本文整理了Java中com.jme3.material.RenderState.getFrontStencilStencilFailOperation
方法的一些代码示例,展示了RenderState.getFrontStencilStencilFailOperation
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。RenderState.getFrontStencilStencilFailOperation
方法的具体详情如下:
包路径:com.jme3.material.RenderState
类名称:RenderState
方法名:getFrontStencilStencilFailOperation
[英]Retrieve the front stencil fail operation.
[中]检索前模板失败操作。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
|| context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
|| context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
|| context.backStencilFunction != state.getBackStencilFunction()) {
context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation(); //terrible looking, I know
context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
gl.glEnable(GL.GL_STENCIL_TEST);
gl.glStencilOpSeparate(GL.GL_FRONT,
convertStencilOperation(state.getFrontStencilStencilFailOperation()),
convertStencilOperation(state.getFrontStencilDepthFailOperation()),
convertStencilOperation(state.getFrontStencilDepthPassOperation()));
代码示例来源:origin: org.jmonkeyengine/jme3-core
|| context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
|| context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
|| context.backStencilFunction != state.getBackStencilFunction()) {
context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation(); //terrible looking, I know
context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
gl.glEnable(GL.GL_STENCIL_TEST);
gl.glStencilOpSeparate(GL.GL_FRONT,
convertStencilOperation(state.getFrontStencilStencilFailOperation()),
convertStencilOperation(state.getFrontStencilDepthFailOperation()),
convertStencilOperation(state.getFrontStencilDepthPassOperation()));
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
|| context.frontStencilStencilFailOperation != state.getFrontStencilStencilFailOperation()
|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
|| context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
|| context.backStencilFunction != state.getBackStencilFunction()) {
context.frontStencilStencilFailOperation = state.getFrontStencilStencilFailOperation(); //terrible looking, I know
context.frontStencilDepthFailOperation = state.getFrontStencilDepthFailOperation();
context.frontStencilDepthPassOperation = state.getFrontStencilDepthPassOperation();
glEnable(GL_STENCIL_TEST);
glStencilOpSeparate(GL_FRONT,
convertStencilOperation(state.getFrontStencilStencilFailOperation()),
convertStencilOperation(state.getFrontStencilDepthFailOperation()),
convertStencilOperation(state.getFrontStencilDepthPassOperation()));
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