本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.isVisible()
方法的一些代码示例,展示了Table.isVisible()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.isVisible()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:isVisible
暂无
代码示例来源:origin: jsjolund/GdxDemo3D
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
innerTable.setVisible(!innerTable.isVisible());
return true;
}
});
代码示例来源:origin: jsjolund/GdxDemo3D
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
innerTable.setVisible(!innerTable.isVisible());
return true;
}
});
代码示例来源:origin: kotcrab/vis-ui
@Override
public float get (Actor actor) {
if (actor instanceof Widget) {
Widget widget = (Widget) actor;
return widget.isVisible() ? widget.getPrefHeight() : 0;
}
if (actor instanceof Table) {
Table table = (Table) actor;
return table.isVisible() ? table.getPrefHeight() : 0;
}
throw new IllegalStateException("Unsupported actor type for PrefHeightIfVisibleValue: " + actor.getClass());
}
}
代码示例来源:origin: kotcrab/vis-ui
@Override
public float get (Actor actor) {
if (actor instanceof Widget) {
Widget widget = (Widget) actor;
return widget.isVisible() ? widget.getPrefWidth() : 0;
}
if (actor instanceof Table) {
Table table = (Table) actor;
return table.isVisible() ? table.getPrefWidth() : 0;
}
throw new IllegalStateException("Unsupported actor type for PrefWidthIfVisibleValue: " + actor.getClass());
}
}
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