com.jme3.material.RenderState.getPolyOffsetFactor()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中com.jme3.material.RenderState.getPolyOffsetFactor方法的一些代码示例,展示了RenderState.getPolyOffsetFactor的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。RenderState.getPolyOffsetFactor方法的具体详情如下:
包路径:com.jme3.material.RenderState
类名称:RenderState
方法名:getPolyOffsetFactor

RenderState.getPolyOffsetFactor介绍

[英]Retrieve the poly offset factor value.
[中]检索多边形偏移因子值。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

writeRenderStateAttribute(out, "BlendEquationAlpha", rs.getBlendEquationAlpha().name());
if(rs.getPolyOffsetFactor() != defRs.getPolyOffsetFactor() || rs.getPolyOffsetUnits() != defRs.getPolyOffsetUnits()) {
  writeRenderStateAttribute(out, "PolyOffset", rs.getPolyOffsetFactor() + " " + rs.getPolyOffsetUnits());

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

if (!context.polyOffsetEnabled) {
  gl.glEnable(GL.GL_POLYGON_OFFSET_FILL);
  gl.glPolygonOffset(state.getPolyOffsetFactor(),
      state.getPolyOffsetUnits());
  context.polyOffsetEnabled = true;
  context.polyOffsetFactor = state.getPolyOffsetFactor();
  context.polyOffsetUnits = state.getPolyOffsetUnits();
} else {
  if (state.getPolyOffsetFactor() != context.polyOffsetFactor
      || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
    gl.glPolygonOffset(state.getPolyOffsetFactor(),
        state.getPolyOffsetUnits());
    context.polyOffsetFactor = state.getPolyOffsetFactor();
    context.polyOffsetUnits = state.getPolyOffsetUnits();

代码示例来源:origin: org.jmonkeyengine/jme3-plugins

writeRenderStateAttribute(out, "BlendEquationAlpha", rs.getBlendEquationAlpha().name());
if(rs.getPolyOffsetFactor() != defRs.getPolyOffsetFactor() || rs.getPolyOffsetUnits() != defRs.getPolyOffsetUnits()) {
  writeRenderStateAttribute(out, "PolyOffset", rs.getPolyOffsetFactor() + " " + rs.getPolyOffsetUnits());

代码示例来源:origin: org.jmonkeyengine/jme3-core

if (!context.polyOffsetEnabled) {
  gl.glEnable(GL.GL_POLYGON_OFFSET_FILL);
  gl.glPolygonOffset(state.getPolyOffsetFactor(),
      state.getPolyOffsetUnits());
  context.polyOffsetEnabled = true;
  context.polyOffsetFactor = state.getPolyOffsetFactor();
  context.polyOffsetUnits = state.getPolyOffsetUnits();
} else {
  if (state.getPolyOffsetFactor() != context.polyOffsetFactor
      || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
    gl.glPolygonOffset(state.getPolyOffsetFactor(),
        state.getPolyOffsetUnits());
    context.polyOffsetFactor = state.getPolyOffsetFactor();
    context.polyOffsetUnits = state.getPolyOffsetUnits();

代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl

if (!context.polyOffsetEnabled) {
  glEnable(GL_POLYGON_OFFSET_FILL);
  glPolygonOffset(state.getPolyOffsetFactor(),
      state.getPolyOffsetUnits());
  context.polyOffsetEnabled = true;
  context.polyOffsetFactor = state.getPolyOffsetFactor();
  context.polyOffsetUnits = state.getPolyOffsetUnits();
} else {
  if (state.getPolyOffsetFactor() != context.polyOffsetFactor
      || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
    glPolygonOffset(state.getPolyOffsetFactor(),
        state.getPolyOffsetUnits());
    context.polyOffsetFactor = state.getPolyOffsetFactor();
    context.polyOffsetUnits = state.getPolyOffsetUnits();

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