本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.debug()
方法的一些代码示例,展示了Table.debug()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.debug()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:debug
[英]Turns debug lines on or off.
[中]打开或关闭调试行。
代码示例来源:origin: libgdx/libgdx
public void setDebug (boolean enabled) {
debug(enabled ? Debug.all : Debug.none);
}
代码示例来源:origin: libgdx/libgdx
public void setDebug (boolean enabled) {
debug(enabled ? Debug.all : Debug.none);
}
代码示例来源:origin: libgdx/libgdx
Table label (String text) {
Table table = new Table().debug();
table.add(new Label(text, skin)).fill().expand();
return table;
}
代码示例来源:origin: libgdx/libgdx
/** Removes all actors and cells from the table (same as {@link #clearChildren()}) and additionally resets all table properties
* and cell, column, and row defaults. */
public void reset () {
clearChildren();
padTop = backgroundTop;
padLeft = backgroundLeft;
padBottom = backgroundBottom;
padRight = backgroundRight;
align = Align.center;
debug(Debug.none);
cellDefaults.reset();
for (int i = 0, n = columnDefaults.size; i < n; i++) {
Cell columnCell = columnDefaults.get(i);
if (columnCell != null) cellPool.free(columnCell);
}
columnDefaults.clear();
}
代码示例来源:origin: libgdx/libgdx
/** Removes all actors and cells from the table (same as {@link #clearChildren()}) and additionally resets all table properties
* and cell, column, and row defaults. */
public void reset () {
clearChildren();
padTop = backgroundTop;
padLeft = backgroundLeft;
padBottom = backgroundBottom;
padRight = backgroundRight;
align = Align.center;
debug(Debug.none);
cellDefaults.reset();
for (int i = 0, n = columnDefaults.size; i < n; i++) {
Cell columnCell = columnDefaults.get(i);
if (columnCell != null) cellPool.free(columnCell);
}
columnDefaults.clear();
}
代码示例来源:origin: libgdx/libgdx
@Override
public void create () {
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
image2 = new TextureRegion(new Texture(Gdx.files.internal("data/badlogic.jpg")));
ui = new Stage();
Gdx.input.setInputProcessor(ui);
root = new Table();
root.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
ui.addActor(root);
root.debug();
Image image = new Image(image2);
image.setScaling(Scaling.fill);
root.add(image).width(image2.getRegionWidth()).height(image2.getRegionHeight());
}
代码示例来源:origin: libgdx/libgdx
container = new Table();
ui.addActor(container);
container.debug();
Table table = new Table();
ScrollPane scroll = new ScrollPane(table);
代码示例来源:origin: libgdx/libgdx
@Override
public void create () {
batch = new SpriteBatch();
skin = new Skin(Gdx.files.internal("data/uiskin.json"));
stage = new Stage();
Gdx.input.setInputProcessor(stage);
Table table = new Table();
stage.addActor(table);
table.setPosition(200, 65);
Label label1 = new Label("This text is scaled 2x.", skin);
label1.setFontScale(2);
Label label2 = new Label(
"This text is scaled. This text is scaled. This text is scaled. This text is scaled. This text is scaled. ", skin);
label2.setWrap(true);
label2.setFontScale(0.75f, 0.75f);
table.debug();
table.add(label1);
table.row();
table.add(label2).fill();
table.pack();
}
代码示例来源:origin: libgdx/libgdx
((Table)actor).debug(debugTableUnderMouse);
代码示例来源:origin: libgdx/libgdx
((Table)actor).debug(debugTableUnderMouse);
代码示例来源:origin: libgdx/libgdx
table.debug();
代码示例来源:origin: libgdx/libgdx
public void create () {
stage = new Stage();
Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
label = new Label("", skin);
Table root = new Table(skin);
root.setFillParent(true);
root.setBackground(skin.getDrawable("default-pane"));
root.debug().defaults().space(6);
root.add(new TextButton("Button 1", skin));
root.add(new TextButton("Button 2", skin)).row();
root.add("Press spacebar to change the viewport:").colspan(2).row();
root.add(label).colspan(2);
stage.addActor(root);
viewports = getViewports(stage.getCamera());
names = getViewportNames();
stage.setViewport(viewports.first());
label.setText(names.first());
Gdx.input.setInputProcessor(new InputMultiplexer(new InputAdapter() {
public boolean keyDown (int keycode) {
if (keycode == Input.Keys.SPACE) {
int index = (viewports.indexOf(stage.getViewport(), true) + 1) % viewports.size;
label.setText(names.get(index));
Viewport viewport = viewports.get(index);
stage.setViewport(viewport);
resize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
}
return false;
}
}, stage));
}
代码示例来源:origin: libgdx/libgdx
mytable.debug();
mytable.add(new Image(new Texture("data/group-debug.png")));
mytable.row();
代码示例来源:origin: libgdx/libgdx
root.rotateBy(10);
root.setScale(1.3f, 1);
root.debug();
stage2.addActor(root);
代码示例来源:origin: libgdx/libgdx
Table table = new Table().debug();
table = new Table().debug();
stage.addActor(table);
代码示例来源:origin: libgdx/libgdx
root.debug();
root.setFillParent(true);
root.add(new Label("meow meow meow meow meow meow meow meow meow meow meow meow", skin)).colspan(3).expandX();
代码示例来源:origin: libgdx/libgdx
g.addActor(new TextButton("button " + i, skin));
g.addActor(new TextButton("longer button", skin));
Table table = new Table().debug();
table.add(g);
table.pack();
h.addActor(new TextButton("button " + i, skin));
h.addActor(new TextButton("some taller\nbutton", skin));
table = new Table().debug();
table.add(h);
table.pack();
代码示例来源:origin: langurmonkey/gaiasky
@Override
public Table debug() {
tabTitleTable.debug();
return super.debug();
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public void setDebug (boolean enabled) {
debug(enabled ? Debug.all : Debug.none);
}
代码示例来源:origin: libgdx/libgdx
root.debug().defaults().space(6).size(110);
stage.addActor(root);
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