本文整理了Java中com.jme3.material.RenderState.isColorWrite
方法的一些代码示例,展示了RenderState.isColorWrite
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。RenderState.isColorWrite
方法的具体详情如下:
包路径:com.jme3.material.RenderState
类名称:RenderState
方法名:isColorWrite
[英]Check if color writing is enabled.
[中]检查是否启用了颜色写入。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
writeRenderStateAttribute(out, "PolyOffset", rs.getPolyOffsetFactor() + " " + rs.getPolyOffsetUnits());
if(rs.isColorWrite() != defRs.isColorWrite()) {
writeRenderStateAttribute(out, "ColorWrite", rs.isColorWrite()?"On":"Off");
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
if (state.isColorWrite() && !context.colorWriteEnabled) {
gl.glColorMask(true, true, true, true);
context.colorWriteEnabled = true;
} else if (!state.isColorWrite() && context.colorWriteEnabled) {
gl.glColorMask(false, false, false, false);
context.colorWriteEnabled = false;
代码示例来源:origin: org.jmonkeyengine/jme3-plugins
writeRenderStateAttribute(out, "PolyOffset", rs.getPolyOffsetFactor() + " " + rs.getPolyOffsetUnits());
if(rs.isColorWrite() != defRs.isColorWrite()) {
writeRenderStateAttribute(out, "ColorWrite", rs.isColorWrite()?"On":"Off");
代码示例来源:origin: org.jmonkeyengine/jme3-core
if (state.isColorWrite() && !context.colorWriteEnabled) {
gl.glColorMask(true, true, true, true);
context.colorWriteEnabled = true;
} else if (!state.isColorWrite() && context.colorWriteEnabled) {
gl.glColorMask(false, false, false, false);
context.colorWriteEnabled = false;
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
if (state.isColorWrite() && !context.colorWriteEnabled) {
glColorMask(true, true, true, true);
context.colorWriteEnabled = true;
} else if (!state.isColorWrite() && context.colorWriteEnabled) {
glColorMask(false, false, false, false);
context.colorWriteEnabled = false;
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