本文整理了Java中com.jme3.material.RenderState.getBackStencilFunction
方法的一些代码示例,展示了RenderState.getBackStencilFunction
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。RenderState.getBackStencilFunction
方法的具体详情如下:
包路径:com.jme3.material.RenderState
类名称:RenderState
方法名:getBackStencilFunction
[英]Retrieve the back stencil function.
[中]检索back stencil函数。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
|| context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
|| context.frontStencilFunction != state.getFrontStencilFunction()
|| context.backStencilFunction != state.getBackStencilFunction()) {
context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
context.frontStencilFunction = state.getFrontStencilFunction();
context.backStencilFunction = state.getBackStencilFunction();
0, Integer.MAX_VALUE);
gl.glStencilFuncSeparate(GL.GL_BACK,
convertTestFunction(state.getBackStencilFunction()),
0, Integer.MAX_VALUE);
} else {
代码示例来源:origin: org.jmonkeyengine/jme3-core
|| context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
|| context.frontStencilFunction != state.getFrontStencilFunction()
|| context.backStencilFunction != state.getBackStencilFunction()) {
context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
context.frontStencilFunction = state.getFrontStencilFunction();
context.backStencilFunction = state.getBackStencilFunction();
0, Integer.MAX_VALUE);
gl.glStencilFuncSeparate(GL.GL_BACK,
convertTestFunction(state.getBackStencilFunction()),
0, Integer.MAX_VALUE);
} else {
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
|| context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
|| context.frontStencilFunction != state.getFrontStencilFunction()
|| context.backStencilFunction != state.getBackStencilFunction()) {
context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
context.frontStencilFunction = state.getFrontStencilFunction();
context.backStencilFunction = state.getBackStencilFunction();
0, Integer.MAX_VALUE);
glStencilFuncSeparate(GL_BACK,
convertTestFunction(state.getBackStencilFunction()),
0, Integer.MAX_VALUE);
} else {
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