本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.addDebugRect()
方法的一些代码示例,展示了Table.addDebugRect()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.addDebugRect()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:addDebugRect
暂无
代码示例来源:origin: libgdx/libgdx
currentY = y;
if (debug == Debug.table || debug == Debug.all) {
addDebugRect(layoutX, layoutY, layoutWidth, layoutHeight, debugTableColor);
addDebugRect(x, y, tableWidth - hpadding, tableHeight - vpadding, debugTableColor);
addDebugRect(c.actorX, c.actorY, c.actorWidth, c.actorHeight, debugActorColor);
currentX += c.computedPadLeft;
if (debug == Debug.cell || debug == Debug.all) {
addDebugRect(currentX, currentY + c.computedPadTop, spannedCellWidth,
rowHeight[c.row] - c.computedPadTop - c.computedPadBottom, debugCellColor);
代码示例来源:origin: libgdx/libgdx
currentY = y;
if (debug == Debug.table || debug == Debug.all) {
addDebugRect(layoutX, layoutY, layoutWidth, layoutHeight, debugTableColor);
addDebugRect(x, y, tableWidth - hpadding, tableHeight - vpadding, debugTableColor);
addDebugRect(c.actorX, c.actorY, c.actorWidth, c.actorHeight, debugActorColor);
currentX += c.computedPadLeft;
if (debug == Debug.cell || debug == Debug.all) {
addDebugRect(currentX, currentY + c.computedPadTop, spannedCellWidth,
rowHeight[c.row] - c.computedPadTop - c.computedPadBottom, debugCellColor);
代码示例来源:origin: com.badlogicgames.gdx/gdx
currentY = y;
if (debug == Debug.table || debug == Debug.all) {
addDebugRect(layoutX, layoutY, layoutWidth, layoutHeight, debugTableColor);
addDebugRect(x, y, tableWidth - hpadding, tableHeight - vpadding, debugTableColor);
addDebugRect(c.actorX, c.actorY, c.actorWidth, c.actorHeight, debugActorColor);
currentX += c.computedPadLeft;
if (debug == Debug.cell || debug == Debug.all) {
addDebugRect(currentX, currentY + c.computedPadTop, spannedCellWidth,
rowHeight[c.row] - c.computedPadTop - c.computedPadBottom, debugCellColor);
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