com.badlogic.gdx.scenes.scene2d.ui.Table.computeTransform()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.computeTransform()方法的一些代码示例,展示了Table.computeTransform()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.computeTransform()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:computeTransform

Table.computeTransform介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public void drawDebug (ShapeRenderer shapes) {
  if (isTransform()) {
    applyTransform(shapes, computeTransform());
    drawDebugRects(shapes);
    if (clip) {
      shapes.flush();
      float x = 0, y = 0, width = getWidth(), height = getHeight();
      if (background != null) {
        x = padLeft.get(this);
        y = padBottom.get(this);
        width -= x + padRight.get(this);
        height -= y + padTop.get(this);
      }
      if (clipBegin(x, y, width, height)) {
        drawDebugChildren(shapes);
        clipEnd();
      }
    } else
      drawDebugChildren(shapes);
    resetTransform(shapes);
  } else {
    drawDebugRects(shapes);
    super.drawDebug(shapes);
  }
}

代码示例来源:origin: libgdx/libgdx

public void drawDebug (ShapeRenderer shapes) {
  if (isTransform()) {
    applyTransform(shapes, computeTransform());
    drawDebugRects(shapes);
    if (clip) {
      shapes.flush();
      float x = 0, y = 0, width = getWidth(), height = getHeight();
      if (background != null) {
        x = padLeft.get(this);
        y = padBottom.get(this);
        width -= x + padRight.get(this);
        height -= y + padTop.get(this);
      }
      if (clipBegin(x, y, width, height)) {
        drawDebugChildren(shapes);
        clipEnd();
      }
    } else
      drawDebugChildren(shapes);
    resetTransform(shapes);
  } else {
    drawDebugRects(shapes);
    super.drawDebug(shapes);
  }
}

代码示例来源:origin: libgdx/libgdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  if (isTransform()) {
    applyTransform(batch, computeTransform());
    drawBackground(batch, parentAlpha, 0, 0);
    if (clip) {
      batch.flush();
      float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
      if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
        getHeight() - padBottom - padTop.get(this))) {
        drawChildren(batch, parentAlpha);
        batch.flush();
        clipEnd();
      }
    } else
      drawChildren(batch, parentAlpha);
    resetTransform(batch);
  } else {
    drawBackground(batch, parentAlpha, getX(), getY());
    super.draw(batch, parentAlpha);
  }
}

代码示例来源:origin: libgdx/libgdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  if (isTransform()) {
    applyTransform(batch, computeTransform());
    drawBackground(batch, parentAlpha, 0, 0);
    if (clip) {
      batch.flush();
      float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
      if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
        getHeight() - padBottom - padTop.get(this))) {
        drawChildren(batch, parentAlpha);
        batch.flush();
        clipEnd();
      }
    } else
      drawChildren(batch, parentAlpha);
    resetTransform(batch);
  } else {
    drawBackground(batch, parentAlpha, getX(), getY());
    super.draw(batch, parentAlpha);
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void drawDebug (ShapeRenderer shapes) {
  if (isTransform()) {
    applyTransform(shapes, computeTransform());
    drawDebugRects(shapes);
    if (clip) {
      shapes.flush();
      float x = 0, y = 0, width = getWidth(), height = getHeight();
      if (background != null) {
        x = padLeft.get(this);
        y = padBottom.get(this);
        width -= x + padRight.get(this);
        height -= y + padTop.get(this);
      }
      if (clipBegin(x, y, width, height)) {
        drawDebugChildren(shapes);
        clipEnd();
      }
    } else
      drawDebugChildren(shapes);
    resetTransform(shapes);
  } else {
    drawDebugRects(shapes);
    super.drawDebug(shapes);
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  if (isTransform()) {
    applyTransform(batch, computeTransform());
    drawBackground(batch, parentAlpha, 0, 0);
    if (clip) {
      batch.flush();
      float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
      if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
        getHeight() - padBottom - padTop.get(this))) {
        drawChildren(batch, parentAlpha);
        batch.flush();
        clipEnd();
      }
    } else
      drawChildren(batch, parentAlpha);
    resetTransform(batch);
  } else {
    drawBackground(batch, parentAlpha, getX(), getY());
    super.draw(batch, parentAlpha);
  }
}

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