com.badlogic.gdx.scenes.scene2d.ui.Table.invalidate()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
字(6.0k)|赞(0)|评价(0)|浏览(106)

本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.invalidate()方法的一些代码示例,展示了Table.invalidate()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.invalidate()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:invalidate

Table.invalidate介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

/** Turns on cell debug lines. */
public Table debugCell () {
  super.setDebug(true);
  if (debug != Debug.cell) {
    this.debug = Debug.cell;
    invalidate();
  }
  return this;
}

代码示例来源:origin: libgdx/libgdx

/** @param background May be null to clear the background. */
public void setBackground (Drawable background) {
  if (this.background == background) return;
  float padTopOld = getPadTop(), padLeftOld = getPadLeft(), padBottomOld = getPadBottom(), padRightOld = getPadRight();
  this.background = background; // The default pad values use the background's padding.
  float padTopNew = getPadTop(), padLeftNew = getPadLeft(), padBottomNew = getPadBottom(), padRightNew = getPadRight();
  if (padTopOld + padBottomOld != padTopNew + padBottomNew || padLeftOld + padRightOld != padLeftNew + padRightNew)
    invalidateHierarchy();
  else if (padTopOld != padTopNew || padLeftOld != padLeftNew || padBottomOld != padBottomNew || padRightOld != padRightNew)
    invalidate();
}

代码示例来源:origin: libgdx/libgdx

/** Turns on table debug lines. */
public Table debugTable () {
  super.setDebug(true);
  if (debug != Debug.table) {
    this.debug = Debug.table;
    invalidate();
  }
  return this;
}

代码示例来源:origin: libgdx/libgdx

/** @param background May be null to clear the background. */
public void setBackground (Drawable background) {
  if (this.background == background) return;
  float padTopOld = getPadTop(), padLeftOld = getPadLeft(), padBottomOld = getPadBottom(), padRightOld = getPadRight();
  this.background = background; // The default pad values use the background's padding.
  float padTopNew = getPadTop(), padLeftNew = getPadLeft(), padBottomNew = getPadBottom(), padRightNew = getPadRight();
  if (padTopOld + padBottomOld != padTopNew + padBottomNew || padLeftOld + padRightOld != padLeftNew + padRightNew)
    invalidateHierarchy();
  else if (padTopOld != padTopNew || padLeftOld != padLeftNew || padBottomOld != padBottomNew || padRightOld != padRightNew)
    invalidate();
}

代码示例来源:origin: libgdx/libgdx

/** Turns on cell debug lines. */
public Table debugCell () {
  super.setDebug(true);
  if (debug != Debug.cell) {
    this.debug = Debug.cell;
    invalidate();
  }
  return this;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** @param background May be null to clear the background. */
public void setBackground (Drawable background) {
  if (this.background == background) return;
  float padTopOld = getPadTop(), padLeftOld = getPadLeft(), padBottomOld = getPadBottom(), padRightOld = getPadRight();
  this.background = background; // The default pad values use the background's padding.
  float padTopNew = getPadTop(), padLeftNew = getPadLeft(), padBottomNew = getPadBottom(), padRightNew = getPadRight();
  if (padTopOld + padBottomOld != padTopNew + padBottomNew || padLeftOld + padRightOld != padLeftNew + padRightNew)
    invalidateHierarchy();
  else if (padTopOld != padTopNew || padLeftOld != padLeftNew || padBottomOld != padBottomNew || padRightOld != padRightNew)
    invalidate();
}

代码示例来源:origin: libgdx/libgdx

/** Causes the contents to be clipped if they exceed the table actor's bounds. Enabling clipping will set
 * {@link #setTransform(boolean)} to true. */
public void setClip (boolean enabled) {
  clip = enabled;
  setTransform(enabled);
  invalidate();
}

代码示例来源:origin: libgdx/libgdx

/** Turns on table debug lines. */
public Table debugTable () {
  super.setDebug(true);
  if (debug != Debug.table) {
    this.debug = Debug.table;
    invalidate();
  }
  return this;
}

代码示例来源:origin: libgdx/libgdx

/** Turns on actor debug lines. */
public Table debugActor () {
  super.setDebug(true);
  if (debug != Debug.actor) {
    this.debug = Debug.actor;
    invalidate();
  }
  return this;
}

代码示例来源:origin: libgdx/libgdx

/** Causes the contents to be clipped if they exceed the table actor's bounds. Enabling clipping will set
 * {@link #setTransform(boolean)} to true. */
public void setClip (boolean enabled) {
  clip = enabled;
  setTransform(enabled);
  invalidate();
}

代码示例来源:origin: libgdx/libgdx

/** Turns on actor debug lines. */
public Table debugActor () {
  super.setDebug(true);
  if (debug != Debug.actor) {
    this.debug = Debug.actor;
    invalidate();
  }
  return this;
}

代码示例来源:origin: libgdx/libgdx

/** Turns debug lines on or off. */
public Table debug (Debug debug) {
  super.setDebug(debug != Debug.none);
  if (this.debug != debug) {
    this.debug = debug;
    if (debug == Debug.none)
      clearDebugRects();
    else
      invalidate();
  }
  return this;
}

代码示例来源:origin: libgdx/libgdx

/** Turns debug lines on or off. */
public Table debug (Debug debug) {
  super.setDebug(debug != Debug.none);
  if (this.debug != debug) {
    this.debug = debug;
    if (debug == Debug.none)
      clearDebugRects();
    else
      invalidate();
  }
  return this;
}

代码示例来源:origin: libgdx/libgdx

public void resize (int width, int height) {
  stage.getViewport().update(width, height, true);
  root.invalidate();
}

代码示例来源:origin: libgdx/libgdx

@Override
public void resize (int width, int height) {
  ui.setSize(width, height);
  ui.invalidate();
  stage.getViewport().update(width, height, true);
}

代码示例来源:origin: libgdx/libgdx

/** Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
 * for all cells in the new row. */
public Cell row () {
  if (cells.size > 0) {
    if (!implicitEndRow) {
      if (cells.peek().endRow) return rowDefaults; // Row was already ended.
      endRow();
    }
    invalidate();
  }
  implicitEndRow = false;
  if (rowDefaults != null) cellPool.free(rowDefaults);
  rowDefaults = obtainCell();
  rowDefaults.clear();
  return rowDefaults;
}

代码示例来源:origin: libgdx/libgdx

/** Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
 * for all cells in the new row. */
public Cell row () {
  if (cells.size > 0) {
    if (!implicitEndRow) {
      if (cells.peek().endRow) return rowDefaults; // Row was already ended.
      endRow();
    }
    invalidate();
  }
  implicitEndRow = false;
  if (rowDefaults != null) cellPool.free(rowDefaults);
  rowDefaults = obtainCell();
  rowDefaults.clear();
  return rowDefaults;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Turns on cell debug lines. */
public Table debugCell () {
  super.setDebug(true);
  if (debug != Debug.cell) {
    this.debug = Debug.cell;
    invalidate();
  }
  return this;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Turns on actor debug lines. */
public Table debugActor () {
  super.setDebug(true);
  if (debug != Debug.actor) {
    this.debug = Debug.actor;
    invalidate();
  }
  return this;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Turns on table debug lines. */
public Table debugTable () {
  super.setDebug(true);
  if (debug != Debug.table) {
    this.debug = Debug.table;
    invalidate();
  }
  return this;
}

相关文章

微信公众号

最新文章

更多