本文整理了Java中com.jme3.material.RenderState.getPolyOffsetFactor
方法的一些代码示例,展示了RenderState.getPolyOffsetFactor
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。RenderState.getPolyOffsetFactor
方法的具体详情如下:
包路径:com.jme3.material.RenderState
类名称:RenderState
方法名:getPolyOffsetFactor
[英]Retrieve the poly offset factor value.
[中]检索多边形偏移因子值。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
writeRenderStateAttribute(out, "BlendEquationAlpha", rs.getBlendEquationAlpha().name());
if(rs.getPolyOffsetFactor() != defRs.getPolyOffsetFactor() || rs.getPolyOffsetUnits() != defRs.getPolyOffsetUnits()) {
writeRenderStateAttribute(out, "PolyOffset", rs.getPolyOffsetFactor() + " " + rs.getPolyOffsetUnits());
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
if (!context.polyOffsetEnabled) {
gl.glEnable(GL.GL_POLYGON_OFFSET_FILL);
gl.glPolygonOffset(state.getPolyOffsetFactor(),
state.getPolyOffsetUnits());
context.polyOffsetEnabled = true;
context.polyOffsetFactor = state.getPolyOffsetFactor();
context.polyOffsetUnits = state.getPolyOffsetUnits();
} else {
if (state.getPolyOffsetFactor() != context.polyOffsetFactor
|| state.getPolyOffsetUnits() != context.polyOffsetUnits) {
gl.glPolygonOffset(state.getPolyOffsetFactor(),
state.getPolyOffsetUnits());
context.polyOffsetFactor = state.getPolyOffsetFactor();
context.polyOffsetUnits = state.getPolyOffsetUnits();
代码示例来源:origin: org.jmonkeyengine/jme3-plugins
writeRenderStateAttribute(out, "BlendEquationAlpha", rs.getBlendEquationAlpha().name());
if(rs.getPolyOffsetFactor() != defRs.getPolyOffsetFactor() || rs.getPolyOffsetUnits() != defRs.getPolyOffsetUnits()) {
writeRenderStateAttribute(out, "PolyOffset", rs.getPolyOffsetFactor() + " " + rs.getPolyOffsetUnits());
代码示例来源:origin: org.jmonkeyengine/jme3-core
if (!context.polyOffsetEnabled) {
gl.glEnable(GL.GL_POLYGON_OFFSET_FILL);
gl.glPolygonOffset(state.getPolyOffsetFactor(),
state.getPolyOffsetUnits());
context.polyOffsetEnabled = true;
context.polyOffsetFactor = state.getPolyOffsetFactor();
context.polyOffsetUnits = state.getPolyOffsetUnits();
} else {
if (state.getPolyOffsetFactor() != context.polyOffsetFactor
|| state.getPolyOffsetUnits() != context.polyOffsetUnits) {
gl.glPolygonOffset(state.getPolyOffsetFactor(),
state.getPolyOffsetUnits());
context.polyOffsetFactor = state.getPolyOffsetFactor();
context.polyOffsetUnits = state.getPolyOffsetUnits();
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
if (!context.polyOffsetEnabled) {
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(state.getPolyOffsetFactor(),
state.getPolyOffsetUnits());
context.polyOffsetEnabled = true;
context.polyOffsetFactor = state.getPolyOffsetFactor();
context.polyOffsetUnits = state.getPolyOffsetUnits();
} else {
if (state.getPolyOffsetFactor() != context.polyOffsetFactor
|| state.getPolyOffsetUnits() != context.polyOffsetUnits) {
glPolygonOffset(state.getPolyOffsetFactor(),
state.getPolyOffsetUnits());
context.polyOffsetFactor = state.getPolyOffsetFactor();
context.polyOffsetUnits = state.getPolyOffsetUnits();
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