本文整理了Java中com.jme3.material.RenderState.getDepthFunc
方法的一些代码示例,展示了RenderState.getDepthFunc
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。RenderState.getDepthFunc
方法的具体详情如下:
包路径:com.jme3.material.RenderState
类名称:RenderState
方法名:getDepthFunc
[英]Retrieve the depth comparison function
[中]检索深度比较函数
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
writeRenderStateAttribute(out, "ColorWrite", rs.isColorWrite()?"On":"Off");
if(rs.getDepthFunc() != defRs.getDepthFunc()) {
writeRenderStateAttribute(out, "DepthFunc", rs.getDepthFunc().name());
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
context.depthTestEnabled = false;
if (state.isDepthTest() && state.getDepthFunc() != context.depthFunc) {
gl.glDepthFunc(convertTestFunction(state.getDepthFunc()));
context.depthFunc = state.getDepthFunc();
代码示例来源:origin: org.jmonkeyengine/jme3-plugins
writeRenderStateAttribute(out, "ColorWrite", rs.isColorWrite()?"On":"Off");
if(rs.getDepthFunc() != defRs.getDepthFunc()) {
writeRenderStateAttribute(out, "DepthFunc", rs.getDepthFunc().name());
代码示例来源:origin: org.jmonkeyengine/jme3-core
context.depthTestEnabled = false;
if (state.isDepthTest() && state.getDepthFunc() != context.depthFunc) {
gl.glDepthFunc(convertTestFunction(state.getDepthFunc()));
context.depthFunc = state.getDepthFunc();
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
context.depthTestEnabled = false;
if (state.getDepthFunc() != context.depthFunc) {
glDepthFunc(convertTestFunction(state.getDepthFunc()));
context.depthFunc = state.getDepthFunc();
内容来源于网络,如有侵权,请联系作者删除!