本文整理了Java中com.jme3.material.RenderState.getFrontStencilDepthPassOperation
方法的一些代码示例,展示了RenderState.getFrontStencilDepthPassOperation
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。RenderState.getFrontStencilDepthPassOperation
方法的具体详情如下:
包路径:com.jme3.material.RenderState
类名称:RenderState
方法名:getFrontStencilDepthPassOperation
[英]Retrieve the front depth test pass operation.
[中]检索前部深度测试通过操作。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
|| context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
|| context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
|| context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
|| context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
convertStencilOperation(state.getFrontStencilStencilFailOperation()),
convertStencilOperation(state.getFrontStencilDepthFailOperation()),
convertStencilOperation(state.getFrontStencilDepthPassOperation()));
gl.glStencilOpSeparate(GL.GL_BACK,
convertStencilOperation(state.getBackStencilStencilFailOperation()),
代码示例来源:origin: org.jmonkeyengine/jme3-core
|| context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
|| context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
|| context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
|| context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
convertStencilOperation(state.getFrontStencilStencilFailOperation()),
convertStencilOperation(state.getFrontStencilDepthFailOperation()),
convertStencilOperation(state.getFrontStencilDepthPassOperation()));
gl.glStencilOpSeparate(GL.GL_BACK,
convertStencilOperation(state.getBackStencilStencilFailOperation()),
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
|| context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
|| context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
|| context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
|| context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
convertStencilOperation(state.getFrontStencilStencilFailOperation()),
convertStencilOperation(state.getFrontStencilDepthFailOperation()),
convertStencilOperation(state.getFrontStencilDepthPassOperation()));
glStencilOpSeparate(GL_BACK,
convertStencilOperation(state.getBackStencilStencilFailOperation()),
内容来源于网络,如有侵权,请联系作者删除!