com.badlogic.gdx.scenes.scene2d.ui.Table.addDebugRect()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.addDebugRect()方法的一些代码示例,展示了Table.addDebugRect()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.addDebugRect()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:addDebugRect

Table.addDebugRect介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

currentY = y;
if (debug == Debug.table || debug == Debug.all) {
  addDebugRect(layoutX, layoutY, layoutWidth, layoutHeight, debugTableColor);
  addDebugRect(x, y, tableWidth - hpadding, tableHeight - vpadding, debugTableColor);
    addDebugRect(c.actorX, c.actorY, c.actorWidth, c.actorHeight, debugActorColor);
  currentX += c.computedPadLeft;
  if (debug == Debug.cell || debug == Debug.all) {
    addDebugRect(currentX, currentY + c.computedPadTop, spannedCellWidth,
      rowHeight[c.row] - c.computedPadTop - c.computedPadBottom, debugCellColor);

代码示例来源:origin: libgdx/libgdx

currentY = y;
if (debug == Debug.table || debug == Debug.all) {
  addDebugRect(layoutX, layoutY, layoutWidth, layoutHeight, debugTableColor);
  addDebugRect(x, y, tableWidth - hpadding, tableHeight - vpadding, debugTableColor);
    addDebugRect(c.actorX, c.actorY, c.actorWidth, c.actorHeight, debugActorColor);
  currentX += c.computedPadLeft;
  if (debug == Debug.cell || debug == Debug.all) {
    addDebugRect(currentX, currentY + c.computedPadTop, spannedCellWidth,
      rowHeight[c.row] - c.computedPadTop - c.computedPadBottom, debugCellColor);

代码示例来源:origin: com.badlogicgames.gdx/gdx

currentY = y;
if (debug == Debug.table || debug == Debug.all) {
  addDebugRect(layoutX, layoutY, layoutWidth, layoutHeight, debugTableColor);
  addDebugRect(x, y, tableWidth - hpadding, tableHeight - vpadding, debugTableColor);
    addDebugRect(c.actorX, c.actorY, c.actorWidth, c.actorHeight, debugActorColor);
  currentX += c.computedPadLeft;
  if (debug == Debug.cell || debug == Debug.all) {
    addDebugRect(currentX, currentY + c.computedPadTop, spannedCellWidth,
      rowHeight[c.row] - c.computedPadTop - c.computedPadBottom, debugCellColor);

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