本文整理了Java中com.jme3.material.RenderState.setPointSprite
方法的一些代码示例,展示了RenderState.setPointSprite
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。RenderState.setPointSprite
方法的具体详情如下:
包路径:com.jme3.material.RenderState
类名称:RenderState
方法名:setPointSprite
暂无
代码示例来源:origin: info.projectkyoto/mms-engine
private void readRenderStateStatement(String statement) throws IOException{
String[] split = statement.split(whitespacePattern);
if (split[0].equals("Wireframe")){
renderState.setWireframe(parseBoolean(split[1]));
}else if (split[0].equals("FaceCull")){
renderState.setFaceCullMode(FaceCullMode.valueOf(split[1]));
}else if (split[0].equals("DepthWrite")){
renderState.setDepthWrite(parseBoolean(split[1]));
}else if (split[0].equals("DepthTest")){
renderState.setDepthTest(parseBoolean(split[1]));
}else if (split[0].equals("Blend")){
renderState.setBlendMode(BlendMode.valueOf(split[1]));
}else if (split[0].equals("AlphaTestFalloff")){
renderState.setAlphaTest(true);
renderState.setAlphaFallOff(Float.parseFloat(split[1]));
}else if (split[0].equals("PolyOffset")){
float factor = Float.parseFloat(split[1]);
float units = Float.parseFloat(split[2]);
renderState.setPolyOffset(factor, units);
}else if (split[0].equals("ColorWrite")){
renderState.setColorWrite(parseBoolean(split[1]));
}else if (split[0].equals("PointSprite")){
renderState.setPointSprite(parseBoolean(split[1]));
}else{
throwIfNequal(null, split[0]);
}
}
代码示例来源:origin: us.ihmc/ihmc-jmonkey-engine-toolkit
material.getAdditionalRenderState().setPointSprite(true);
material.getAdditionalRenderState().setBlendMode(BlendMode.Off);
material.getAdditionalRenderState().setDepthWrite(true);
代码示例来源:origin: us.ihmc/SensorProcessing
protected Node generatePointCloudGraphFrom(FloatBuffer pointCoordinates3d, FloatBuffer colorsRGBA, FloatBuffer sizes, float size)
{
Node result = new Node("Autogenerated Point Cloud Node");
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
mat.getAdditionalRenderState().setPointSprite(true);
mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
mat.setBoolean("PointSprite", true);
mat.setFloat("Quadratic", size);
Mesh m = new Mesh();
m.setMode(Mode.Points);
m.setBuffer(VertexBuffer.Type.Position, 3, pointCoordinates3d);
m.setBuffer(VertexBuffer.Type.Color, 4, colorsRGBA);
m.setBuffer(VertexBuffer.Type.Size, 1, sizes);
m.setStatic();
m.updateBound();
Geometry g = new Geometry("AutoGenerated Point Cloud", m);
g.setShadowMode(ShadowMode.Off);
g.setQueueBucket(Bucket.Transparent);
g.setMaterial(mat);
g.updateModelBound();
g.setCullHint(CullHint.Never);
result.attachChild(g);
result.updateModelBound();
return result;
}
代码示例来源:origin: us.ihmc/ihmc-jmonkey-engine-toolkit
mat.getAdditionalRenderState().setPointSprite(true);
mat.getAdditionalRenderState().setBlendMode(BlendMode.Off);
代码示例来源:origin: us.ihmc/IHMCJMonkeyEngineToolkit
mat.getAdditionalRenderState().setPointSprite(true);
mat.getAdditionalRenderState().setBlendMode(BlendMode.Off);
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