com.badlogic.gdx.scenes.scene2d.ui.Table.top()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.top()方法的一些代码示例,展示了Table.top()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.top()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:top

Table.top介绍

[英]Adds Align#top and clears Align#bottom for the alignment of the logical table within the table actor.
[中]添加Align#top并清除Align#bottom,以便在table actor中对齐逻辑表。

代码示例

代码示例来源:origin: libgdx/libgdx

private void setupUI () {
  Skin skin = assets.get(DEFAULT_SKIN);
  Table table = new Table();
  table.setFillParent(true);
  table.top().left().add(new Label("FPS ", skin)).left();
  table.add(fpsLabel = new Label("", skin)).left().expandX().row();
  ui.addActor(table);
}

代码示例来源:origin: libgdx/libgdx

public void setupUI () {
  ui = new Stage();
  skin = new Skin(Gdx.files.internal("data/uiskin.json"));
  TextButton reload = new TextButton("Reload Shaders", skin.get(TextButtonStyle.class));
  camera = new SelectBox(skin.get(SelectBoxStyle.class));
  camera.setItems("Camera", "Light");
  fps = new Label("fps: ", skin.get(LabelStyle.class));
  Table table = new Table();
  table.setFillParent(true);
  table.top().padTop(15);
  table.add(reload).spaceRight(5);
  table.add(camera).spaceRight(5);
  table.add(fps);
  ui.addActor(table);
  reload.addListener(new ClickListener() {
    public void clicked (InputEvent event, float x, float y) {
      ShaderProgram prog = new ShaderProgram(Gdx.files.internal("data/shaders/projtex-vert.glsl").readString(), Gdx.files
        .internal("data/shaders/projtex-frag.glsl").readString());
      if (prog.isCompiled() == false) {
        Gdx.app.log("GLSL ERROR", "Couldn't reload shaders:\n" + prog.getLog());
      } else {
        projTexShader.dispose();
        projTexShader = prog;
      }
    }
  });
}

代码示例来源:origin: libgdx/libgdx

private void setupUI () {
  ui = new Stage(new ExtendViewport(640, 480));
  Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
  skipCleanup = new CheckBox("Skip blend function clean-up", skin);
  skipCleanup.addListener(listener);
  logLabel = new Label("", skin.get(LabelStyle.class));
  clearEmitters = new TextButton("Clear screen", skin);
  clearEmitters.addListener(listener);
  scaleEffects = new TextButton("Scale existing effects", skin);
  scaleEffects.addListener(listener);
  Table table = new Table();
  table.setTransform(false);
  table.setFillParent(true);
  table.defaults().padTop(5).left();
  table.top().left().padLeft(5);
  table.add(skipCleanup).colspan(2).row();
  table.add(clearEmitters).spaceRight(10);
  table.add(scaleEffects).row();
  table.add(logLabel).colspan(2);
  ui.addActor(table);
}

代码示例来源:origin: moribitotech/MTX

/**
   * Set benchmark table position
   * */
  public void setUpPosition(BenchmarkPosition benchmarkPosition) {
    switch (benchmarkPosition) {
    case CENTER:
      table.center();
      break;
    case TOP_LEFT:
      table.top().left();
      break;
    case TOP_RIGHT:
      table.top().right();
      break;
    case BOTTOM_LEFT:
      table.bottom().left();
      break;
    case BOTTOM_RIGHT:
      table.bottom().right();
      break;
    default:
      table.top().left();
      break;
    }
  }
}

代码示例来源:origin: langurmonkey/gaiasky

@Override
public void doneLoading(AssetManager assetManager) {
  interfaces = new Array<IGuiInterface>();
  skin = GlobalResources.skin;
  // DEBUG INFO - TOP RIGHT
  debugInterface = new DebugInterface(skin, lock);
  debugInterface.setFillParent(true);
  debugInterface.right().top();
  debugInterface.pad(5, 0, 0, 5);
  interfaces.add(debugInterface);
  rebuildGui();
}

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

public PropertyTable(Skin skin) {
  // super(skin);
  table = new Table(skin);
  this.skin = skin;
  top().left();
  table.top().left();
  table.add(new Label("Name", skin));
  table.add(new Label("Value", skin));
  table.setFillParent(true);
  fill();
  prefHeight(1000);
  setActor(table);
}

代码示例来源:origin: langurmonkey/gaiasky

focusInterface.left().top();
fi = new Container<FocusInfoInterface>(focusInterface);
fi.setFillParent(true);

代码示例来源:origin: moribitotech/MTX

levelsTable1.setPosition(-999, 0);
levelsTable1.addAction(Actions.moveTo(0, 0, 0.7f));
levelsTable1.top().left().pad(30, 30, 30, 30);

代码示例来源:origin: langurmonkey/gaiasky

debugInterface.right().top();
interfaces.add(debugInterface);
inputInterface.right().top();
inputInterface.pad(50 * GlobalConf.SCALE_FACTOR, 0, 0, pad);
interfaces.add(inputInterface);

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

table.top().pad(DPIUtils.getSpacing() / 2);
table.top();
table.add(new Label("View", skin, "big")).center();

代码示例来源:origin: langurmonkey/gaiasky

final Table visibilityTable = new Table(skin);
visibilityTable.setName("visibility table");
visibilityTable.top().left();
buttonMap = new HashMap<String, Button>();
Set<Button> buttons = new HashSet<Button>();

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

rightPanel.top().left();
rightPanel.add(actorPanel).expand().fill().left();
rightPanel.setBackground("background");
leftPanel.top().left().padLeft(10);
leftPanel.add(img).expand().fill().padBottom(20).padTop(20).padLeft(0).left();
leftPanel.row();

代码示例来源:origin: langurmonkey/gaiasky

debugInterface.right().top();
interfaces.add(debugInterface);

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

public DialogUI(UI ui) {
  super(new Table(ui.getSkin()), ui.getSkin());
  this.ui = ui;
  setFadeScrollBars(true);
  setOverscroll(false, false);
  up = new Button(ui.getSkin(), "dialog-up");
  down = new Button(ui.getSkin(), "dialog-down");
  panel = (Table) getActor();
  style = ui.getSkin().get(DialogUIStyle.class);
  this.recorder = ui.getRecorder();
  if (style.background != null)
    panel.setBackground(style.background);
  panel.top().left();
  panel.pad(DPIUtils.getMarginSize());
  setVisible(false);
  panel.defaults().expandX().fillX().top().left().padBottom(DPIUtils.getSpacing());
  up.addListener(new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      setScrollY(getScrollY() - DPIUtils.getPrefButtonSize());
    }
  });
  down.addListener(new ChangeListener() {
    @Override
    public void changed(ChangeEvent event, Actor actor) {
      setScrollY(getScrollY() + DPIUtils.getPrefButtonSize());
    }
  });
}

代码示例来源:origin: BrentAureli/SuperMario

table.top();

代码示例来源:origin: langurmonkey/gaiasky

content.top().left();
content.defaults().space(5 * GlobalConf.SCALE_FACTOR);
this.padLeft(10 * GlobalConf.SCALE_FACTOR);

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

table.top().pad(DPIUtils.getSpacing() / 2);
table.add(new Label("Tools", skin, "big")).center();

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

table.left().top();
table.pad(margin);

代码示例来源:origin: dingjibang/GDX-RPG

$.add(UI.base()).color("333333").size(Game.width(), 43).a(0.85f).to(console);
out = new Table().left().top();
out.setWidth(Game.width());

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