net.minecraft.world.World.isBlockNormalCube()方法的使用及代码示例

x33g5p2x  于2022-02-02 转载在 其他  
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本文整理了Java中net.minecraft.world.World.isBlockNormalCube()方法的一些代码示例,展示了World.isBlockNormalCube()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.isBlockNormalCube()方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:isBlockNormalCube

World.isBlockNormalCube介绍

暂无

代码示例

代码示例来源:origin: SleepyTrousers/EnderIO

@Override
public boolean isBlockNormalCube(@Nonnull BlockPos pos, boolean _default) {
 return wrapped.isBlockNormalCube(pos, _default);
}

代码示例来源:origin: amadornes/MCMultiPart

@Override
public boolean isBlockNormalCube(BlockPos pos, boolean _default) {
  return getActualWorld().isBlockNormalCube(pos, _default);
}

代码示例来源:origin: ForestryMC/Binnie

@Override
  protected IEffectData doEffect(IBeeGenome genome, IEffectData storedData, IBeeHousing housing, World world, BlockPos position) {
    if (world.rand.nextInt(100) < 4) {
      if (world.isAirBlock(position) && (world.isBlockNormalCube(position.down(), false) || world.getBlockState(position.down()).getBlock() == ModuleCore.ectoplasm)) {
        world.setBlockState(position, ModuleCore.ectoplasm.getDefaultState());
      }
      return storedData;
    }
    return storedData;
  }
},

代码示例来源:origin: vadis365/TheErebus

protected static boolean canPlaceBlock(World world, BlockPos pos, EnumFacing direction) {
  BlockPos blockpos = pos.offset(direction.getOpposite());
  IBlockState iblockstate = world.getBlockState(blockpos);
  boolean flag = iblockstate.getBlockFaceShape(world, blockpos, direction) == BlockFaceShape.SOLID;
  Block block = iblockstate.getBlock();
  return world.isBlockNormalCube(blockpos, true) && block.isOpaqueCube(iblockstate) && flag;
}

代码示例来源:origin: vadis365/TheErebus

protected static boolean canPlaceBlock(World world, BlockPos pos, EnumFacing direction) {
  BlockPos blockpos = pos.offset(direction.getOpposite());
  IBlockState iblockstate = world.getBlockState(blockpos);
  boolean flag = iblockstate.getBlockFaceShape(world, blockpos, direction) == BlockFaceShape.SOLID;
  Block block = iblockstate.getBlock();
  return world.isBlockNormalCube(blockpos, true) && block.isOpaqueCube(iblockstate) && flag;
}

代码示例来源:origin: Vazkii/Quark

private boolean canMobsSpawnInPos(World world, BlockPos pos) {
  if(world.isSideSolid(pos.down(), EnumFacing.UP) && !world.isBlockNormalCube(pos, false)
      && !world.isBlockNormalCube(pos.up(), false) && !world.getBlockState(pos).getMaterial().isLiquid()) {
    IBlockState state = world.getBlockState(pos);
    
    if(ModuleLoader.isFeatureEnabled(BlackAsh.class) && state.getBlock() == BlackAsh.black_ash || world.getBlockState(pos.down(2)).getBlock() == BlackAsh.black_ash)
      return false;
    
    int lightLevel = world.getLightFor(EnumSkyBlock.BLOCK, pos);
    return lightLevel < 8 && (world.isAirBlock(pos) || state.getCollisionBoundingBox(world, pos) == null);
  }
  
  return false;
}

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World类方法