本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.invalidate()
方法的一些代码示例,展示了Table.invalidate()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.invalidate()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:invalidate
暂无
代码示例来源:origin: libgdx/libgdx
/** Turns on cell debug lines. */
public Table debugCell () {
super.setDebug(true);
if (debug != Debug.cell) {
this.debug = Debug.cell;
invalidate();
}
return this;
}
代码示例来源:origin: libgdx/libgdx
/** @param background May be null to clear the background. */
public void setBackground (Drawable background) {
if (this.background == background) return;
float padTopOld = getPadTop(), padLeftOld = getPadLeft(), padBottomOld = getPadBottom(), padRightOld = getPadRight();
this.background = background; // The default pad values use the background's padding.
float padTopNew = getPadTop(), padLeftNew = getPadLeft(), padBottomNew = getPadBottom(), padRightNew = getPadRight();
if (padTopOld + padBottomOld != padTopNew + padBottomNew || padLeftOld + padRightOld != padLeftNew + padRightNew)
invalidateHierarchy();
else if (padTopOld != padTopNew || padLeftOld != padLeftNew || padBottomOld != padBottomNew || padRightOld != padRightNew)
invalidate();
}
代码示例来源:origin: libgdx/libgdx
/** Turns on table debug lines. */
public Table debugTable () {
super.setDebug(true);
if (debug != Debug.table) {
this.debug = Debug.table;
invalidate();
}
return this;
}
代码示例来源:origin: libgdx/libgdx
/** @param background May be null to clear the background. */
public void setBackground (Drawable background) {
if (this.background == background) return;
float padTopOld = getPadTop(), padLeftOld = getPadLeft(), padBottomOld = getPadBottom(), padRightOld = getPadRight();
this.background = background; // The default pad values use the background's padding.
float padTopNew = getPadTop(), padLeftNew = getPadLeft(), padBottomNew = getPadBottom(), padRightNew = getPadRight();
if (padTopOld + padBottomOld != padTopNew + padBottomNew || padLeftOld + padRightOld != padLeftNew + padRightNew)
invalidateHierarchy();
else if (padTopOld != padTopNew || padLeftOld != padLeftNew || padBottomOld != padBottomNew || padRightOld != padRightNew)
invalidate();
}
代码示例来源:origin: libgdx/libgdx
/** Turns on cell debug lines. */
public Table debugCell () {
super.setDebug(true);
if (debug != Debug.cell) {
this.debug = Debug.cell;
invalidate();
}
return this;
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** @param background May be null to clear the background. */
public void setBackground (Drawable background) {
if (this.background == background) return;
float padTopOld = getPadTop(), padLeftOld = getPadLeft(), padBottomOld = getPadBottom(), padRightOld = getPadRight();
this.background = background; // The default pad values use the background's padding.
float padTopNew = getPadTop(), padLeftNew = getPadLeft(), padBottomNew = getPadBottom(), padRightNew = getPadRight();
if (padTopOld + padBottomOld != padTopNew + padBottomNew || padLeftOld + padRightOld != padLeftNew + padRightNew)
invalidateHierarchy();
else if (padTopOld != padTopNew || padLeftOld != padLeftNew || padBottomOld != padBottomNew || padRightOld != padRightNew)
invalidate();
}
代码示例来源:origin: libgdx/libgdx
/** Causes the contents to be clipped if they exceed the table actor's bounds. Enabling clipping will set
* {@link #setTransform(boolean)} to true. */
public void setClip (boolean enabled) {
clip = enabled;
setTransform(enabled);
invalidate();
}
代码示例来源:origin: libgdx/libgdx
/** Turns on table debug lines. */
public Table debugTable () {
super.setDebug(true);
if (debug != Debug.table) {
this.debug = Debug.table;
invalidate();
}
return this;
}
代码示例来源:origin: libgdx/libgdx
/** Turns on actor debug lines. */
public Table debugActor () {
super.setDebug(true);
if (debug != Debug.actor) {
this.debug = Debug.actor;
invalidate();
}
return this;
}
代码示例来源:origin: libgdx/libgdx
/** Causes the contents to be clipped if they exceed the table actor's bounds. Enabling clipping will set
* {@link #setTransform(boolean)} to true. */
public void setClip (boolean enabled) {
clip = enabled;
setTransform(enabled);
invalidate();
}
代码示例来源:origin: libgdx/libgdx
/** Turns on actor debug lines. */
public Table debugActor () {
super.setDebug(true);
if (debug != Debug.actor) {
this.debug = Debug.actor;
invalidate();
}
return this;
}
代码示例来源:origin: libgdx/libgdx
/** Turns debug lines on or off. */
public Table debug (Debug debug) {
super.setDebug(debug != Debug.none);
if (this.debug != debug) {
this.debug = debug;
if (debug == Debug.none)
clearDebugRects();
else
invalidate();
}
return this;
}
代码示例来源:origin: libgdx/libgdx
/** Turns debug lines on or off. */
public Table debug (Debug debug) {
super.setDebug(debug != Debug.none);
if (this.debug != debug) {
this.debug = debug;
if (debug == Debug.none)
clearDebugRects();
else
invalidate();
}
return this;
}
代码示例来源:origin: libgdx/libgdx
public void resize (int width, int height) {
stage.getViewport().update(width, height, true);
root.invalidate();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void resize (int width, int height) {
ui.setSize(width, height);
ui.invalidate();
stage.getViewport().update(width, height, true);
}
代码示例来源:origin: libgdx/libgdx
/** Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
* for all cells in the new row. */
public Cell row () {
if (cells.size > 0) {
if (!implicitEndRow) {
if (cells.peek().endRow) return rowDefaults; // Row was already ended.
endRow();
}
invalidate();
}
implicitEndRow = false;
if (rowDefaults != null) cellPool.free(rowDefaults);
rowDefaults = obtainCell();
rowDefaults.clear();
return rowDefaults;
}
代码示例来源:origin: libgdx/libgdx
/** Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
* for all cells in the new row. */
public Cell row () {
if (cells.size > 0) {
if (!implicitEndRow) {
if (cells.peek().endRow) return rowDefaults; // Row was already ended.
endRow();
}
invalidate();
}
implicitEndRow = false;
if (rowDefaults != null) cellPool.free(rowDefaults);
rowDefaults = obtainCell();
rowDefaults.clear();
return rowDefaults;
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Turns on cell debug lines. */
public Table debugCell () {
super.setDebug(true);
if (debug != Debug.cell) {
this.debug = Debug.cell;
invalidate();
}
return this;
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Turns on actor debug lines. */
public Table debugActor () {
super.setDebug(true);
if (debug != Debug.actor) {
this.debug = Debug.actor;
invalidate();
}
return this;
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Turns on table debug lines. */
public Table debugTable () {
super.setDebug(true);
if (debug != Debug.table) {
this.debug = Debug.table;
invalidate();
}
return this;
}
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