com.badlogic.gdx.scenes.scene2d.ui.Table.left()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.left()方法的一些代码示例,展示了Table.left()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.left()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:left

Table.left介绍

[英]Adds Align#left and clears Align#right for the alignment of the logical table within the table actor.
[中]添加Align#left并清除Align#right,以便在table actor中对齐逻辑表。

代码示例

代码示例来源:origin: libgdx/libgdx

private void setupUI () {
  Skin skin = assets.get(DEFAULT_SKIN);
  Table table = new Table();
  table.setFillParent(true);
  table.top().left().add(new Label("FPS ", skin)).left();
  table.add(fpsLabel = new Label("", skin)).left().expandX().row();
  ui.addActor(table);
}

代码示例来源:origin: libgdx/libgdx

private void setupUI () {
  ui = new Stage(new ExtendViewport(640, 480));
  Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
  skipCleanup = new CheckBox("Skip blend function clean-up", skin);
  skipCleanup.addListener(listener);
  logLabel = new Label("", skin.get(LabelStyle.class));
  clearEmitters = new TextButton("Clear screen", skin);
  clearEmitters.addListener(listener);
  scaleEffects = new TextButton("Scale existing effects", skin);
  scaleEffects.addListener(listener);
  Table table = new Table();
  table.setTransform(false);
  table.setFillParent(true);
  table.defaults().padTop(5).left();
  table.top().left().padLeft(5);
  table.add(skipCleanup).colspan(2).row();
  table.add(clearEmitters).spaceRight(10);
  table.add(scaleEffects).row();
  table.add(logLabel).colspan(2);
  ui.addActor(table);
}

代码示例来源:origin: kotcrab/vis-ui

public MenuBar (MenuBarStyle style) {
  menuItems = new VisTable();
  mainTable = new VisTable() {
    @Override
    protected void sizeChanged () {
      super.sizeChanged();
      closeMenu();
    }
  };
  mainTable.left();
  mainTable.add(menuItems);
  mainTable.setBackground(style.background);
}

代码示例来源:origin: moribitotech/MTX

/**
   * Set benchmark table position
   * */
  public void setUpPosition(BenchmarkPosition benchmarkPosition) {
    switch (benchmarkPosition) {
    case CENTER:
      table.center();
      break;
    case TOP_LEFT:
      table.top().left();
      break;
    case TOP_RIGHT:
      table.top().right();
      break;
    case BOTTOM_LEFT:
      table.bottom().left();
      break;
    case BOTTOM_RIGHT:
      table.bottom().right();
      break;
    default:
      table.top().left();
      break;
    }
  }
}

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

public PropertyTable(Skin skin) {
  // super(skin);
  table = new Table(skin);
  this.skin = skin;
  top().left();
  table.top().left();
  table.add(new Label("Name", skin));
  table.add(new Label("Value", skin));
  table.setFillParent(true);
  fill();
  prefHeight(1000);
  setActor(table);
}

代码示例来源:origin: moribitotech/MTX

levelsTable1.setPosition(-999, 0);
levelsTable1.addAction(Actions.moveTo(0, 0, 0.7f));
levelsTable1.top().left().pad(30, 30, 30, 30);

代码示例来源:origin: langurmonkey/gaiasky

final Table visibilityTable = new Table(skin);
visibilityTable.setName("visibility table");
visibilityTable.top().left();
buttonMap = new HashMap<String, Button>();
Set<Button> buttons = new HashSet<Button>();

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

rightPanel.top().left();
rightPanel.add(actorPanel).expand().fill().left();
rightPanel.setBackground("background");
leftPanel.top().left().padLeft(10);
leftPanel.add(img).expand().fill().padBottom(20).padTop(20).padLeft(0).left();
leftPanel.row();

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

public DialogUI(UI ui) {
  super(new Table(ui.getSkin()), ui.getSkin());
  this.ui = ui;
  setFadeScrollBars(true);
  setOverscroll(false, false);
  up = new Button(ui.getSkin(), "dialog-up");
  down = new Button(ui.getSkin(), "dialog-down");
  panel = (Table) getActor();
  style = ui.getSkin().get(DialogUIStyle.class);
  this.recorder = ui.getRecorder();
  if (style.background != null)
    panel.setBackground(style.background);
  panel.top().left();
  panel.pad(DPIUtils.getMarginSize());
  setVisible(false);
  panel.defaults().expandX().fillX().top().left().padBottom(DPIUtils.getSpacing());
  up.addListener(new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      setScrollY(getScrollY() - DPIUtils.getPrefButtonSize());
    }
  });
  down.addListener(new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      setScrollY(getScrollY() + DPIUtils.getPrefButtonSize());
    }
  });
}

代码示例来源:origin: langurmonkey/gaiasky

content.top().left();
content.defaults().space(5 * GlobalConf.SCALE_FACTOR);
this.padLeft(10 * GlobalConf.SCALE_FACTOR);

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

bottomTable.setBackground(drawable);
bottomTable.left();
add(bottomTable).fill();

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

table.left().top();
table.pad(margin);
versionStack.pad(0);
versionStack.add(version);
versionStack.bottom().left();
versionStack.setFillParent(true);
versionStack.pack();

代码示例来源:origin: kotcrab/vis-editor

@Override
public void create () {
  VisUI.load();
  stage = new Stage(new ScreenViewport());
  final Table root = new Table();
  root.setFillParent(true);
  stage.addActor(root);
  TestWindow window = new TestWindow();
  TestCollapsible collapsible = new TestCollapsible();
  window.setKeepWithinParent(true);
  window.setPosition(110, 110);
  collapsible.setKeepWithinParent(true);
  collapsible.setPosition(200, 200);
  FloatingGroup floatingGroup = new FloatingGroup(1000, 600);
  floatingGroup.addActor(window);
  floatingGroup.addActor(collapsible);
  root.debugAll();
  root.left().bottom();
  root.add(floatingGroup).padLeft(100).padBottom(100);
  Gdx.input.setInputProcessor(stage);
}

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

top().left();

代码示例来源:origin: langurmonkey/gaiasky

cb.bottom().left();

代码示例来源:origin: dingjibang/GDX-RPG

$.add(UI.base()).color("333333").size(Game.width(), 43).a(0.85f).to(console);
out = new Table().left().top();
out.setWidth(Game.width());

代码示例来源:origin: manuelbua/uracer-kotd

buttons.add(quit).pad(0, 2, 0, 2);
bottom.left().bottom();
bottom.add(UIUtils.newVersionInfoLabel());

代码示例来源:origin: jsjolund/GdxDemo3D

rootTable.add(bottomRightTable).width(bottomRightTable.getPrefWidth()).height(bottomRightTable.getPrefHeight()).bottom().right();
rootTable.left().bottom();

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