com.jme3.material.RenderState.getDepthFunc()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中com.jme3.material.RenderState.getDepthFunc方法的一些代码示例,展示了RenderState.getDepthFunc的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。RenderState.getDepthFunc方法的具体详情如下:
包路径:com.jme3.material.RenderState
类名称:RenderState
方法名:getDepthFunc

RenderState.getDepthFunc介绍

[英]Retrieve the depth comparison function
[中]检索深度比较函数

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

writeRenderStateAttribute(out, "ColorWrite",  rs.isColorWrite()?"On":"Off");
if(rs.getDepthFunc() != defRs.getDepthFunc()) {
  writeRenderStateAttribute(out, "DepthFunc", rs.getDepthFunc().name());

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

context.depthTestEnabled = false;
if (state.isDepthTest() && state.getDepthFunc() != context.depthFunc) {
  gl.glDepthFunc(convertTestFunction(state.getDepthFunc()));
  context.depthFunc = state.getDepthFunc();

代码示例来源:origin: org.jmonkeyengine/jme3-plugins

writeRenderStateAttribute(out, "ColorWrite",  rs.isColorWrite()?"On":"Off");
if(rs.getDepthFunc() != defRs.getDepthFunc()) {
  writeRenderStateAttribute(out, "DepthFunc", rs.getDepthFunc().name());

代码示例来源:origin: org.jmonkeyengine/jme3-core

context.depthTestEnabled = false;
if (state.isDepthTest() && state.getDepthFunc() != context.depthFunc) {
  gl.glDepthFunc(convertTestFunction(state.getDepthFunc()));
  context.depthFunc = state.getDepthFunc();

代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl

context.depthTestEnabled = false;
if (state.getDepthFunc() != context.depthFunc) {
  glDepthFunc(convertTestFunction(state.getDepthFunc()));
  context.depthFunc = state.getDepthFunc();

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