com.badlogic.gdx.scenes.scene2d.ui.Table.getY()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.getY()方法的一些代码示例,展示了Table.getY()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.getY()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:getY

Table.getY介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

private void drawDebugRects (ShapeRenderer shapes) {
  if (debugRects == null || !getDebug()) return;
  shapes.set(ShapeType.Line);
  shapes.setColor(getStage().getDebugColor());
  float x = 0, y = 0;
  if (!isTransform()) {
    x = getX();
    y = getY();
  }
  for (int i = 0, n = debugRects.size; i < n; i++) {
    DebugRect debugRect = debugRects.get(i);
    shapes.setColor(debugRect.color);
    shapes.rect(x + debugRect.x, y + debugRect.y, debugRect.width, debugRect.height);
  }
}

代码示例来源:origin: libgdx/libgdx

private void drawDebugRects (ShapeRenderer shapes) {
  if (debugRects == null || !getDebug()) return;
  shapes.set(ShapeType.Line);
  shapes.setColor(getStage().getDebugColor());
  float x = 0, y = 0;
  if (!isTransform()) {
    x = getX();
    y = getY();
  }
  for (int i = 0, n = debugRects.size; i < n; i++) {
    DebugRect debugRect = debugRects.get(i);
    shapes.setColor(debugRect.color);
    shapes.rect(x + debugRect.x, y + debugRect.y, debugRect.width, debugRect.height);
  }
}

代码示例来源:origin: libgdx/libgdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  if (isTransform()) {
    applyTransform(batch, computeTransform());
    drawBackground(batch, parentAlpha, 0, 0);
    if (clip) {
      batch.flush();
      float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
      if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
        getHeight() - padBottom - padTop.get(this))) {
        drawChildren(batch, parentAlpha);
        batch.flush();
        clipEnd();
      }
    } else
      drawChildren(batch, parentAlpha);
    resetTransform(batch);
  } else {
    drawBackground(batch, parentAlpha, getX(), getY());
    super.draw(batch, parentAlpha);
  }
}

代码示例来源:origin: libgdx/libgdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  if (isTransform()) {
    applyTransform(batch, computeTransform());
    drawBackground(batch, parentAlpha, 0, 0);
    if (clip) {
      batch.flush();
      float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
      if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
        getHeight() - padBottom - padTop.get(this))) {
        drawChildren(batch, parentAlpha);
        batch.flush();
        clipEnd();
      }
    } else
      drawChildren(batch, parentAlpha);
    resetTransform(batch);
  } else {
    drawBackground(batch, parentAlpha, getX(), getY());
    super.draw(batch, parentAlpha);
  }
}

代码示例来源:origin: libgdx/libgdx

topLeft.setSize(contWidth, contHeight);
x = bottomLeft.getX();
y = bottomLeft.getY() + bottomLeft.getHeight() + gap;
topLeft.setPosition(x, y);
stage.addActor(topLeft);
topRight.setSize(contWidth, contHeight);
x = bottomRight.getX();
y = topLeft.getY();
topRight.setPosition(x, y);
stage.addActor(topRight);
horizOnlyTop.setSize(contWidth, contHeight);
x = topRight.getX();
y = topRight.getY() + topRight.getHeight() + gap;
horizOnlyTop.setPosition(x, y);
stage.addActor(horizOnlyTop);
horizOnlyBottom.setSize(contWidth, contHeight);
x = topLeft.getX();
y = topLeft.getY() + topLeft.getHeight() + gap;
horizOnlyBottom.setPosition(x, y);
stage.addActor(horizOnlyBottom);
vertOnlyLeft.setSize(contWidth, contHeight);
x = horizOnlyBottom.getX();
y = horizOnlyBottom.getY() + horizOnlyBottom.getHeight() + gap;
vertOnlyLeft.setPosition(x, y);
stage.addActor(vertOnlyLeft);

代码示例来源:origin: com.badlogicgames.gdx/gdx

private void drawDebugRects (ShapeRenderer shapes) {
  if (debugRects == null || !getDebug()) return;
  shapes.set(ShapeType.Line);
  shapes.setColor(getStage().getDebugColor());
  float x = 0, y = 0;
  if (!isTransform()) {
    x = getX();
    y = getY();
  }
  for (int i = 0, n = debugRects.size; i < n; i++) {
    DebugRect debugRect = debugRects.get(i);
    shapes.setColor(debugRect.color);
    shapes.rect(x + debugRect.x, y + debugRect.y, debugRect.width, debugRect.height);
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public void draw (Batch batch, float parentAlpha) {
  validate();
  if (isTransform()) {
    applyTransform(batch, computeTransform());
    drawBackground(batch, parentAlpha, 0, 0);
    if (clip) {
      batch.flush();
      float padLeft = this.padLeft.get(this), padBottom = this.padBottom.get(this);
      if (clipBegin(padLeft, padBottom, getWidth() - padLeft - padRight.get(this),
        getHeight() - padBottom - padTop.get(this))) {
        drawChildren(batch, parentAlpha);
        batch.flush();
        clipEnd();
      }
    } else
      drawChildren(batch, parentAlpha);
    resetTransform(batch);
  } else {
    drawBackground(batch, parentAlpha, getX(), getY());
    super.draw(batch, parentAlpha);
  }
}

代码示例来源:origin: moribitotech/MTX

table.setPosition(getStage().getWidth() + 50, table.getY());
table.addAction(Actions.moveTo(getStage().getWidth() - 550,  table.getY(), 0.9f));
table.row();
getStage().addActor(table);

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