com.badlogic.gdx.scenes.scene2d.ui.Table.obtainCell()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.obtainCell()方法的一些代码示例,展示了Table.obtainCell()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.obtainCell()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:obtainCell

Table.obtainCell介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

/** Creates a table with a skin, which enables the {@link #add(CharSequence)} and {@link #add(CharSequence, String)} methods to
 * be used. */
public Table (Skin skin) {
  this.skin = skin;
  cellDefaults = obtainCell();
  setTransform(false);
  setTouchable(Touchable.childrenOnly);
}

代码示例来源:origin: libgdx/libgdx

/** Creates a table with a skin, which enables the {@link #add(CharSequence)} and {@link #add(CharSequence, String)} methods to
 * be used. */
public Table (Skin skin) {
  this.skin = skin;
  cellDefaults = obtainCell();
  setTransform(false);
  setTouchable(Touchable.childrenOnly);
}

代码示例来源:origin: libgdx/libgdx

/** Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
 * for all cells in the new row. */
public Cell row () {
  if (cells.size > 0) {
    if (!implicitEndRow) {
      if (cells.peek().endRow) return rowDefaults; // Row was already ended.
      endRow();
    }
    invalidate();
  }
  implicitEndRow = false;
  if (rowDefaults != null) cellPool.free(rowDefaults);
  rowDefaults = obtainCell();
  rowDefaults.clear();
  return rowDefaults;
}

代码示例来源:origin: libgdx/libgdx

/** Gets the cell values that will be used as the defaults for all cells in the specified column. Columns are indexed starting
 * at 0. */
public Cell columnDefaults (int column) {
  Cell cell = columnDefaults.size > column ? columnDefaults.get(column) : null;
  if (cell == null) {
    cell = obtainCell();
    cell.clear();
    if (column >= columnDefaults.size) {
      for (int i = columnDefaults.size; i < column; i++)
        columnDefaults.add(null);
      columnDefaults.add(cell);
    } else
      columnDefaults.set(column, cell);
  }
  return cell;
}

代码示例来源:origin: libgdx/libgdx

/** Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
 * for all cells in the new row. */
public Cell row () {
  if (cells.size > 0) {
    if (!implicitEndRow) {
      if (cells.peek().endRow) return rowDefaults; // Row was already ended.
      endRow();
    }
    invalidate();
  }
  implicitEndRow = false;
  if (rowDefaults != null) cellPool.free(rowDefaults);
  rowDefaults = obtainCell();
  rowDefaults.clear();
  return rowDefaults;
}

代码示例来源:origin: libgdx/libgdx

/** Gets the cell values that will be used as the defaults for all cells in the specified column. Columns are indexed starting
 * at 0. */
public Cell columnDefaults (int column) {
  Cell cell = columnDefaults.size > column ? columnDefaults.get(column) : null;
  if (cell == null) {
    cell = obtainCell();
    cell.clear();
    if (column >= columnDefaults.size) {
      for (int i = columnDefaults.size; i < column; i++)
        columnDefaults.add(null);
      columnDefaults.add(cell);
    } else
      columnDefaults.set(column, cell);
  }
  return cell;
}

代码示例来源:origin: libgdx/libgdx

Cell<T> cell = obtainCell();
cell.actor = actor;

代码示例来源:origin: libgdx/libgdx

Cell<T> cell = obtainCell();
cell.actor = actor;

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Creates a table with a skin, which enables the {@link #add(CharSequence)} and {@link #add(CharSequence, String)} methods to
 * be used. */
public Table (Skin skin) {
  this.skin = skin;
  cellDefaults = obtainCell();
  setTransform(false);
  setTouchable(Touchable.childrenOnly);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Indicates that subsequent cells should be added to a new row and returns the cell values that will be used as the defaults
 * for all cells in the new row. */
public Cell row () {
  if (cells.size > 0) {
    if (!implicitEndRow) {
      if (cells.peek().endRow) return rowDefaults; // Row was already ended.
      endRow();
    }
    invalidate();
  }
  implicitEndRow = false;
  if (rowDefaults != null) cellPool.free(rowDefaults);
  rowDefaults = obtainCell();
  rowDefaults.clear();
  return rowDefaults;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Gets the cell values that will be used as the defaults for all cells in the specified column. Columns are indexed starting
 * at 0. */
public Cell columnDefaults (int column) {
  Cell cell = columnDefaults.size > column ? columnDefaults.get(column) : null;
  if (cell == null) {
    cell = obtainCell();
    cell.clear();
    if (column >= columnDefaults.size) {
      for (int i = columnDefaults.size; i < column; i++)
        columnDefaults.add(null);
      columnDefaults.add(cell);
    } else
      columnDefaults.set(column, cell);
  }
  return cell;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

Cell<T> cell = obtainCell();
cell.actor = actor;

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