com.jme3.material.RenderState.setColorWrite()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中com.jme3.material.RenderState.setColorWrite方法的一些代码示例,展示了RenderState.setColorWrite的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。RenderState.setColorWrite方法的具体详情如下:
包路径:com.jme3.material.RenderState
类名称:RenderState
方法名:setColorWrite

RenderState.setColorWrite介绍

[英]Enable writing color.

When color write is enabled, the result of a fragment shader, the gl_FragColor, will be rendered into the color buffer (including alpha).
[中]启用书写颜色。
启用颜色写入时,片段着色器gl_FragColor的结果将渲染到颜色缓冲区(包括alpha)。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

protected void initForcedRenderState() {
  forcedRenderState.setFaceCullMode(RenderState.FaceCullMode.Front);
  forcedRenderState.setColorWrite(false);
  forcedRenderState.setDepthWrite(true);
  forcedRenderState.setDepthTest(true);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

protected void initForcedRenderState() {
  forcedRenderState.setFaceCullMode(RenderState.FaceCullMode.Front);
  forcedRenderState.setColorWrite(false);
  forcedRenderState.setDepthWrite(true);
  forcedRenderState.setDepthTest(true);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

renderState.setPolyOffset(factor, units);
}else if (split[0].equals("ColorWrite")){
  renderState.setColorWrite(parseBoolean(split[1]));
}else if (split[0].equals("PointSprite")){

代码示例来源:origin: org.jmonkeyengine/jme3-core

protected void initForcedRenderState() {
  forcedRenderState.setFaceCullMode(RenderState.FaceCullMode.Front);
  forcedRenderState.setColorWrite(false);
  forcedRenderState.setDepthWrite(true);
  forcedRenderState.setDepthTest(true);
}

代码示例来源:origin: info.projectkyoto/mms-engine

private void readRenderStateStatement(String statement) throws IOException{
  String[] split = statement.split(whitespacePattern);
  if (split[0].equals("Wireframe")){
    renderState.setWireframe(parseBoolean(split[1]));
  }else if (split[0].equals("FaceCull")){
    renderState.setFaceCullMode(FaceCullMode.valueOf(split[1]));
  }else if (split[0].equals("DepthWrite")){
    renderState.setDepthWrite(parseBoolean(split[1]));
  }else if (split[0].equals("DepthTest")){
    renderState.setDepthTest(parseBoolean(split[1]));
  }else if (split[0].equals("Blend")){
    renderState.setBlendMode(BlendMode.valueOf(split[1]));
  }else if (split[0].equals("AlphaTestFalloff")){
    renderState.setAlphaTest(true);
    renderState.setAlphaFallOff(Float.parseFloat(split[1]));
  }else if (split[0].equals("PolyOffset")){
    float factor = Float.parseFloat(split[1]);
    float units = Float.parseFloat(split[2]);
    renderState.setPolyOffset(factor, units);
  }else if (split[0].equals("ColorWrite")){
    renderState.setColorWrite(parseBoolean(split[1]));
  }else if (split[0].equals("PointSprite")){
    renderState.setPointSprite(parseBoolean(split[1]));
  }else{
    throwIfNequal(null, split[0]);
  }
}

代码示例来源:origin: org.jmonkeyengine/jme3-core

renderState.setPolyOffset(factor, units);
}else if (split[0].equals("ColorWrite")){
  renderState.setColorWrite(parseBoolean(split[1]));
}else if (split[0].equals("PointSprite")){

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