本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.act()
方法的一些代码示例,展示了Table.act()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.act()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:act
暂无
代码示例来源:origin: langurmonkey/gaiasky
public void act(float dt) {
super.act(dt);
if (expanding) {
} else if (collapsing) {
}
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
@Override
public void act(float delta) {
super.act(delta);
}
代码示例来源:origin: 121077313/cocostudio-ui-libgdx
public void act (float delta) {
super.act(delta);
animateTime -= delta;
}
代码示例来源:origin: jsjolund/GdxDemo3D
@Override
public void act(float delta) {
boolean visible = DebugViewSettings.drawMouseNavMeshPos;
setVisible(visible);
if (visible) {
screenToStageCoordinates(tmpV2.set(worldInputProcessor.mouseScreenPos));
setPosition(tmpV2.x + 10, tmpV2.y - 10);
super.act(delta); // No need to update this actor if it's not visible
}
}
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
@Override
public void act(float delta) {
super.act(delta);
Inventory inv = sceneScreen.getUI().getWorld().getInventory();
// fill inventory
for (int i = 0; i < inventorySlots.size(); i++) {
RendererDrawable r = (RendererDrawable) inventorySlots.get(i).getImage().getDrawable();
int pos = scroll * INVENTORY_COLS + i;
if (pos < inv.getNumItems()) {
r.setRenderer(inv.get(pos).getRenderer());
} else {
r.setRenderer(null);
}
inventorySlots.get(i).getImage().invalidate();
}
}
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