本文整理了Java中net.minecraft.world.World.isBlockNormalCube()
方法的一些代码示例,展示了World.isBlockNormalCube()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.isBlockNormalCube()
方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:isBlockNormalCube
暂无
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
public boolean isBlockNormalCube(@Nonnull BlockPos pos, boolean _default) {
return wrapped.isBlockNormalCube(pos, _default);
}
代码示例来源:origin: amadornes/MCMultiPart
@Override
public boolean isBlockNormalCube(BlockPos pos, boolean _default) {
return getActualWorld().isBlockNormalCube(pos, _default);
}
代码示例来源:origin: ForestryMC/Binnie
@Override
protected IEffectData doEffect(IBeeGenome genome, IEffectData storedData, IBeeHousing housing, World world, BlockPos position) {
if (world.rand.nextInt(100) < 4) {
if (world.isAirBlock(position) && (world.isBlockNormalCube(position.down(), false) || world.getBlockState(position.down()).getBlock() == ModuleCore.ectoplasm)) {
world.setBlockState(position, ModuleCore.ectoplasm.getDefaultState());
}
return storedData;
}
return storedData;
}
},
代码示例来源:origin: vadis365/TheErebus
protected static boolean canPlaceBlock(World world, BlockPos pos, EnumFacing direction) {
BlockPos blockpos = pos.offset(direction.getOpposite());
IBlockState iblockstate = world.getBlockState(blockpos);
boolean flag = iblockstate.getBlockFaceShape(world, blockpos, direction) == BlockFaceShape.SOLID;
Block block = iblockstate.getBlock();
return world.isBlockNormalCube(blockpos, true) && block.isOpaqueCube(iblockstate) && flag;
}
代码示例来源:origin: vadis365/TheErebus
protected static boolean canPlaceBlock(World world, BlockPos pos, EnumFacing direction) {
BlockPos blockpos = pos.offset(direction.getOpposite());
IBlockState iblockstate = world.getBlockState(blockpos);
boolean flag = iblockstate.getBlockFaceShape(world, blockpos, direction) == BlockFaceShape.SOLID;
Block block = iblockstate.getBlock();
return world.isBlockNormalCube(blockpos, true) && block.isOpaqueCube(iblockstate) && flag;
}
代码示例来源:origin: Vazkii/Quark
private boolean canMobsSpawnInPos(World world, BlockPos pos) {
if(world.isSideSolid(pos.down(), EnumFacing.UP) && !world.isBlockNormalCube(pos, false)
&& !world.isBlockNormalCube(pos.up(), false) && !world.getBlockState(pos).getMaterial().isLiquid()) {
IBlockState state = world.getBlockState(pos);
if(ModuleLoader.isFeatureEnabled(BlackAsh.class) && state.getBlock() == BlackAsh.black_ash || world.getBlockState(pos.down(2)).getBlock() == BlackAsh.black_ash)
return false;
int lightLevel = world.getLightFor(EnumSkyBlock.BLOCK, pos);
return lightLevel < 8 && (world.isAirBlock(pos) || state.getCollisionBoundingBox(world, pos) == null);
}
return false;
}
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