com.jme3.material.RenderState.getBackStencilStencilFailOperation()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中com.jme3.material.RenderState.getBackStencilStencilFailOperation方法的一些代码示例,展示了RenderState.getBackStencilStencilFailOperation的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。RenderState.getBackStencilStencilFailOperation方法的具体详情如下:
包路径:com.jme3.material.RenderState
类名称:RenderState
方法名:getBackStencilStencilFailOperation

RenderState.getBackStencilStencilFailOperation介绍

[英]Retrieve the back stencil fail operation.
[中]检索背面模具失败操作。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
  || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
  || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
  || context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
  || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
      convertStencilOperation(state.getFrontStencilDepthPassOperation()));
  gl.glStencilOpSeparate(GL.GL_BACK,
      convertStencilOperation(state.getBackStencilStencilFailOperation()),
      convertStencilOperation(state.getBackStencilDepthFailOperation()),
      convertStencilOperation(state.getBackStencilDepthPassOperation()));

代码示例来源:origin: org.jmonkeyengine/jme3-core

|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
  || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
  || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
  || context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
  || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
      convertStencilOperation(state.getFrontStencilDepthPassOperation()));
  gl.glStencilOpSeparate(GL.GL_BACK,
      convertStencilOperation(state.getBackStencilStencilFailOperation()),
      convertStencilOperation(state.getBackStencilDepthFailOperation()),
      convertStencilOperation(state.getBackStencilDepthPassOperation()));

代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl

|| context.frontStencilDepthFailOperation != state.getFrontStencilDepthFailOperation()
  || context.frontStencilDepthPassOperation != state.getFrontStencilDepthPassOperation()
  || context.backStencilStencilFailOperation != state.getBackStencilStencilFailOperation()
  || context.backStencilDepthFailOperation != state.getBackStencilDepthFailOperation()
  || context.backStencilDepthPassOperation != state.getBackStencilDepthPassOperation()
context.backStencilStencilFailOperation = state.getBackStencilStencilFailOperation();
context.backStencilDepthFailOperation = state.getBackStencilDepthFailOperation();
context.backStencilDepthPassOperation = state.getBackStencilDepthPassOperation();
      convertStencilOperation(state.getFrontStencilDepthPassOperation()));
  glStencilOpSeparate(GL_BACK,
      convertStencilOperation(state.getBackStencilStencilFailOperation()),
      convertStencilOperation(state.getBackStencilDepthFailOperation()),
      convertStencilOperation(state.getBackStencilDepthPassOperation()));

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