本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.bottom()
方法的一些代码示例,展示了Table.bottom()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.bottom()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:bottom
[英]Adds Align#bottom and clears Align#top for the alignment of the logical table within the table actor.
[中]添加Align#bottom并清除Align#top,以便在table actor中对齐逻辑表。
代码示例来源:origin: libgdx/libgdx
stage.addActor(table2);
table2.setFillParent(true);
table2.bottom();
代码示例来源:origin: moribitotech/MTX
/**
* Set benchmark table position
* */
public void setUpPosition(BenchmarkPosition benchmarkPosition) {
switch (benchmarkPosition) {
case CENTER:
table.center();
break;
case TOP_LEFT:
table.top().left();
break;
case TOP_RIGHT:
table.top().right();
break;
case BOTTOM_LEFT:
table.bottom().left();
break;
case BOTTOM_RIGHT:
table.bottom().right();
break;
default:
table.top().left();
break;
}
}
}
代码示例来源:origin: langurmonkey/gaiasky
@Override
public void doneLoading(AssetManager assetManager) {
skin = GlobalResources.skin;
mainTable = new Table(skin);
time = new OwnLabel("", skin, "ui-13");
mainTable.add(time);
mainTable.setFillParent(true);
mainTable.right().bottom();
mainTable.pad(5);
// MESSAGES INTERFACE - LOW CENTER
messagesInterface = new MessagesInterface(skin, lock);
messagesInterface.setFillParent(true);
messagesInterface.left().bottom();
messagesInterface.pad(0, 300, 150, 0);
// Add to GUI
rebuildGui();
EventManager.instance.subscribe(this, Events.TIME_CHANGE_INFO);
}
代码示例来源:origin: langurmonkey/gaiasky
focusInterface.right().bottom();
focusInterface.pad(0, 0, 5, 5);
interfaces.add(focusInterface);
notificationsInterface.left().bottom();
notificationsInterface.pad(0, 5, 5, 0);
interfaces.add(notificationsInterface);
messagesInterface.left().bottom();
messagesInterface.pad(0, 300, 150, 0);
interfaces.add(messagesInterface);
代码示例来源:origin: langurmonkey/gaiasky
notificationsInterface.left().bottom();
notificationsInterface.pad(0, 5, 5, 0);
interfaces.add(notificationsInterface);
messagesInterface.left().bottom();
messagesInterface.pad(0, 300, 150, 0);
interfaces.add(messagesInterface);
runStateInterface.center().bottom();
代码示例来源:origin: langurmonkey/gaiasky
focusInterface.right().bottom();
focusInterface.pad(0, 0, pad, pad);
interfaces.add(focusInterface);
notificationsInterface.left().bottom();
notificationsInterface.pad(0, pad, pad, 0);
interfaces.add(notificationsInterface);
messagesInterface.left().bottom();
messagesInterface.pad(0, 300 * GlobalConf.SCALE_FACTOR, 150 * GlobalConf.SCALE_FACTOR, 0);
interfaces.add(messagesInterface);
代码示例来源:origin: langurmonkey/gaiasky
private void buildGui() {
// Component types name init
for (ComponentType ct : ComponentType.values()) {
ct.getName();
}
nf = NumberFormatFactory.getFormatter("##0.###");
// NOTIFICATIONS ONE - BOTTOM LEFT
notificationsOne = new NotificationsInterface(skin, lock, true, true, false, false);
notificationsOne.setFillParent(true);
notificationsOne.left().bottom();
notificationsOne.pad(0, 5, 5, 0);
interfaces.add(notificationsOne);
// NOTIFICATIONS TWO - BOTTOM CENTRE
notificationsTwo = new NotificationsInterface(skin, lock, true, true, false, false);
notificationsTwo.setFillParent(true);
notificationsTwo.bottom();
notificationsTwo.setX(Gdx.graphics.getWidth() / 2);
notificationsTwo.pad(0, 5, 5, 0);
interfaces.add(notificationsTwo);
/** ADD TO UI **/
rebuildGui();
}
代码示例来源:origin: kotcrab/vis-editor
@Override
public void create () {
VisUI.load();
stage = new Stage(new ScreenViewport());
final Table root = new Table();
root.setFillParent(true);
stage.addActor(root);
TestWindow window = new TestWindow();
TestCollapsible collapsible = new TestCollapsible();
window.setKeepWithinParent(true);
window.setPosition(110, 110);
collapsible.setKeepWithinParent(true);
collapsible.setPosition(200, 200);
FloatingGroup floatingGroup = new FloatingGroup(1000, 600);
floatingGroup.addActor(window);
floatingGroup.addActor(collapsible);
root.debugAll();
root.left().bottom();
root.add(floatingGroup).padLeft(100).padBottom(100);
Gdx.input.setInputProcessor(stage);
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
versionStack.pad(0);
versionStack.add(version);
versionStack.bottom().left();
versionStack.setFillParent(true);
versionStack.pack();
代码示例来源:origin: langurmonkey/gaiasky
bottom.right().bottom();
bottom.pad(pad10);
代码示例来源:origin: manuelbua/uracer-kotd
buttons.add(quit).pad(0, 2, 0, 2);
bottom.left().bottom();
bottom.add(UIUtils.newVersionInfoLabel());
代码示例来源:origin: jsjolund/GdxDemo3D
rootTable.add(bottomRightTable).width(bottomRightTable.getPrefWidth()).height(bottomRightTable.getPrefHeight()).bottom().right();
rootTable.left().bottom();
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
iconStackTable.row();
iconStackTable.add(credits);
iconStackTable.bottom().right();
iconStackTable.setFillParent(true);
iconStackTable.pack();
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