com.jme3.material.RenderState.getFrontStencilFunction()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中com.jme3.material.RenderState.getFrontStencilFunction方法的一些代码示例,展示了RenderState.getFrontStencilFunction的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。RenderState.getFrontStencilFunction方法的具体详情如下:
包路径:com.jme3.material.RenderState
类名称:RenderState
方法名:getFrontStencilFunction

RenderState.getFrontStencilFunction介绍

[英]Retrieve the front stencil function.
[中]检索前模板功能。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

|| context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
  || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
  || context.frontStencilFunction != state.getFrontStencilFunction()
  || context.backStencilFunction != state.getBackStencilFunction()) {
context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
context.frontStencilFunction = state.getFrontStencilFunction();
context.backStencilFunction = state.getBackStencilFunction();
      convertStencilOperation(state.getBackStencilDepthPassOperation()));
  gl.glStencilFuncSeparate(GL.GL_FRONT,
      convertTestFunction(state.getFrontStencilFunction()),
      0, Integer.MAX_VALUE);
  gl.glStencilFuncSeparate(GL.GL_BACK,

代码示例来源:origin: org.jmonkeyengine/jme3-core

|| context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
  || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
  || context.frontStencilFunction != state.getFrontStencilFunction()
  || context.backStencilFunction != state.getBackStencilFunction()) {
context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
context.frontStencilFunction = state.getFrontStencilFunction();
context.backStencilFunction = state.getBackStencilFunction();
      convertStencilOperation(state.getBackStencilDepthPassOperation()));
  gl.glStencilFuncSeparate(GL.GL_FRONT,
      convertTestFunction(state.getFrontStencilFunction()),
      0, Integer.MAX_VALUE);
  gl.glStencilFuncSeparate(GL.GL_BACK,

代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl

|| context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
  || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
  || context.frontStencilFunction != state.getFrontStencilFunction()
  || context.backStencilFunction != state.getBackStencilFunction()) {
context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
context.frontStencilFunction = state.getFrontStencilFunction();
context.backStencilFunction = state.getBackStencilFunction();
      convertStencilOperation(state.getBackStencilDepthPassOperation()));
  glStencilFuncSeparate(GL_FRONT,
      convertTestFunction(state.getFrontStencilFunction()),
      0, Integer.MAX_VALUE);
  glStencilFuncSeparate(GL_BACK,

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