本文整理了Java中com.jme3.material.RenderState.setDepthFunc
方法的一些代码示例,展示了RenderState.setDepthFunc
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。RenderState.setDepthFunc
方法的具体详情如下:
包路径:com.jme3.material.RenderState
类名称:RenderState
方法名:setDepthFunc
[英]Set the depth conparison function to the given TestFunction default is LessOrEqual (GL_LEQUAL)
[中]将深度对比函数设置为给定的TestFunction默认值为LessOrEqual(GL_LEQUAL)
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
renderState.setDepthFunc(RenderState.TestFunction.valueOf(split[1]));
}else if (split[0].equals("AlphaFunc")){
renderState.setAlphaFunc(RenderState.TestFunction.valueOf(split[1]));
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
cube4.getMaterial().getAdditionalRenderState().setDepthFunc(RenderState.TestFunction.Less);
cube3.move(0,-3,0);
cube4.move(0,-3,0);
代码示例来源:origin: org.jmonkeyengine/jme3-core
renderState.setDepthFunc(RenderState.TestFunction.valueOf(split[1]));
}else if (split[0].equals("AlphaFunc")){
renderState.setAlphaFunc(RenderState.TestFunction.valueOf(split[1]));
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