本文整理了Java中net.minecraft.world.World.setBlockState()
方法的一些代码示例,展示了World.setBlockState()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.setBlockState()
方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:setBlockState
暂无
代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2
@Override
public void visit( final BlockPos pos )
{
this.dst.setBlockState( pos, this.state );
}
}
代码示例来源:origin: Vazkii/Botania
/**
* Returns true if the block was placed (and if the Pure Daisy should do particles and stuffs).
* Should only place the block if !world.isRemote, but should return true if it would've placed
* it otherwise. You may return false to cancel the normal particles and do your own.
*/
public boolean set(World world, BlockPos pos, SubTileEntity pureDaisy) {
if(!world.isRemote)
world.setBlockState(pos, outputState);
return true;
}
代码示例来源:origin: Vazkii/Botania
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase par5EntityLivingBase, ItemStack par6ItemStack) {
EnumFacing orientation = EnumFacing.getDirectionFromEntityLiving(pos, par5EntityLivingBase);
world.setBlockState(pos, state.withProperty(BotaniaStateProps.FACING, orientation), 1 | 2);
}
代码示例来源:origin: Vazkii/Botania
@Override
public void updateTick(World world, BlockPos pos, IBlockState state, Random rand) {
if(state.getValue(BotaniaStateProps.POWERED))
world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, false), 1 | 2);
}
代码示例来源:origin: Vazkii/Botania
@Override
public void updateTick(World world, BlockPos pos, IBlockState state, Random rand) {
if(shouldRemove(world, pos))
world.setBlockState(pos, rand.nextInt(10) == 0 ? Blocks.WATER.getDefaultState() : Blocks.AIR.getDefaultState());
}
代码示例来源:origin: Vazkii/Botania
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block, BlockPos fromPos) {
boolean power = world.getRedstonePowerFromNeighbors(pos) > 0 || world.getRedstonePowerFromNeighbors(pos.up()) > 0;
boolean powered = state.getValue(BotaniaStateProps.POWERED);
if(!world.isRemote) {
if(power && !powered)
world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, true), 1 | 2);
else if(!power && powered)
world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, false), 1 | 2);
}
}
代码示例来源:origin: Vazkii/Botania
private boolean placeBlockAt(ItemStack stack, EntityPlayer player, World world, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ, IBlockState newState) {
if (!world.setBlockState(pos, newState, 3)) return false;
IBlockState state = world.getBlockState(pos);
if (state.getBlock() == ModBlocks.buriedPetals)
{
// setTileEntityNBT(world, player, pos, stack);
ModBlocks.buriedPetals.onBlockPlacedBy(world, pos, state, player, stack);
}
return true;
}
代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2
@Override
public void setBlock( final int x, final int y, final int z, final IBlockState state, final int flags )
{
if( this.range( x, y, z ) )
{
this.verticalBits |= 1 << ( y >> 4 );
this.getWorld().setBlockState( new BlockPos( x, y, z ), state, flags & ( ~2 ) );
}
}
代码示例来源:origin: Vazkii/Botania
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block, BlockPos fromPos) {
boolean power = world.getRedstonePowerFromNeighbors(pos) > 0|| world.getRedstonePowerFromNeighbors(pos.up()) > 0;
boolean powered = state.getValue(BotaniaStateProps.POWERED);
if(power && !powered) {
pickUpEntities(world, pos);
world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, true), 4);
} else if(!power && powered)
world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, false), 4);
}
代码示例来源:origin: Vazkii/Botania
@Override
public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) {
if(!worldIn.isRemote && state.getValue(BotaniaStateProps.LUMINIZER_VARIANT) == LuminizerVariant.TOGGLE) {
if(state.getValue(BotaniaStateProps.POWERED) && !worldIn.isBlockPowered(pos))
worldIn.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, false));
else if(!state.getValue(BotaniaStateProps.POWERED) && worldIn.isBlockPowered(pos))
worldIn.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, true));
}
}
代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2
@Override
public void setBlock( final int x, final int y, final int z, final Block blk )
{
if( this.range( x, y, z ) )
{
this.verticalBits |= 1 << ( y >> 4 );
this.getWorld().setBlockState( new BlockPos( x, y, z ), blk.getDefaultState() );
}
}
代码示例来源:origin: Vazkii/Botania
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block, BlockPos fromPos) {
boolean power = world.getRedstonePowerFromNeighbors(pos) > 0 || world.getRedstonePowerFromNeighbors(pos.up()) > 0;
boolean powered = state.getValue(BotaniaStateProps.POWERED);
if(power && !powered) {
((TileCorporeaRetainer) world.getTileEntity(pos)).fulfilRequest();
world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, true), 4);
} else if(!power && powered)
world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, false), 4);
}
代码示例来源:origin: Vazkii/Botania
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block, BlockPos fromPos) {
boolean power = world.getRedstonePowerFromNeighbors(pos) > 0 || world.getRedstonePowerFromNeighbors(pos.up()) > 0;
boolean powered = state.getValue(BotaniaStateProps.POWERED);
if(power && !powered) {
TileEntity tile = world.getTileEntity(pos);
if(tile != null && tile instanceof TileCacophonium)
((TileCacophonium) tile).annoyDirewolf();
world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, true), 4);
} else if(!power && powered)
world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, false), 4);
}
代码示例来源:origin: Vazkii/Botania
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block, BlockPos fromPos) {
boolean power = world.getRedstonePowerFromNeighbors(pos) > 0 || world.getRedstonePowerFromNeighbors(pos.up()) > 0;
boolean powered = state.getValue(BotaniaStateProps.POWERED);
if(power && !powered) {
((TileRedStringDispenser) world.getTileEntity(pos)).tickDispenser();
world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, true), 4);
} else if(!power && powered)
world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, false), 4);
}
代码示例来源:origin: Vazkii/Botania
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block, BlockPos fromPos) {
boolean power = world.getRedstonePowerFromNeighbors(pos) > 0 || world.getRedstonePowerFromNeighbors(pos.up()) > 0;
boolean powered = state.getValue(BotaniaStateProps.POWERED);
if(power && !powered) {
((TileCorporeaFunnel) world.getTileEntity(pos)).doRequest();
world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, true), 4);
} else if(!power && powered)
world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, false), 4);
}
代码示例来源:origin: Vazkii/Botania
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block, BlockPos fromPos) {
boolean power = world.getRedstonePowerFromNeighbors(pos) > 0 || world.getRedstonePowerFromNeighbors(pos.up()) > 0;
boolean powered = state.getValue(BotaniaStateProps.POWERED);
if(power && !powered) {
((TileSparkChanger) world.getTileEntity(pos)).doSwap();
world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, true), 4);
} else if(!power && powered)
world.setBlockState(pos, state.withProperty(BotaniaStateProps.POWERED, false), 4);
}
代码示例来源:origin: Vazkii/Botania
public static void placeDoubleFlower(World world, BlockPos pos, EnumDyeColor color, int flags) {
Block flower = color.getMetadata() >= 8 ? ModBlocks.doubleFlower2 : ModBlocks.doubleFlower1;
world.setBlockState(pos, flower.getDefaultState().withProperty(color.getMetadata() >= 8 ? BotaniaStateProps.DOUBLEFLOWER_VARIANT_2 : BotaniaStateProps.DOUBLEFLOWER_VARIANT_1, color).withProperty(BlockDoublePlant.HALF, BlockDoublePlant.EnumBlockHalf.LOWER), flags);
world.setBlockState(pos.up(), flower.getDefaultState().withProperty(color.getMetadata() >= 8 ? BotaniaStateProps.DOUBLEFLOWER_VARIANT_2 : BotaniaStateProps.DOUBLEFLOWER_VARIANT_1, color).withProperty(BlockDoublePlant.HALF, BlockDoublePlant.EnumBlockHalf.UPPER), flags);
}
代码示例来源:origin: Vazkii/Botania
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase par5EntityLiving, ItemStack par6ItemStack) {
world.setBlockState(pos, state.withProperty(BotaniaStateProps.CARDINALS, par5EntityLiving.getHorizontalFacing().getOpposite()));
if (par6ItemStack.hasDisplayName())
((TileTinyPotato) world.getTileEntity(pos)).name = par6ItemStack.getDisplayName();
}
代码示例来源:origin: Vazkii/Botania
@Override
public void updateTick(World world, BlockPos pos, IBlockState state, Random rand) {
if(!world.isRemote && state.getBlock() == this && world.getLight(pos.up()) >= 9) {
AltGrassVariant variant = state.getValue(BotaniaStateProps.ALTGRASS_VARIANT);
for(int l = 0; l < 4; ++l) {
BlockPos pos1 = pos.add(rand.nextInt(3) - 1, rand.nextInt(5) - 3, rand.nextInt(3) - 1);
world.getBlockState(pos1.up()).getBlock();
if(world.getBlockState(pos1).getBlock() == Blocks.DIRT && world.getBlockState(pos1).getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT && world.getLight(pos1.up()) >= 4 && world.getBlockLightOpacity(pos1.up()) <= 2)
world.setBlockState(pos1, getDefaultState().withProperty(BotaniaStateProps.ALTGRASS_VARIANT, variant), 1 | 2);
}
}
}
代码示例来源:origin: Vazkii/Botania
public boolean onWanded() {
AlfPortalState state = world.getBlockState(getPos()).getValue(BotaniaStateProps.ALFPORTAL_STATE);
if(state == AlfPortalState.OFF) {
AlfPortalState newState = getValidState();
if(newState != AlfPortalState.OFF) {
world.setBlockState(getPos(), world.getBlockState(getPos()).withProperty(BotaniaStateProps.ALFPORTAL_STATE, newState), 1 | 2);
return true;
}
}
return false;
}
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