com.badlogic.gdx.scenes.scene2d.ui.Table.removeActor()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Table.removeActor()方法的一些代码示例,展示了Table.removeActor()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Table.removeActor()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Table
类名称:Table
方法名:removeActor

Table.removeActor介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public boolean removeActor (Actor actor) {
  return removeActor(actor, true);
}

代码示例来源:origin: libgdx/libgdx

public boolean removeActor (Actor actor) {
  return removeActor(actor, true);
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public boolean removeActor (Actor actor) {
  return removeActor(actor, true);
}

代码示例来源:origin: narfman0/GDXWorld

@Override public void clicked(InputEvent event, float x, float y) {
    contents.removeActor(parentTable);
    tables.remove(table);
    contents.pack();
  }
});

代码示例来源:origin: kotcrab/vis-ui

public boolean removeMenu (Menu menu) {
  boolean removed = menus.removeValue(menu, true);
  if (removed) {
    menu.setMenuBar(null);
    menuItems.removeActor(menu.getOpenButton());
  }
  return removed;
}

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

@Override
  public void clicked(InputEvent event, float x, float y) {
    if (System.currentTimeMillis() - time < 500) {
      count++;
    } else {
      count = 0;
    }
    time = System.currentTimeMillis();
    if (count == 4) {
      EngineLogger.toggle();
      if (ui.getWorld().isDisposed())
        return;
      if (EngineLogger.debugMode()) {
        iconStackTable.row();
        iconStackTable.add(debug);
      } else {
        Cell<?> cell = iconStackTable.getCell(debug);
        iconStackTable.removeActor(debug);
        cell.reset();
      }
    }
  }
});

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