本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.removeActor()
方法的一些代码示例,展示了Table.removeActor()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.removeActor()
方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:removeActor
暂无
代码示例来源:origin: libgdx/libgdx
public boolean removeActor (Actor actor) {
return removeActor(actor, true);
}
代码示例来源:origin: libgdx/libgdx
public boolean removeActor (Actor actor) {
return removeActor(actor, true);
}
代码示例来源:origin: com.badlogicgames.gdx/gdx
public boolean removeActor (Actor actor) {
return removeActor(actor, true);
}
代码示例来源:origin: narfman0/GDXWorld
@Override public void clicked(InputEvent event, float x, float y) {
contents.removeActor(parentTable);
tables.remove(table);
contents.pack();
}
});
代码示例来源:origin: kotcrab/vis-ui
public boolean removeMenu (Menu menu) {
boolean removed = menus.removeValue(menu, true);
if (removed) {
menu.setMenuBar(null);
menuItems.removeActor(menu.getOpenButton());
}
return removed;
}
代码示例来源:origin: bladecoder/bladecoder-adventure-engine
@Override
public void clicked(InputEvent event, float x, float y) {
if (System.currentTimeMillis() - time < 500) {
count++;
} else {
count = 0;
}
time = System.currentTimeMillis();
if (count == 4) {
EngineLogger.toggle();
if (ui.getWorld().isDisposed())
return;
if (EngineLogger.debugMode()) {
iconStackTable.row();
iconStackTable.add(debug);
} else {
Cell<?> cell = iconStackTable.getCell(debug);
iconStackTable.removeActor(debug);
cell.reset();
}
}
}
});
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