com.jme3.material.RenderState.setPointSprite()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中com.jme3.material.RenderState.setPointSprite方法的一些代码示例,展示了RenderState.setPointSprite的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。RenderState.setPointSprite方法的具体详情如下:
包路径:com.jme3.material.RenderState
类名称:RenderState
方法名:setPointSprite

RenderState.setPointSprite介绍

暂无

代码示例

代码示例来源:origin: info.projectkyoto/mms-engine

private void readRenderStateStatement(String statement) throws IOException{
  String[] split = statement.split(whitespacePattern);
  if (split[0].equals("Wireframe")){
    renderState.setWireframe(parseBoolean(split[1]));
  }else if (split[0].equals("FaceCull")){
    renderState.setFaceCullMode(FaceCullMode.valueOf(split[1]));
  }else if (split[0].equals("DepthWrite")){
    renderState.setDepthWrite(parseBoolean(split[1]));
  }else if (split[0].equals("DepthTest")){
    renderState.setDepthTest(parseBoolean(split[1]));
  }else if (split[0].equals("Blend")){
    renderState.setBlendMode(BlendMode.valueOf(split[1]));
  }else if (split[0].equals("AlphaTestFalloff")){
    renderState.setAlphaTest(true);
    renderState.setAlphaFallOff(Float.parseFloat(split[1]));
  }else if (split[0].equals("PolyOffset")){
    float factor = Float.parseFloat(split[1]);
    float units = Float.parseFloat(split[2]);
    renderState.setPolyOffset(factor, units);
  }else if (split[0].equals("ColorWrite")){
    renderState.setColorWrite(parseBoolean(split[1]));
  }else if (split[0].equals("PointSprite")){
    renderState.setPointSprite(parseBoolean(split[1]));
  }else{
    throwIfNequal(null, split[0]);
  }
}

代码示例来源:origin: us.ihmc/ihmc-jmonkey-engine-toolkit

material.getAdditionalRenderState().setPointSprite(true);
material.getAdditionalRenderState().setBlendMode(BlendMode.Off);
material.getAdditionalRenderState().setDepthWrite(true);

代码示例来源:origin: us.ihmc/SensorProcessing

protected Node generatePointCloudGraphFrom(FloatBuffer pointCoordinates3d, FloatBuffer colorsRGBA, FloatBuffer sizes, float size)
{
 Node result = new Node("Autogenerated Point Cloud Node");
 Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
 mat.getAdditionalRenderState().setPointSprite(true);
 mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
 mat.setBoolean("PointSprite", true);
 mat.setFloat("Quadratic", size);
 Mesh m = new Mesh();
 m.setMode(Mode.Points);
 m.setBuffer(VertexBuffer.Type.Position, 3, pointCoordinates3d);
 m.setBuffer(VertexBuffer.Type.Color, 4, colorsRGBA);
 m.setBuffer(VertexBuffer.Type.Size, 1, sizes);
 m.setStatic();
 m.updateBound();
 Geometry g = new Geometry("AutoGenerated Point Cloud", m);
 g.setShadowMode(ShadowMode.Off);
 g.setQueueBucket(Bucket.Transparent);
 g.setMaterial(mat);
 g.updateModelBound();
 g.setCullHint(CullHint.Never);
 result.attachChild(g);
 result.updateModelBound();
 return result;
}

代码示例来源:origin: us.ihmc/ihmc-jmonkey-engine-toolkit

mat.getAdditionalRenderState().setPointSprite(true);
mat.getAdditionalRenderState().setBlendMode(BlendMode.Off);

代码示例来源:origin: us.ihmc/IHMCJMonkeyEngineToolkit

mat.getAdditionalRenderState().setPointSprite(true);
mat.getAdditionalRenderState().setBlendMode(BlendMode.Off);

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