com.jme3.material.RenderState.getFrontStencilDepthFailOperation()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中com.jme3.material.RenderState.getFrontStencilDepthFailOperation方法的一些代码示例,展示了RenderState.getFrontStencilDepthFailOperation的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。RenderState.getFrontStencilDepthFailOperation方法的具体详情如下:
包路径:com.jme3.material.RenderState
类名称:RenderState
方法名:getFrontStencilDepthFailOperation

RenderState.getFrontStencilDepthFailOperation介绍

[英]Retrieve the front depth test fail operation.
[中]检索前部深度测试失败操作。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
  || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
  || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
  gl.glStencilOpSeparate(GL.GL_FRONT,
      convertStencilOperation(state.getFrontStencilStencilFailOperation()),
      convertStencilOperation(state.getFrontStencilDepthFailOperation()),
      convertStencilOperation(state.getFrontStencilDepthPassOperation()));
  gl.glStencilOpSeparate(GL.GL_BACK,

代码示例来源:origin: org.jmonkeyengine/jme3-core

|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
  || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
  || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
  gl.glStencilOpSeparate(GL.GL_FRONT,
      convertStencilOperation(state.getFrontStencilStencilFailOperation()),
      convertStencilOperation(state.getFrontStencilDepthFailOperation()),
      convertStencilOperation(state.getFrontStencilDepthPassOperation()));
  gl.glStencilOpSeparate(GL.GL_BACK,

代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl

|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
  || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
  || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
  glStencilOpSeparate(GL_FRONT,
      convertStencilOperation(state.getFrontStencilStencilFailOperation()),
      convertStencilOperation(state.getFrontStencilDepthFailOperation()),
      convertStencilOperation(state.getFrontStencilDepthPassOperation()));
  glStencilOpSeparate(GL_BACK,

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