本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.left()
方法的一些代码示例,展示了Table.left()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.left()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:left
[英]Adds Align#left and clears Align#right for the alignment of the logical table within the table actor.
[中]添加Align#left并清除Align#right,以便在table actor中对齐逻辑表。
代码示例来源:origin: libgdx/libgdx
private void setupUI () {
Skin skin = assets.get(DEFAULT_SKIN);
Table table = new Table();
table.setFillParent(true);
table.top().left().add(new Label("FPS ", skin)).left();
table.add(fpsLabel = new Label("", skin)).left().expandX().row();
ui.addActor(table);
}
代码示例来源:origin: libgdx/libgdx
private void setupUI () {
ui = new Stage(new ExtendViewport(640, 480));
Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
skipCleanup = new CheckBox("Skip blend function clean-up", skin);
skipCleanup.addListener(listener);
logLabel = new Label("", skin.get(LabelStyle.class));
clearEmitters = new TextButton("Clear screen", skin);
clearEmitters.addListener(listener);
scaleEffects = new TextButton("Scale existing effects", skin);
scaleEffects.addListener(listener);
Table table = new Table();
table.setTransform(false);
table.setFillParent(true);
table.defaults().padTop(5).left();
table.top().left().padLeft(5);
table.add(skipCleanup).colspan(2).row();
table.add(clearEmitters).spaceRight(10);
table.add(scaleEffects).row();
table.add(logLabel).colspan(2);
ui.addActor(table);
}
代码示例来源:origin: kotcrab/vis-ui
public MenuBar (MenuBarStyle style) {
menuItems = new VisTable();
mainTable = new VisTable() {
@Override
protected void sizeChanged () {
super.sizeChanged();
closeMenu();
}
};
mainTable.left();
mainTable.add(menuItems);
mainTable.setBackground(style.background);
}
代码示例来源:origin: moribitotech/MTX
/**
* Set benchmark table position
* */
public void setUpPosition(BenchmarkPosition benchmarkPosition) {
switch (benchmarkPosition) {
case CENTER:
table.center();
break;
case TOP_LEFT:
table.top().left();
break;
case TOP_RIGHT:
table.top().right();
break;
case BOTTOM_LEFT:
table.bottom().left();
break;
case BOTTOM_RIGHT:
table.bottom().right();
break;
default:
table.top().left();
break;
}
}
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
public PropertyTable(Skin skin) {
// super(skin);
table = new Table(skin);
this.skin = skin;
top().left();
table.top().left();
table.add(new Label("Name", skin));
table.add(new Label("Value", skin));
table.setFillParent(true);
fill();
prefHeight(1000);
setActor(table);
}
代码示例来源:origin: moribitotech/MTX
levelsTable1.setPosition(-999, 0);
levelsTable1.addAction(Actions.moveTo(0, 0, 0.7f));
levelsTable1.top().left().pad(30, 30, 30, 30);
代码示例来源:origin: langurmonkey/gaiasky
final Table visibilityTable = new Table(skin);
visibilityTable.setName("visibility table");
visibilityTable.top().left();
buttonMap = new HashMap<String, Button>();
Set<Button> buttons = new HashSet<Button>();
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
rightPanel.top().left();
rightPanel.add(actorPanel).expand().fill().left();
rightPanel.setBackground("background");
leftPanel.top().left().padLeft(10);
leftPanel.add(img).expand().fill().padBottom(20).padTop(20).padLeft(0).left();
leftPanel.row();
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
public DialogUI(UI ui) {
super(new Table(ui.getSkin()), ui.getSkin());
this.ui = ui;
setFadeScrollBars(true);
setOverscroll(false, false);
up = new Button(ui.getSkin(), "dialog-up");
down = new Button(ui.getSkin(), "dialog-down");
panel = (Table) getActor();
style = ui.getSkin().get(DialogUIStyle.class);
this.recorder = ui.getRecorder();
if (style.background != null)
panel.setBackground(style.background);
panel.top().left();
panel.pad(DPIUtils.getMarginSize());
setVisible(false);
panel.defaults().expandX().fillX().top().left().padBottom(DPIUtils.getSpacing());
up.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
setScrollY(getScrollY() - DPIUtils.getPrefButtonSize());
}
});
down.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
setScrollY(getScrollY() + DPIUtils.getPrefButtonSize());
}
});
}
代码示例来源:origin: langurmonkey/gaiasky
content.top().left();
content.defaults().space(5 * GlobalConf.SCALE_FACTOR);
this.padLeft(10 * GlobalConf.SCALE_FACTOR);
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
bottomTable.setBackground(drawable);
bottomTable.left();
add(bottomTable).fill();
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
table.left().top();
table.pad(margin);
versionStack.pad(0);
versionStack.add(version);
versionStack.bottom().left();
versionStack.setFillParent(true);
versionStack.pack();
代码示例来源:origin: kotcrab/vis-editor
@Override
public void create () {
VisUI.load();
stage = new Stage(new ScreenViewport());
final Table root = new Table();
root.setFillParent(true);
stage.addActor(root);
TestWindow window = new TestWindow();
TestCollapsible collapsible = new TestCollapsible();
window.setKeepWithinParent(true);
window.setPosition(110, 110);
collapsible.setKeepWithinParent(true);
collapsible.setPosition(200, 200);
FloatingGroup floatingGroup = new FloatingGroup(1000, 600);
floatingGroup.addActor(window);
floatingGroup.addActor(collapsible);
root.debugAll();
root.left().bottom();
root.add(floatingGroup).padLeft(100).padBottom(100);
Gdx.input.setInputProcessor(stage);
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
top().left();
代码示例来源:origin: langurmonkey/gaiasky
cb.bottom().left();
代码示例来源:origin: dingjibang/GDX-RPG
$.add(UI.base()).color("333333").size(Game.width(), 43).a(0.85f).to(console);
out = new Table().left().top();
out.setWidth(Game.width());
代码示例来源:origin: manuelbua/uracer-kotd
buttons.add(quit).pad(0, 2, 0, 2);
bottom.left().bottom();
bottom.add(UIUtils.newVersionInfoLabel());
代码示例来源:origin: jsjolund/GdxDemo3D
rootTable.add(bottomRightTable).width(bottomRightTable.getPrefWidth()).height(bottomRightTable.getPrefHeight()).bottom().right();
rootTable.left().bottom();
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