com.badlogic.gdx.scenes.scene2d.ui.Table.getPadBottom()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.getPadBottom()方法的一些代码示例,展示了Table.getPadBottom()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.getPadBottom()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:getPadBottom

Table.getPadBottom介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

/** @param background May be null to clear the background. */
public void setBackground (Drawable background) {
  if (this.background == background) return;
  float padTopOld = getPadTop(), padLeftOld = getPadLeft(), padBottomOld = getPadBottom(), padRightOld = getPadRight();
  this.background = background; // The default pad values use the background's padding.
  float padTopNew = getPadTop(), padLeftNew = getPadLeft(), padBottomNew = getPadBottom(), padRightNew = getPadRight();
  if (padTopOld + padBottomOld != padTopNew + padBottomNew || padLeftOld + padRightOld != padLeftNew + padRightNew)
    invalidateHierarchy();
  else if (padTopOld != padTopNew || padLeftOld != padLeftNew || padBottomOld != padBottomNew || padRightOld != padRightNew)
    invalidate();
}

代码示例来源:origin: libgdx/libgdx

/** @param background May be null to clear the background. */
public void setBackground (Drawable background) {
  if (this.background == background) return;
  float padTopOld = getPadTop(), padLeftOld = getPadLeft(), padBottomOld = getPadBottom(), padRightOld = getPadRight();
  this.background = background; // The default pad values use the background's padding.
  float padTopNew = getPadTop(), padLeftNew = getPadLeft(), padBottomNew = getPadBottom(), padRightNew = getPadRight();
  if (padTopOld + padBottomOld != padTopNew + padBottomNew || padLeftOld + padRightOld != padLeftNew + padRightNew)
    invalidateHierarchy();
  else if (padTopOld != padTopNew || padLeftOld != padLeftNew || padBottomOld != padBottomNew || padRightOld != padRightNew)
    invalidate();
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** @param background May be null to clear the background. */
public void setBackground (Drawable background) {
  if (this.background == background) return;
  float padTopOld = getPadTop(), padLeftOld = getPadLeft(), padBottomOld = getPadBottom(), padRightOld = getPadRight();
  this.background = background; // The default pad values use the background's padding.
  float padTopNew = getPadTop(), padLeftNew = getPadLeft(), padBottomNew = getPadBottom(), padRightNew = getPadRight();
  if (padTopOld + padBottomOld != padTopNew + padBottomNew || padLeftOld + padRightOld != padLeftNew + padRightNew)
    invalidateHierarchy();
  else if (padTopOld != padTopNew || padLeftOld != padLeftNew || padBottomOld != padBottomNew || padRightOld != padRightNew)
    invalidate();
}

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