本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.obtainCell()
方法的一些代码示例,展示了Table.obtainCell()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.obtainCell()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:obtainCell
暂无
代码示例来源:origin: libgdx/libgdx
/** Creates a table with a skin, which enables the {@link #add(CharSequence)} and {@link #add(CharSequence, String)} methods to
* be used. */
public Table (Skin skin) {
this.skin = skin;
cellDefaults = obtainCell();
setTransform(false);
setTouchable(Touchable.childrenOnly);
}
代码示例来源:origin: libgdx/libgdx
/** Creates a table with a skin, which enables the {@link #add(CharSequence)} and {@link #add(CharSequence, String)} methods to
* be used. */
public Table (Skin skin) {
this.skin = skin;
cellDefaults = obtainCell();
setTransform(false);
setTouchable(Touchable.childrenOnly);
}
代码示例来源:origin: libgdx/libgdx
/** Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
* for all cells in the new row. */
public Cell row () {
if (cells.size > 0) {
if (!implicitEndRow) {
if (cells.peek().endRow) return rowDefaults; // Row was already ended.
endRow();
}
invalidate();
}
implicitEndRow = false;
if (rowDefaults != null) cellPool.free(rowDefaults);
rowDefaults = obtainCell();
rowDefaults.clear();
return rowDefaults;
}
代码示例来源:origin: libgdx/libgdx
/** Gets the cell values that will be used as the defaults for all cells in the specified column. Columns are indexed starting
* at 0. */
public Cell columnDefaults (int column) {
Cell cell = columnDefaults.size > column ? columnDefaults.get(column) : null;
if (cell == null) {
cell = obtainCell();
cell.clear();
if (column >= columnDefaults.size) {
for (int i = columnDefaults.size; i < column; i++)
columnDefaults.add(null);
columnDefaults.add(cell);
} else
columnDefaults.set(column, cell);
}
return cell;
}
代码示例来源:origin: libgdx/libgdx
/** Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
* for all cells in the new row. */
public Cell row () {
if (cells.size > 0) {
if (!implicitEndRow) {
if (cells.peek().endRow) return rowDefaults; // Row was already ended.
endRow();
}
invalidate();
}
implicitEndRow = false;
if (rowDefaults != null) cellPool.free(rowDefaults);
rowDefaults = obtainCell();
rowDefaults.clear();
return rowDefaults;
}
代码示例来源:origin: libgdx/libgdx
/** Gets the cell values that will be used as the defaults for all cells in the specified column. Columns are indexed starting
* at 0. */
public Cell columnDefaults (int column) {
Cell cell = columnDefaults.size > column ? columnDefaults.get(column) : null;
if (cell == null) {
cell = obtainCell();
cell.clear();
if (column >= columnDefaults.size) {
for (int i = columnDefaults.size; i < column; i++)
columnDefaults.add(null);
columnDefaults.add(cell);
} else
columnDefaults.set(column, cell);
}
return cell;
}
代码示例来源:origin: libgdx/libgdx
Cell<T> cell = obtainCell();
cell.actor = actor;
代码示例来源:origin: libgdx/libgdx
Cell<T> cell = obtainCell();
cell.actor = actor;
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Creates a table with a skin, which enables the {@link #add(CharSequence)} and {@link #add(CharSequence, String)} methods to
* be used. */
public Table (Skin skin) {
this.skin = skin;
cellDefaults = obtainCell();
setTransform(false);
setTouchable(Touchable.childrenOnly);
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
* for all cells in the new row. */
public Cell row () {
if (cells.size > 0) {
if (!implicitEndRow) {
if (cells.peek().endRow) return rowDefaults; // Row was already ended.
endRow();
}
invalidate();
}
implicitEndRow = false;
if (rowDefaults != null) cellPool.free(rowDefaults);
rowDefaults = obtainCell();
rowDefaults.clear();
return rowDefaults;
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
/** Gets the cell values that will be used as the defaults for all cells in the specified column. Columns are indexed starting
* at 0. */
public Cell columnDefaults (int column) {
Cell cell = columnDefaults.size > column ? columnDefaults.get(column) : null;
if (cell == null) {
cell = obtainCell();
cell.clear();
if (column >= columnDefaults.size) {
for (int i = columnDefaults.size; i < column; i++)
columnDefaults.add(null);
columnDefaults.add(cell);
} else
columnDefaults.set(column, cell);
}
return cell;
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
Cell<T> cell = obtainCell();
cell.actor = actor;
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