeight();

代码示例来源:origin: 121077313/cocostudio-ui-libgdx

@Override
public Group groupChildrenParse(CocoCreatorUIEditor editor,
    ObjectData widget, Group parent, Actor actor) {
  ScrollPane scrollPane = (ScrollPane) actor;
  Table table = new Table();
  for (ObjectData childrenWidget : widget.getChildren()) {
    Actor childrenActor = editor.parseWidget(table, childrenWidget);
    if (childrenActor == null) {
      continue;
    }
    table.setSize(Math.max(table.getWidth(), childrenActor.getRight()),
        Math.max(table.getHeight(), childrenActor.getTop()));
    table.addActor(childrenActor);
  }
  sort(widget, table);
  //
  scrollPane.setWidget(table);
  return scrollPane;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void drawDebug (ShapeRenderer shapes) {
  if (isTransform()) {
    applyTransform(shapes, computeTransform());
    drawDebugRects(shapes);
    if (clip) {
      shapes.flush();
      float x = 0, y = 0, width = getWidth(), height = getHeight();
      if (background != null) {
        x = padLeft.get(this);
        y = padBottom.get(this);
        width -= x + padRight.get(this);
        height -= y + padTop.get(this);
      }
      if (clipBegin(x, y, width, height)) {
        drawDebugChildren(shapes);
        clipEnd();
      }
    } else
      drawDebugChildren(shapes);
    resetTransform(shapes);
  } else {
    drawDebugRects(shapes);
    super.drawDebug(shapes);
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  if (isTransform()) {
    applyTransform(batch, computeTransform());
    drawBackground(batch, parentAlpha, 0, 0);
    if (clip) {
      batch.flush();
      float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
      if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
        getHeight() - padBottom - padTop.get(this))) {
        drawChildren(batch, parentAlpha);
        batch.flush();
        clipEnd();
      }
    } else
      drawChildren(batch, parentAlpha);
    resetTransform(batch);
  } else {
    drawBackground(batch, parentAlpha, getX(), getY());
    super.draw(batch, parentAlpha);
  }
}

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