com.badlogic.gdx.scenes.scene2d.ui.Table.setTransform()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.setTransform()方法的一些代码示例,展示了Table.setTransform()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.setTransform()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:setTransform

Table.setTransform介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

/** Causes the contents to be clipped if they exceed the table actor's bounds. Enabling clipping will set
 * {@link #setTransform(boolean)} to true. */
public void setClip (boolean enabled) {
  clip = enabled;
  setTransform(enabled);
  invalidate();
}

代码示例来源:origin: libgdx/libgdx

/** Causes the contents to be clipped if they exceed the table actor's bounds. Enabling clipping will set
 * {@link #setTransform(boolean)} to true. */
public void setClip (boolean enabled) {
  clip = enabled;
  setTransform(enabled);
  invalidate();
}

代码示例来源:origin: libgdx/libgdx

/** Creates a table with a skin, which enables the {@link #add(CharSequence)} and {@link #add(CharSequence, String)} methods to
 * be used. */
public Table (Skin skin) {
  this.skin = skin;
  cellDefaults = obtainCell();
  setTransform(false);
  setTouchable(Touchable.childrenOnly);
}

代码示例来源:origin: libgdx/libgdx

/** Creates a table with a skin, which enables the {@link #add(CharSequence)} and {@link #add(CharSequence, String)} methods to
 * be used. */
public Table (Skin skin) {
  this.skin = skin;
  cellDefaults = obtainCell();
  setTransform(false);
  setTouchable(Touchable.childrenOnly);
}

代码示例来源:origin: libgdx/libgdx

table.setTransform(true);
table.setPosition(100, 100);
table.setOrigin(0, 0);
table2.setTransform(true);
table2.setScaleX(1.5f);
table2.setOrigin(table2.getPrefWidth() / 2, table2.getPrefHeight() / 2);

代码示例来源:origin: libgdx/libgdx

private void setupUI () {
  ui = new Stage(new ExtendViewport(640, 480));
  Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
  skipCleanup = new CheckBox("Skip blend function clean-up", skin);
  skipCleanup.addListener(listener);
  logLabel = new Label("", skin.get(LabelStyle.class));
  clearEmitters = new TextButton("Clear screen", skin);
  clearEmitters.addListener(listener);
  scaleEffects = new TextButton("Scale existing effects", skin);
  scaleEffects.addListener(listener);
  Table table = new Table();
  table.setTransform(false);
  table.setFillParent(true);
  table.defaults().padTop(5).left();
  table.top().left().padLeft(5);
  table.add(skipCleanup).colspan(2).row();
  table.add(clearEmitters).spaceRight(10);
  table.add(scaleEffects).row();
  table.add(logLabel).colspan(2);
  ui.addActor(table);
}

代码示例来源:origin: libgdx/libgdx

root.setBackground(skin.getDrawable("default-pane"));
root.defaults().space(6);
root.setTransform(true);
root.rotateBy(10);
root.setScale(1.3f, 1);

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Causes the contents to be clipped if they exceed the table actor's bounds. Enabling clipping will set
 * {@link #setTransform(boolean)} to true. */
public void setClip (boolean enabled) {
  clip = enabled;
  setTransform(enabled);
  invalidate();
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** Creates a table with a skin, which enables the {@link #add(CharSequence)} and {@link #add(CharSequence, String)} methods to
 * be used. */
public Table (Skin skin) {
  this.skin = skin;
  cellDefaults = obtainCell();
  setTransform(false);
  setTouchable(Touchable.childrenOnly);
}

代码示例来源:origin: 121077313/cocostudio-ui-libgdx

table.setTransform(true);

代码示例来源:origin: jsjolund/GdxDemo3D

bottomRightTable.add(characterController);
bottomRightTable.add(speedController);
bottomRightTable.setTransform(true);
bottomRightTable.setOrigin(bottomRightTable.getPrefWidth() * scale, bottomRightTable.getPrefHeight() * scale);
bottomRightTable.setScale(scale);

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